Tweaking head during swim to let character breathe a bit more
This commit is contained in:
parent
c228ada418
commit
17118e0f45
4 changed files with 83 additions and 84 deletions
|
@ -1,86 +1,85 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://ccctktndxnskh"]
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cjklxedjnvc1c"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://ddgojwj55kqwv" path="res://player/character/import/development_character_animations_v4.glb" id="1_vqpxb"]
|
||||
[ext_resource type="PackedScene" uid="uid://dkr4eyvpsp6x4" path="res://player/character/import/development_character_animations_v5.glb" id="1_6yfat"]
|
||||
|
||||
[node name="character" instance=ExtResource( "1_vqpxb" )]
|
||||
[node name="character" instance=ExtResource( "1_6yfat" )]
|
||||
|
||||
[node name="Skeleton3D" parent="char_grp/rig" index="0"]
|
||||
bones/2/position = Vector3(0.204131, 0.494096, 0.654168)
|
||||
bones/2/rotation = Quaternion(-0.438851, -0.149045, -0.528447, 0.711294)
|
||||
bones/5/position = Vector3(0.312624, 0.501018, 0.596788)
|
||||
bones/5/rotation = Quaternion(-0.337628, 0.316336, 0.395958, 0.793194)
|
||||
bones/6/rotation = Quaternion(0.220858, -0.415893, -0.0365474, 0.88143)
|
||||
bones/9/rotation = Quaternion(-0.226489, 0.0119206, 0.0152102, 0.973822)
|
||||
bones/12/rotation = Quaternion(-0.0421871, 5.92944e-06, -0.00505668, 0.999097)
|
||||
bones/14/rotation = Quaternion(-0.00828158, -0.000121386, -0.000993752, 0.999965)
|
||||
bones/17/rotation = Quaternion(-0.234863, 0.000405451, -0.0293189, 0.971586)
|
||||
bones/20/rotation = Quaternion(-0.0621532, 0.000344389, -0.00745974, 0.998039)
|
||||
bones/22/rotation = Quaternion(-0.0202359, -0.000526932, -0.00241824, 0.999792)
|
||||
bones/25/rotation = Quaternion(-0.178058, -0.000701348, -0.0247728, 0.983708)
|
||||
bones/28/rotation = Quaternion(-0.102877, -0.000715733, -0.0123909, 0.994617)
|
||||
bones/30/rotation = Quaternion(-0.0472496, -0.000244755, -0.00575956, 0.998866)
|
||||
bones/33/rotation = Quaternion(-0.045812, 0.0774554, -0.0426766, 0.995028)
|
||||
bones/36/rotation = Quaternion(-0.341894, -0.0505131, -0.00712847, 0.938353)
|
||||
bones/38/rotation = Quaternion(-0.112437, -0.0105561, -0.016501, 0.993466)
|
||||
bones/41/rotation = Quaternion(-0.118501, -0.00204266, -0.0016721, 0.99295)
|
||||
bones/44/rotation = Quaternion(-0.0608605, -6.15109e-05, -0.00731641, 0.998119)
|
||||
bones/46/rotation = Quaternion(-0.0215469, -0.000118855, -0.00258939, 0.999765)
|
||||
bones/47/position = Vector3(-0.253917, -0.0403894, 0.243142)
|
||||
bones/47/rotation = Quaternion(0.433082, -0.134603, -0.846937, 0.277523)
|
||||
bones/50/rotation = Quaternion(9.64053e-08, 0.048314, -3.87403e-08, 0.998832)
|
||||
bones/52/position = Vector3(0.162603, 0.0315267, 0.42961)
|
||||
bones/52/rotation = Quaternion(-0.381183, 0.322201, -0.682154, 0.53437)
|
||||
bones/55/position = Vector3(-0.338155, 0.510701, 0.582579)
|
||||
bones/55/rotation = Quaternion(-0.307262, -0.314094, -0.387365, 0.810484)
|
||||
bones/56/rotation = Quaternion(0.1203, 0.584517, 0.0686503, 0.799472)
|
||||
bones/59/rotation = Quaternion(-0.0346762, 0.00433396, 0.039094, 0.998624)
|
||||
bones/62/rotation = Quaternion(-8.86981e-05, -4.99268e-07, 1.03173e-05, 1)
|
||||
bones/64/rotation = Quaternion(-0.00112873, 2.94077e-05, 0.000133846, 0.999999)
|
||||
bones/67/rotation = Quaternion(0.00235471, -0.00315775, 0.0401739, 0.999185)
|
||||
bones/70/rotation = Quaternion(-0.0165778, 0.0003923, -0.0339278, 0.999287)
|
||||
bones/72/rotation = Quaternion(-0.0201405, 0.000293718, 0.00239391, 0.999794)
|
||||
bones/75/rotation = Quaternion(-0.0254682, -0.00272336, 0.00153101, 0.999671)
|
||||
bones/78/rotation = Quaternion(-0.000252583, 2.31054e-07, 2.96366e-05, 1)
|
||||
bones/83/rotation = Quaternion(0.000190053, -0.00104534, 0.00800264, 0.999968)
|
||||
bones/86/rotation = Quaternion(-0.0190412, 0.000132444, 0.00227098, 0.999816)
|
||||
bones/88/rotation = Quaternion(-0.0647147, 0.000386823, 0.00777492, 0.997873)
|
||||
bones/91/rotation = Quaternion(-0.0553657, 0.093504, 0.059485, 0.992297)
|
||||
bones/94/rotation = Quaternion(-0.130073, 0.0138176, -0.00793818, 0.991376)
|
||||
bones/96/rotation = Quaternion(0.0566031, -0.00251201, 0.0386277, 0.997646)
|
||||
bones/97/position = Vector3(0.312625, 0.501018, 0.596788)
|
||||
bones/97/rotation = Quaternion(-0.337628, 0.316336, 0.395958, 0.793194)
|
||||
bones/100/rotation = Quaternion(-2.98349e-07, -0.424214, -1.60031e-07, 0.905562)
|
||||
bones/102/position = Vector3(0.267882, -0.0166623, 0.245155)
|
||||
bones/102/rotation = Quaternion(0.495633, 0.199817, 0.813215, 0.230442)
|
||||
bones/103/rotation = Quaternion(-4.9249e-08, 0.00243061, -8.99971e-08, 0.999997)
|
||||
bones/107/position = Vector3(-0.238228, 0.49231, 0.651773)
|
||||
bones/107/rotation = Quaternion(-0.431817, 0.089361, 0.488603, 0.752872)
|
||||
bones/110/position = Vector3(-0.338155, 0.510701, 0.582579)
|
||||
bones/110/rotation = Quaternion(-0.307262, -0.314094, -0.387365, 0.810484)
|
||||
bones/113/rotation = Quaternion(-7.08213e-08, 0.587936, 4.08128e-07, 0.808907)
|
||||
bones/115/position = Vector3(-0.147035, 0.0169661, 0.424018)
|
||||
bones/115/rotation = Quaternion(-0.381505, -0.31016, 0.697233, 0.521652)
|
||||
bones/118/position = Vector3(-0.0168943, 0.578312, 0.714583)
|
||||
bones/118/rotation = Quaternion(-0.00688717, -0.988067, -0.145081, 0.0512706)
|
||||
bones/119/rotation = Quaternion(-0.0467692, -0.175762, -0.0246136, 0.983013)
|
||||
bones/121/position = Vector3(0.00813201, 0.104133, 0.598349)
|
||||
bones/121/rotation = Quaternion(-0.0316695, 0.99443, 0.0903084, 0.0441596)
|
||||
bones/126/rotation = Quaternion(0.213681, -0.169249, -0.44672, 0.852136)
|
||||
bones/127/rotation = Quaternion(0.0247409, -0.037012, 0.820981, 0.569217)
|
||||
