adding animation sit if press 'x', simplify zoom code
This commit is contained in:
parent
3696147038
commit
2899e4b521
2 changed files with 24 additions and 14 deletions
|
@ -13,11 +13,10 @@ const SPEED_RUN_STRAFE = SPEED_WALK_STRAFE * 2.0
|
||||||
const SPEED_RUN_DOWN_STRAFE = SPEED_WALK_DOWN_STRAFE * 2.0
|
const SPEED_RUN_DOWN_STRAFE = SPEED_WALK_DOWN_STRAFE * 2.0
|
||||||
const SPEED_RUN_DOWN = SPEED_WALK_DOWN * 2.0
|
const SPEED_RUN_DOWN = SPEED_WALK_DOWN * 2.0
|
||||||
|
|
||||||
const ZOOM_Y = 0.05
|
const ZOOM_STEP_Y = 0.05
|
||||||
const ZOOM_Z = 0.1
|
const ZOOM_STEP_Z = 0.1
|
||||||
const ZOOM_STEP = 0.1
|
const ZOOM_MIN_Z = 0.2
|
||||||
const ZOOM_MIN = 0.2
|
const ZOOM_MAX_Z = 3.0
|
||||||
const ZOOM_MAX = 3.0
|
|
||||||
|
|
||||||
const SPEED_ROTATE = PI
|
const SPEED_ROTATE = PI
|
||||||
const PI_2 = PI / 2.0
|
const PI_2 = PI / 2.0
|
||||||
|
@ -48,6 +47,7 @@ var anim_strafe_right_walk:String = "CHAR_strafe_right_walk"
|
||||||
var anim_walk:String = "CHAR_walk"
|
var anim_walk:String = "CHAR_walk"
|
||||||
var anim_walk_backward:String = "CHAR_walk_backward"
|
var anim_walk_backward:String = "CHAR_walk_backward"
|
||||||
var current_anim:String = anim_idle
|
var current_anim:String = anim_idle
|
||||||
|
var player_sit:bool = false
|
||||||
|
|
||||||
|
|
||||||
func search_animation( obj:Node , root:String = "/") -> bool:
|
func search_animation( obj:Node , root:String = "/") -> bool:
|
||||||
|
@ -96,11 +96,11 @@ func _input(event):
|
||||||
# Managed zoom (FPS or TPS)
|
# Managed zoom (FPS or TPS)
|
||||||
if Input.is_action_pressed("camera_zoom_in"):
|
if Input.is_action_pressed("camera_zoom_in"):
|
||||||
if tps:
|
if tps:
|
||||||
if zoom > ZOOM_MIN:
|
if zoom > ZOOM_MIN_Z:
|
||||||
zoom -= ZOOM_STEP
|
zoom -= ZOOM_STEP_Z
|
||||||
var zoom3D:Vector3 = Vector3(0.0, -ZOOM_Y, -ZOOM_Z)
|
var zoom3D:Vector3 = Vector3(0.0, -ZOOM_STEP_Y, -ZOOM_STEP_Z)
|
||||||
$camera_root/horizontal_root/vertical_root/Camera3D_TPS.translate_object_local(zoom3D)
|
$camera_root/horizontal_root/vertical_root/Camera3D_TPS.translate_object_local(zoom3D)
|
||||||
if zoom < ZOOM_MIN:
|
if zoom < ZOOM_MIN_Z:
|
||||||
$camera_root/Camera3D_FPS.make_current()
|
$camera_root/Camera3D_FPS.make_current()
|
||||||
tps = false
|
tps = false
|
||||||
reconciliate_rotate_camera_player = false
|
reconciliate_rotate_camera_player = false
|
||||||
|
@ -114,13 +114,15 @@ func _input(event):
|
||||||
# camera_rotate_y = player_rotate_y
|
# camera_rotate_y = player_rotate_y
|
||||||
reconciliate_rotate_camera_player = true
|
reconciliate_rotate_camera_player = true
|
||||||
tps = true
|
tps = true
|
||||||
zoom += ZOOM_STEP
|
zoom += ZOOM_STEP_Z
|
||||||
$camera_root/horizontal_root/vertical_root/Camera3D_TPS.make_current()
|
$camera_root/horizontal_root/vertical_root/Camera3D_TPS.make_current()
|
||||||
if zoom >= ZOOM_MAX:
|
if zoom >= ZOOM_MAX_Z:
|
||||||
zoom = ZOOM_MAX
|
zoom = ZOOM_MAX_Z
|
||||||
else:
|
else:
|
||||||
var zoom3D:Vector3 = Vector3(0.0, ZOOM_Y, ZOOM_Z)
|
var zoom3D:Vector3 = Vector3(0.0, ZOOM_STEP_Y, ZOOM_STEP_Z)
|
||||||
$camera_root/horizontal_root/vertical_root/Camera3D_TPS.translate_object_local(zoom3D)
|
$camera_root/horizontal_root/vertical_root/Camera3D_TPS.translate_object_local(zoom3D)
|
||||||
|
elif Input.is_action_just_pressed("sit"):
|
||||||
|
player_sit = not player_sit
|
||||||
|
|
||||||
# If right mouse button is pressed and mouse moves, pan horizontally camera
|
# If right mouse button is pressed and mouse moves, pan horizontally camera
|
||||||
# and rotate vertically
|
# and rotate vertically
|
||||||
|
@ -270,6 +272,9 @@ func _physics_process(delta):
|
||||||
else:
|
else:
|
||||||
switch_animation(anim_idle)
|
switch_animation(anim_idle)
|
||||||
if input_x == 0.0 and input_y == 0.0:
|
if input_x == 0.0 and input_y == 0.0:
|
||||||
|
if player_sit:
|
||||||
|
switch_animation(anim_sitting_ground_idle)
|
||||||
|
else:
|
||||||
switch_animation(anim_idle)
|
switch_animation(anim_idle)
|
||||||
|
|
||||||
var direction = (transform.basis * Vector3(input_x, 0, input_y)).normalized()
|
var direction = (transform.basis * Vector3(input_x, 0, input_y)).normalized()
|
||||||
|
|
|
@ -65,3 +65,8 @@ camera_zoom_out={
|
||||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"pressed":false,"double_click":false,"script":null)
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"pressed":false,"double_click":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
sit={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":88,"physical_keycode":0,"unicode":120,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue