Adding seats to test basic interaction with object - related to #15
|
@ -1,4 +1,4 @@
|
||||||
[gd_scene load_steps=24 format=3 uid="uid://b8p2h0rmwy7qn"]
|
[gd_scene load_steps=25 format=3 uid="uid://b8p2h0rmwy7qn"]
|
||||||
|
|
||||||
[ext_resource type="Material" uid="uid://dpegsmygxcfmv" path="res://maps/materials/basic_ground.material" id="1_lodye"]
|
[ext_resource type="Material" uid="uid://dpegsmygxcfmv" path="res://maps/materials/basic_ground.material" id="1_lodye"]
|
||||||
[ext_resource type="Shader" path="res://maps/shaders/khanat_sky.gdshader" id="1_mheqi"]
|
[ext_resource type="Shader" path="res://maps/shaders/khanat_sky.gdshader" id="1_mheqi"]
|
||||||
|
@ -18,6 +18,7 @@
|
||||||
[ext_resource type="PackedScene" uid="uid://b2vv2knvetbwf" path="res://maps/objects/panel-mega.tscn" id="11_y1j8d"]
|
[ext_resource type="PackedScene" uid="uid://b2vv2knvetbwf" path="res://maps/objects/panel-mega.tscn" id="11_y1j8d"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bfo13c5k8xu0x" path="res://maps/natural_ground.tscn" id="12_r7x73"]
|
[ext_resource type="PackedScene" uid="uid://bfo13c5k8xu0x" path="res://maps/natural_ground.tscn" id="12_r7x73"]
|
||||||
[ext_resource type="PackedScene" uid="uid://mdsxnqsijdqv" path="res://maps/dispensaire_01.tscn" id="13_ald41"]
|
[ext_resource type="PackedScene" uid="uid://mdsxnqsijdqv" path="res://maps/dispensaire_01.tscn" id="13_ald41"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://uyxppgx6n0ws" path="res://maps/objects/ashtarie-bench.tscn" id="15_k5x3t"]
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_s2q0l"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_s2q0l"]
|
||||||
shader = ExtResource( "1_mheqi" )
|
shader = ExtResource( "1_mheqi" )
|
||||||
|
@ -159,3 +160,9 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 65, 0.05, -15)
|
||||||
|
|
||||||
[node name="dispensaire_01" parent="." instance=ExtResource( "13_ald41" )]
|
[node name="dispensaire_01" parent="." instance=ExtResource( "13_ald41" )]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -7.073, -89.152)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -7.073, -89.152)
|
||||||
|
|
||||||
|
[node name="ashtarie-bench" parent="." instance=ExtResource( "15_k5x3t" )]
|
||||||
|
transform = Transform3D(0.707107, 0, 0.707107, 0, 1, 0, -0.707107, 0, 0.707107, -17, 0, -3)
|
||||||
|
|
||||||
|
[node name="ashtarie-bench2" parent="." instance=ExtResource( "15_k5x3t" )]
|
||||||
|
transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, -17.8, 0, -4.1)
|
||||||
|
|
1966
maps/imports/ashtarie-bench.gltf
Normal file
44
maps/imports/ashtarie-bench.gltf.import
Normal file
|
@ -0,0 +1,44 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://ckwdwt46rba5d"
|
||||||
|
path="res://.godot/imported/ashtarie-bench.gltf-5ae5dc019689f1bdc241bac5c3dda7f3.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://maps/imports/ashtarie-bench.gltf"
|
||||||
|
dest_files=["res://.godot/imported/ashtarie-bench.gltf-5ae5dc019689f1bdc241bac5c3dda7f3.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type="Node3D"
|
||||||
|
nodes/root_name="Scene Root"
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.1
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
import_script/path=""
|
||||||
|
_subresources={}
|
||||||
|
blender/nodes/visible=2
|
||||||
|
blender/nodes/punctual_lights=true
|
||||||
|
blender/nodes/cameras=true
|
||||||
|
blender/nodes/custom_properties=true
|
||||||
|
blender/nodes/modifiers=1
|
||||||
|
blender/meshes/colors=false
|
||||||
|
blender/meshes/uvs=true
|
||||||
|
blender/meshes/normals=true
|
||||||
|
blender/meshes/tangents=true
|
||||||
|
blender/meshes/skins=2
|
||||||
|
blender/meshes/export_bones_deforming_mesh_only=false
|
||||||
|
blender/materials/unpack_enabled=true
|
||||||
|
blender/materials/export_materials=1
|
||||||
|
blender/animation/limit_playback=true
|
||||||
|
blender/animation/always_sample=true
|
||||||
|
blender/animation/group_tracks=true
|
8
maps/materials/ashtarie-bench_base_material.tres
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
[gd_resource type="StandardMaterial3D" format=3 uid="uid://3w4rshtsvlcd"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
resource_local_to_scene = true
|
||||||
|
cull_mode = 2
|
||||||
|
vertex_color_use_as_albedo = true
|
||||||
|
albedo_color = Color(0.0980392, 0.231373, 0.494118, 1)
|
||||||
|
roughness = 0.5
|
34
maps/materials/ashtarie-bench_flower-band.tres
Normal file
22
maps/materials/ashtarie-bench_flower-side.tres
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://h7isf7si1v6q"]
|
||||||
|
|
||||||
|
[ext_resource type="Shader" path="res://maps/shaders/ashtarie-bench_flower.gdshader" id="1_i81qr"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://7uol8n12o25s" path="res://maps/textures/patterns/vegetal_009.png" id="2_q832q"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
resource_local_to_scene = true
|
||||||
|
resource_name = "bench_plant"
|
||||||
|
render_priority = 0
|
||||||
|
shader = ExtResource( "1_i81qr" )
|
||||||
|
shader_param/base_color = Color(0.494118, 0.141176, 0.117647, 1)
|
||||||
|
shader_param/decor_color = Color(0.862745, 0.6, 0.117647, 1)
|
||||||
|
shader_param/point_size = 1.0
|
||||||
|
shader_param/roughness = 0.5
|
||||||
|
shader_param/metallic_texture_channel = Plane(1, 0, 0, 0)
|
||||||
|
shader_param/specular = 0.5
|
||||||
|
shader_param/metallic = 0.0
|
||||||
|
shader_param/uv1_scale = Vector3(1, 1, 1)
|
||||||
|
shader_param/uv1_offset = Vector3(0, 0.01, 0)
|
||||||
|
shader_param/uv2_scale = Vector3(1, 1, 1)
|
||||||
|
shader_param/uv2_offset = Vector3(0, 0, 0)
|
||||||
|
shader_param/texture_albedo = ExtResource( "2_q832q" )
|
44
maps/objects/ashtarie-bench.gd
Normal file
|
@ -0,0 +1,44 @@
|
||||||
|
@tool
|
||||||
|
extends Node3D
|
||||||
|
|
||||||
|
@export var railways: bool = true:
|
||||||
|
get:
|
||||||
|
return railways
|
||||||
|
set(value):
|
||||||
|
railways = value
|
||||||
|
|
||||||
|
@export var main_color: Color = Color(0.494117647059, 0.141176470588, 0.117647058824, 1.0):
|
||||||
|
get:
|
||||||
|
return main_color
|
||||||
|
set(value):
|
||||||
|
main_color = value
|
||||||
|
_set_main_color(value)
|
||||||
|
|
||||||
|
@export var secondary_color: Color = Color(0.862745098039, 0.6, 0.117647058824, 1.0):
|
||||||
|
get:
|
||||||
|
return secondary_color
|
||||||
|
set(value):
|
||||||
|
secondary_color = value
|
||||||
|
_set_secondary_color(value)
|
||||||
|
|
||||||
|
func _set_main_color(value) -> void:
|
||||||
|
get_node("railways/back-fence").mesh.surface_get_material(1).set_shader_param("base_color", value)
|
||||||
|
get_node("railways/sidewaysL").mesh.surface_get_material(1).set_shader_param("base_color", value)
|
||||||
|
get_node("railways/sidewaysR").mesh.surface_get_material(1).set_shader_param("base_color", value)
|
||||||
|
get_node("polesL").mesh.surface_get_material(0).set_shader_param("base_color", value)
|
||||||
|
get_node("polesR").mesh.surface_get_material(0).set_shader_param("base_color", value)
|
||||||
|
get_node("supports-back").mesh.surface_get_material(1).set_shader_param("base_color", value)
|
||||||
|
get_node("supports-side").mesh.surface_get_material(1).set_shader_param("base_color", value)
|
||||||
|
get_node("back-top-bottom").mesh.surface_get_material(0).albedo_color = value
|
||||||
|
|
||||||
|
func _set_secondary_color(value) -> void:
|
||||||
|
get_node("railways/back-fence").mesh.surface_get_material(1).set_shader_param("decor_color", value)
|
||||||
|
get_node("railways/sidewaysL").mesh.surface_get_material(1).set_shader_param("decor_color", value)
|
||||||
|
get_node("railways/sidewaysR").mesh.surface_get_material(1).set_shader_param("decor_color", value)
|
||||||
|
get_node("polesL").mesh.surface_get_material(0).set_shader_param("decor_color", value)
|
||||||
|
get_node("polesR").mesh.surface_get_material(0).set_shader_param("decor_color", value)
|
||||||
|
get_node("supports-back").mesh.surface_get_material(1).set_shader_param("decor_color", value)
|
||||||
|
get_node("supports-side").mesh.surface_get_material(1).set_shader_param("decor_color", value)
|
||||||
|
|
||||||
|
|
||||||
|
|
697
maps/objects/ashtarie-bench.tscn
Normal file
42
maps/shaders/ashtarie-bench_flower-band.gdshader
Normal file
|
@ -0,0 +1,42 @@
|
||||||
|
// NOTE: Shader automatically converted from Godot Engine 4.0.alpha6's StandardMaterial3D.
|
||||||
|
|
||||||
|
shader_type spatial;
|
||||||
|
render_mode blend_mix,depth_draw_opaque,cull_disabled,diffuse_burley,specular_schlick_ggx;
|
||||||
|
uniform vec4 base_color : hint_color;
|
||||||
|
uniform vec4 decor_color : hint_color;
|
||||||
|
uniform sampler2D texture_albedo : hint_albedo,filter_linear_mipmap,repeat_enable;
|
||||||
|
uniform float point_size : hint_range(0,128);
|
||||||
|
uniform float roughness : hint_range(0,1);
|
||||||
|
uniform sampler2D texture_metallic : hint_white,filter_linear_mipmap,repeat_enable;
|
||||||
|
uniform vec4 metallic_texture_channel;
|
||||||
|
uniform sampler2D texture_roughness : hint_roughness_r,filter_linear_mipmap,repeat_enable;
|
||||||
|
uniform float specular;
|
||||||
|
uniform float metallic;
|
||||||
|
uniform vec3 uv1_scale;
|
||||||
|
uniform vec3 uv1_offset;
|
||||||
|
uniform vec3 uv2_scale;
|
||||||
|
uniform vec3 uv2_offset;
|
||||||
|
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
UV=UV*uv1_scale.xy+uv1_offset.xy;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
vec2 base_uv = UV2;
|
||||||
|
vec4 base_color_tex = texture(texture_albedo,base_uv);
|
||||||
|
base_color_tex *= COLOR;
|
||||||
|
ALBEDO = base_color.rgb * (1.0 - base_color_tex.rgb);
|
||||||
|
vec4 decor_tex = texture(texture_albedo,base_uv);
|
||||||
|
decor_tex.rgb = decor_color.rgb * decor_tex.rgb;
|
||||||
|
ALBEDO += decor_tex.rgb;
|
||||||
|
float metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);
|
||||||
|
METALLIC = metallic_tex * metallic;
|
||||||
|
vec4 roughness_texture_channel = vec4(1.0,0.0,0.0,0.0);
|
||||||
|
float roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);
|
||||||
|
ROUGHNESS = roughness_tex * roughness;
|
||||||
|
SPECULAR = specular;
|
||||||
|
}
|
42
maps/shaders/ashtarie-bench_flower.gdshader
Normal file
|
@ -0,0 +1,42 @@
|
||||||
|
// NOTE: Shader automatically converted from Godot Engine 4.0.alpha6's StandardMaterial3D.
|
||||||
|
|
||||||
|
shader_type spatial;
|
||||||
|
render_mode blend_mix,depth_draw_opaque,cull_disabled,diffuse_burley,specular_schlick_ggx;
|
||||||
|
uniform vec4 base_color : hint_color;
|
||||||
|
uniform vec4 decor_color : hint_color;
|
||||||
|
uniform sampler2D texture_albedo : hint_albedo,filter_linear_mipmap,repeat_disable;
|
||||||
|
uniform float point_size : hint_range(0,128);
|
||||||
|
uniform float roughness : hint_range(0,1);
|
||||||
|
uniform sampler2D texture_metallic : hint_white,filter_linear_mipmap,repeat_enable;
|
||||||
|
uniform vec4 metallic_texture_channel;
|
||||||
|
uniform sampler2D texture_roughness : hint_roughness_r,filter_linear_mipmap,repeat_enable;
|
||||||
|
uniform float specular;
|
||||||
|
uniform float metallic;
|
||||||
|
uniform vec3 uv1_scale;
|
||||||
|
uniform vec3 uv1_offset;
|
||||||
|
uniform vec3 uv2_scale;
|
||||||
|
uniform vec3 uv2_offset;
|
||||||
|
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
UV=UV*uv1_scale.xy+uv1_offset.xy;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
vec2 base_uv = UV2;
|
||||||
|
vec4 base_color_tex = texture(texture_albedo,base_uv);
|
||||||
|
base_color_tex *= COLOR;
|
||||||
|
ALBEDO = base_color.rgb * (1.0 - base_color_tex.rgb);
|
||||||
|
vec4 decor_tex = texture(texture_albedo,base_uv);
|
||||||
|
decor_tex.rgb = decor_color.rgb * decor_tex.rgb;
|
||||||
|
ALBEDO += decor_tex.rgb;
|
||||||
|
float metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);
|
||||||
|
METALLIC = metallic_tex * metallic;
|
||||||
|
vec4 roughness_texture_channel = vec4(1.0,0.0,0.0,0.0);
|
||||||
|
float roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);
|
||||||
|
ROUGHNESS = roughness_tex * roughness;
|
||||||
|
SPECULAR = specular;
|
||||||
|
}
|
BIN
maps/textures/patterns/vegetal_001.png
Normal file
After Width: | Height: | Size: 222 KiB |
35
maps/textures/patterns/vegetal_001.png.import
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://cxd71g38vhsqw"
|
||||||
|
path.s3tc="res://.godot/imported/vegetal_001.png-cd6eb07c605defe4da0d5681b7dd6896.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/vegetal_001.png-cd6eb07c605defe4da0d5681b7dd6896.etc2.ctex"
|
||||||
|
metadata={
|
||||||
|
"imported_formats": ["s3tc", "etc2"],
|
||||||
|
"vram_texture": true
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://maps/textures/patterns/vegetal_001.png"
|
||||||
|
dest_files=["res://.godot/imported/vegetal_001.png-cd6eb07c605defe4da0d5681b7dd6896.s3tc.ctex", "res://.godot/imported/vegetal_001.png-cd6eb07c605defe4da0d5681b7dd6896.etc2.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=2
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/bptc_ldr=0
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=true
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=0
|
BIN
maps/textures/patterns/vegetal_002.png
Normal file
After Width: | Height: | Size: 93 KiB |
33
maps/textures/patterns/vegetal_002.png.import
Normal file
|
@ -0,0 +1,33 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bwjn0plyofrlf"
|
||||||
|
path="res://.godot/imported/vegetal_002.png-ff039a6c456f87999cb1318d9a05857e.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://maps/textures/patterns/vegetal_002.png"
|
||||||
|
dest_files=["res://.godot/imported/vegetal_002.png-ff039a6c456f87999cb1318d9a05857e.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/bptc_ldr=0
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