bones/129/rotation = Quaternion(0.453842, 0.608797, -0.453608, 0.466513)
|
||||
bones/130/rotation = Quaternion(0.00476178, 0.990816, 0.135133, 0.000459045)
|
||||
bones/131/rotation = Quaternion(0.296613, -8.57589e-09, -0.396533, 0.868782)
|
||||
bones/135/rotation = Quaternion(0.179271, -2.11158e-08, 0.4356, 0.882108)
|
||||
bones/138/rotation = Quaternion(0.108501, 0.138792, 0.458381, 0.871121)
|
||||
bones/139/rotation = Quaternion(0.0456323, -0.0606414, -0.827615, 0.556142)
|
||||
bones/141/rotation = Quaternion(0.280632, -0.521484, 0.48779, 0.641374)
|
||||
bones/143/rotation = Quaternion(-0.0554995, 0.082172, -0.0341149, 0.994487)
|
||||
bones/144/rotation = Quaternion(-0.00305444, 0.025317, 0.0780189, 0.996626)
|
||||
bones/148/rotation = Quaternion(-0.545859, -0.416195, -0.418758, 0.594526)
|
||||
bones/150/rotation = Quaternion(-0.0614121, -0.0911367, -0.507933, 0.854358)
|
||||
bones/155/rotation = Quaternion(-0.556256, 0.383694, 0.301203, 0.672781)
|
||||
bones/157/rotation = Quaternion(-0.141951, 0.0631605, 0.424369, 0.89206)
|
||||
bones/160/rotation = Quaternion(0.0914472, -0.0149098, 0.00764476, 0.995669)
|
||||
bones/2/position = Vector3(0.23264, 0.436839, 0.737705)
|
||||
bones/2/rotation = Quaternion(-0.227485, -0.243937, -0.819417, 0.466156)
|
||||
bones/5/position = Vector3(0.339212, 0.382206, 0.761074)
|
||||
bones/5/rotation = Quaternion(-0.330067, -0.071465, -0.401491, 0.851325)
|
||||
bones/6/rotation = Quaternion(0.0593454, 0.000650846, -0.104178, 0.992786)
|
||||
bones/9/rotation = Quaternion(-0.416635, 0.0249494, -0.00320144, 0.908726)
|
||||
bones/12/rotation = Quaternion(-0.311085, 4.23034e-05, -0.0373726, 0.949647)
|
||||
bones/14/rotation = Quaternion(-0.00593613, -8.70283e-05, -0.000712437, 0.999982)
|
||||
bones/17/rotation = Quaternion(-0.44966, -0.0099666, -0.0630088, 0.890919)
|
||||
bones/20/rotation = Quaternion(-0.199999, 0.00110804, -0.024004, 0.979501)
|
||||
bones/22/rotation = Quaternion(-0.0223777, -0.000582808, -0.00267434, 0.999746)
|
||||
bones/25/rotation = Quaternion(-0.36483, -0.012265, -0.0635809, 0.92882)
|
||||
bones/28/rotation = Quaternion(-0.240661, -0.00167425, -0.028986, 0.970175)
|
||||
bones/30/rotation = Quaternion(-0.0693674, -0.000381123, -0.00844244, 0.997555)
|
||||
bones/33/rotation = Quaternion(0.133083, -0.0340969, -0.155055, 0.978306)
|
||||
bones/36/rotation = Quaternion(-0.206389, -0.0331784, -0.000668676, 0.977907)
|
||||
bones/38/rotation = Quaternion(-0.0802781, -0.00792135, -0.0206312, 0.996528)
|
||||
bones/41/rotation = Quaternion(-0.340006, 0.000581973, -0.0162912, 0.940282)
|
||||
bones/44/rotation = Quaternion(-0.205353, -0.000207802, -0.024687, 0.978377)
|
||||
bones/46/rotation = Quaternion(-0.00682405, 0.0010071, -0.000877408, 0.999976)
|
||||
bones/47/position = Vector3(-0.140916, -0.257623, 0.369524)
|
||||
bones/47/rotation = Quaternion(0.568998, -0.164207, -0.800016, 0.0961865)
