Adding falling_jump & falling_jump_landing animations
This commit is contained in:
parent
d3ca42faa2
commit
4566106066
4 changed files with 89 additions and 81 deletions
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@ -1,85 +1,87 @@
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[gd_scene load_steps=2 format=3 uid="uid://cjklxedjnvc1c"]
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[gd_scene load_steps=2 format=3 uid="uid://cjklxedjnvc1c"]
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[ext_resource type="PackedScene" uid="uid://dqy6r22nywdf8" path="res://player/character/import/development_character_animations_v7.glb" id="1_fjis3"]
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[node name="character" instance=ExtResource( "1_fjis3" )]
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[node name="development_character_animations_v8" instance=ExtResource( "1_c1shc" )]
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bones/16/rotation = Quaternion(2.94007e-09, -4.13647e-05, -1.54702e-08, 1)
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bones/23/rotation = Quaternion(-0.422459, -0.330855, 0.405728, 0.739898)
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bones/38/rotation = Quaternion(-0.781749, -0.00433087, 0.0929099, 0.616618)
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bones/40/rotation = Quaternion(-0.357714, 0.00928431, 0.0423253, 0.932826)
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bones/51/rotation = Quaternion(0.179271, -2.5339e-08, 0.4356, 0.882108)
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bones/43/rotation = Quaternion(-0.508272, -0.0129833, 0.0348485, 0.860393)
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bones/54/position = Vector3(0.312623, 0.437755, -0.109832)
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bones/46/rotation = Quaternion(-0.788088, 0.00548673, 0.0939959, 0.608319)
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bones/54/rotation = Quaternion(-0.337628, 0.316336, 0.395958, 0.793194)
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bones/48/rotation = Quaternion(-0.396174, 0.00236768, 0.0475975, 0.916938)
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bones/55/rotation = Quaternion(0.220858, -0.415893, -0.0365474, 0.88143)
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bones/51/rotation = Quaternion(-0.529658, 0.0176954, 0.0583603, 0.846016)
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bones/58/rotation = Quaternion(-0.178058, -0.000701349, -0.0247728, 0.983708)
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bones/54/rotation = Quaternion(-0.686348, 0.000695461, 0.0817067, 0.722669)
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bones/61/rotation = Quaternion(-0.102877, -0.00071574, -0.0123909, 0.994617)
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bones/56/rotation = Quaternion(-0.325638, 0.000781161, 0.0388156, 0.944697)
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bones/63/rotation = Quaternion(-0.0472496, -0.000244748, -0.00575957, 0.998866)
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bones/59/rotation = Quaternion(0.0583021, -0.0664381, 0.18425, 0.978897)
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bones/66/rotation = Quaternion(-0.234863, 0.000405445, -0.0293189, 0.971586)
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bones/62/rotation = Quaternion(-0.325608, 0.006726, -0.0201309, 0.945267)
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bones/64/rotation = Quaternion(-0.476819, 0.0786276, -0.0477728, 0.874174)
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bones/71/rotation = Quaternion(-0.0202359, -0.000526936, -0.00241824, 0.999792)
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bones/65/position = Vector3(-0.224224, -0.0374793, 1.04974)
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bones/65/rotation = Quaternion(-0.422458, -0.330855, 0.405728, 0.739898)
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bones/77/rotation = Quaternion(-0.0608605, -6.15146e-05, -0.00731642, 0.998119)
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bones/68/rotation = Quaternion(-1.07016e-07, -0.0289177, 2.38612e-07, 0.999582)
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bones/79/rotation = Quaternion(-0.0215469, -0.000118847, -0.0025894, 0.999765)
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bones/70/position = Vector3(0.0125341, -0.0113273, 1.3694)
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bones/82/rotation = Quaternion(-0.045812, 0.0774554, -0.0426766, 0.995028)
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bones/71/rotation = Quaternion(-0.030377, 0.00768932, 0.00157884, 0.999508)
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bones/85/rotation = Quaternion(-0.341894, -0.0505131, -0.00712847, 0.938353)
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bones/73/position = Vector3(-0.169314, -0.0399844, 1.15969)
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bones/87/rotation = Quaternion(-0.112437, -0.0105561, -0.016501, 0.993466)
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bones/73/rotation = Quaternion(-0.469426, -0.259913, 0.519085, 0.665308)
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bones/76/position = Vector3(0.14906, -0.0284767, 1.12907)
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bones/79/position = Vector3(-1.91301e-05, 0.0170883, 0.882974)
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bones/116/rotation = Quaternion(0.0726204, 0.130697, 0.0872612, 0.984901)
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bones/118/rotation = Quaternion(0.1203, 0.584517, 0.0686503, 0.799472)
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bones/117/rotation = Quaternion(0.0219061, -0.0761316, -0.353842, 0.931944)
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bones/121/rotation = Quaternion(-0.0553657, 0.093504, 0.059485, 0.992297)
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bones/119/rotation = Quaternion(0.474683, -0.474536, 0.557822, 0.488187)
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bones/124/rotation = Quaternion(-0.130073, 0.0138176, -0.00793818, 0.991376)
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bones/120/rotation = Quaternion(0.00478841, -0.989589, -0.143844, 0.000650865)
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bones/126/rotation = Quaternion(0.0566031, -0.00251201, 0.0386277, 0.997646)
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bones/123/position = Vector3(0.176787, -0.0261384, 1.00934)
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bones/129/rotation = Quaternion(0.000190053, -0.00104534, 0.00800264, 0.999968)
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bones/123/rotation = Quaternion(-0.463398, 0.418158, -0.389543, 0.677247)
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bones/124/rotation = Quaternion(-0.0372554, -0.0374979, 0.122351, 0.991078)
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bones/127/rotation = Quaternion(0.0189979, 0.0622678, -0.039629, 0.997091)
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bones/137/rotation = Quaternion(0.00235471, -0.00315775, 0.0401739, 0.999185)
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bones/130/rotation = Quaternion(-0.352984, -0.0533485, -0.00972456, 0.934057)
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bones/140/rotation = Quaternion(-0.0165778, 0.0003923, -0.0339278, 0.999287)
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bones/132/rotation = Quaternion(-0.300365, -0.0452239, -0.0234475, 0.952463)
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bones/135/rotation = Quaternion(-0.541706, 0.00703879, -0.0505262, 0.839019)
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bones/145/rotation = Quaternion(-0.0346762, 0.00433396, 0.039094, 0.998624)
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bones/138/rotation = Quaternion(-0.727666, -0.0050635, -0.0876433, 0.680291)
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bones/148/rotation = Quaternion(-8.86981e-05, -4.99268e-07, 1.03173e-05, 1)
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bones/140/rotation = Quaternion(-0.340549, -0.00194645, -0.041411, 0.939312)
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bones/150/rotation = Quaternion(-0.00112873, 2.94077e-05, 0.000133846, 0.999999)
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bones/143/rotation = Quaternion(-0.55521, 0.0120764, -0.0438172, 0.830467)
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bones/153/rotation = Quaternion(-0.0254682, -0.00272336, 0.00153101, 0.999671)
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bones/146/rotation = Quaternion(-0.864959, 0.00479226, -0.103815, 0.490964)
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bones/156/rotation = Quaternion(-0.000252583, 2.31054e-07, 2.96366e-05, 1)
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bones/148/rotation = Quaternion(-0.171698, -0.00446995, -0.0205173, 0.984926)
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bones/159/position = Vector3(-0.147036, -0.0462964, -0.282602)
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bones/151/rotation = Quaternion(-0.55327, -0.021387, -0.0662289, 0.830089)
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bones/159/rotation = Quaternion(-0.381505, -0.31016, 0.697233, 0.521652)
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bones/154/rotation = Quaternion(-0.69924, -0.000707518, -0.0840618, 0.709927)
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bones/162/position = Vector3(0.20413, 0.430834, -0.0524523)
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bones/156/rotation = Quaternion(-0.281124, -0.000329501, -0.0339629, 0.95907)
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bones/162/rotation = Quaternion(-0.438851, -0.149045, -0.528447, 0.711294)
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bones/159/rotation = Quaternion(-0.533238, 0.00141206, -0.0644206, 0.843508)
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bones/162/rotation = Quaternion(-0.716109, 9.68884e-05, -0.0860518, 0.692664)
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bones/164/rotation = Quaternion(-0.38892, -0.00569121, -0.0466897, 0.92007)
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[node name="AnimationPlayer" parent="." index="1"]
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[node name="AnimationPlayer" parent="." index="1"]
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autoplay = "CHAR_idle_bored"
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autoplay = "CHAR_idle_bored"
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player/character/import/development_character_animations_v8.glb
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player/character/import/development_character_animations_v8.glb
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importer="scene"
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importer="scene"
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importer_version=1
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importer_version=1
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type="PackedScene"
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type="PackedScene"
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uid="uid://dqy6r22nywdf8"
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uid="uid://cixovgo1t2l8i"
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path="res://.godot/imported/development_character_animations_v7.glb-0bcee6e0475e31da8b8360d6bd037189.scn"
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path="res://.godot/imported/development_character_animations_v8.glb-c86654431aa20c30d2880f1376ab2ec0.scn"
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[deps]
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[deps]
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source_file="res://player/character/import/development_character_animations_v7.glb"
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source_file="res://player/character/import/development_character_animations_v8.glb"
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dest_files=["res://.godot/imported/development_character_animations_v7.glb-0bcee6e0475e31da8b8360d6bd037189.scn"]
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dest_files=["res://.godot/imported/development_character_animations_v8.glb-c86654431aa20c30d2880f1376ab2ec0.scn"]
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[params]
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[params]
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@ -27,6 +27,12 @@ animation/fps=30
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import_script/path=""
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import_script/path=""
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_subresources={
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_subresources={
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"animations": {
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"animations": {
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"CHAR_falling_jump": {
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/path": "",
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"settings/loop_mode": 1
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},
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"CHAR_fly": {
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"CHAR_fly": {
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"save_to_file/enabled": false,
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/keep_custom_tracks": "",
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