|
||||
bones/50/rotation = Quaternion(-4.94989e-08, -0.126793, 1.01339e-07, 0.991929)
|
||||
bones/52/position = Vector3(0.167329, -0.069419, 0.522034)
|
||||
bones/52/rotation = Quaternion(-0.479502, 0.0545148, -0.799526, 0.357579)
|
||||
bones/55/position = Vector3(-0.330342, 0.408966, 0.757803)
|
||||
bones/55/rotation = Quaternion(-0.290198, 0.0411067, 0.199759, 0.934982)
|
||||
bones/56/rotation = Quaternion(-0.054948, 0.331232, 0.153567, 0.929346)
|
||||
bones/59/rotation = Quaternion(-0.343981, 0.026038, 0.0905808, 0.934235)
|
||||
bones/62/rotation = Quaternion(-0.0228385, -0.000126539, 0.00271414, 0.999735)
|
||||
bones/64/rotation = Quaternion(-0.00076544, 2.00323e-05, 9.08242e-05, 1)
|
||||
bones/67/rotation = Quaternion(-0.218744, 0.0038051, 0.0425495, 0.974847)
|
||||
bones/70/rotation = Quaternion(-0.156539, 0.00540177, -0.0168557, 0.987513)
|
||||
bones/72/rotation = Quaternion(0.00228515, -3.31381e-05, -0.00027184, 0.999997)
|
||||
bones/75/rotation = Quaternion(-0.230939, 0.0105585, 0.0267366, 0.972544)
|
||||
bones/78/rotation = Quaternion(-0.0910734, 9.21318e-05, 0.0108417, 0.995785)
|
||||
bones/83/rotation = Quaternion(-0.290765, 0.0109836, 0.0566008, 0.955056)
|
||||
bones/86/rotation = Quaternion(-0.0954107, 0.00066427, 0.0113794, 0.995373)
|
||||
bones/88/rotation = Quaternion(-0.0502692, 0.000300515, 0.00603955, 0.998717)
|
||||
bones/91/rotation = Quaternion(0.0118281, -0.0893558, 0.0759457, 0.99303)
|
||||
bones/94/rotation = Quaternion(-0.199692, -0.0102317, -0.0257128, 0.979468)
|
||||
bones/96/rotation = Quaternion(0.0987363, 0.00142228, 0.0491527, 0.993898)
|
||||
bones/97/position = Vector3(0.339212, 0.382206, 0.761074)
|
||||
bones/97/rotation = Quaternion(-0.330067, -0.0714649, -0.401491, 0.851325)
|
||||
bones/100/rotation = Quaternion(-2.40895e-07, 0.00181652, -3.28535e-07, 0.999998)
|
||||
bones/102/position = Vector3(0.280818, -0.229897, 0.428446)
|
||||
bones/102/rotation = Quaternion(0.397287, 0.263874, 0.877633, 0.0479025)
|
||||
bones/103/rotation = Quaternion(-7.29333e-08, 0.0249979, 1.10109e-08, 0.999688)
|
||||
bones/107/position = Vector3(-0.216034, 0.447666, 0.737725)
|
||||
bones/107/rotation = Quaternion(-0.180543, 0.224204, 0.790891, 0.540026)
|
||||
bones/110/position = Vector3(-0.330342, 0.408966, 0.757803)
|
||||
bones/110/rotation = Quaternion(-0.290197, 0.0411067, 0.199759, 0.934982)
|
||||
bones/113/rotation = Quaternion(2.93245e-08, 0.351419, 3.72256e-07, 0.936219)
|
||||
bones/115/position = Vector3(-0.0918716, -0.0801511, 0.485824)
|
||||
bones/115/rotation = Quaternion(-0.62107, -0.135466, 0.722313, 0.27237)
|
||||
bones/118/position = Vector3(0.0263973, 0.582518, 0.733465)
|
||||
bones/119/rotation = Quaternion(0.0747995, 0.0143581, -0.0244693, 0.996795)
|
||||
bones/121/position = Vector3(0.00927615, 0.119076, 0.593588)
|
||||
bones/121/rotation = Quaternion(0.0303968, 0.997067, 0.00774061, 0.0698131)
|
||||
bones/126/rotation = Quaternion(0.0863266, -0.0967857, -0.183253, 0.974473)
|
||||
bones/127/rotation = Quaternion(0.0122683, -0.0542, 0.46644, 0.882806)
|
||||
bones/129/rotation = Quaternion(0.423068, 0.445283, -0.362809, 0.70079)
|
||||
bones/130/rotation = Quaternion(0.00472169, 0.992482, 0.122299, 0.000174154)
|
||||
bones/131/rotation = Quaternion(0.104017, -2.84073e-08, -0.173827, 0.979267)
|
||||
bones/135/rotation = Quaternion(0.239964, -3.10538e-08, 0.203899, 0.949127)
|
||||
bones/138/rotation = Quaternion(0.21934, 0.0918241, 0.226314, 0.944585)
|
||||
bones/139/rotation = Quaternion(0.0939562, 0.0105639, -0.5018, 0.859801)
|
||||
bones/141/rotation = Quaternion(0.2273, -0.586533, 0.377991, 0.679292)
|
||||
bones/143/rotation = Quaternion(-0.170802, 0.0934253, -0.0486629, 0.979658)
|
||||
bones/144/rotation = Quaternion(0.0163851, 0.0290481, 0.0610953, 0.997574)
|
||||
bones/148/rotation = Quaternion(-0.575052, -0.378555, -0.403219, 0.602849)
|
||||
bones/150/rotation = Quaternion(-0.15456, 0.0323566, -0.128348, 0.979077)
|
||||
bones/155/rotation = Quaternion(-0.570723, 0.361285, 0.270919, 0.685821)
|
||||
bones/157/rotation = Quaternion(-0.256941, -0.0543047, 0.0963609, 0.960077)
|
||||
bones/160/rotation = Quaternion(-0.107099, 0.00580499, 0.0258546, 0.993895)
|
||||
|
||||
[node name="AnimationPlayer" parent="." index="1"]
|
||||
autoplay = "CHAR_idle_bored"
|
||||
|
|
Binary file not shown.
|
@ -3,13 +3,13 @@
|
|||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://ddgojwj55kqwv"
|
||||
path="res://.godot/imported/development_character_animations_v4.glb-537bddcfc572c492864b525ed98f2ecb.scn"
|
||||
uid="uid://dkr4eyvpsp6x4"
|
||||
path="res://.godot/imported/development_character_animations_v5.glb-f9531219ff2b770d9d03efe496c5388b.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://player/character/import/development_character_animations_v4.glb"
|
||||
dest_files=["res://.godot/imported/development_character_animations_v4.glb-537bddcfc572c492864b525ed98f2ecb.scn"]
|
||||
source_file="res://player/character/import/development_character_animations_v5.glb"
|
||||
dest_files=["res://.godot/imported/development_character_animations_v5.glb-f9531219ff2b770d9d03efe496c5388b.scn"]
|
||||
|
||||
[params]
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
[gd_scene load_steps=6 format=3 uid="uid://dwxrvijqyym70"]
|
||||
|
||||
[ext_resource type="Script" path="res://player/player.gd" id="1_myhjw"]
|
||||
[ext_resource type="PackedScene" uid="uid://ccctktndxnskh" path="res://player/character/character.tscn" id="1_rqqo8"]
|
||||
[ext_resource type="PackedScene" uid="uid://cjklxedjnvc1c" path="res://player/character/character.tscn" id="1_rqqo8"]
|
||||
[ext_resource type="Script" path="res://player/camera.gd" id="2_xvdvx"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_w6qjk"]
|
||||
|
|
Loading…
Reference in a new issue