correct issue on strafe action
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de250310af
commit
09c4476938
1 changed files with 18 additions and 14 deletions
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@ -71,11 +71,14 @@ func _physics_process(delta):
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# Get the input direction and handle the movement/deceleration.
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if Input.is_action_pressed("ui_strafe"):
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input_dir = Input.get_vector("ui_right", "ui_left", "ui_down", "ui_up")
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else: # if not Input.is_action_pressed( "ui_strafe" ):
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else:
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var y = 0
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if Input.is_action_pressed("ui_right") and not Input.is_action_pressed("ui_strafe_right"):
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if Input.is_action_pressed("ui_strafe_right") or Input.is_action_pressed("ui_strafe_left"):
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input_dir = Input.get_vector("ui_strafe_right", "ui_strafe_left", "ui_down", "ui_up")
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else:
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if Input.is_action_pressed("ui_right"):
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y -= 1
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if Input.is_action_pressed("ui_left") and not Input.is_action_pressed("ui_strafe_left"):
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if Input.is_action_pressed("ui_left"):
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y += 1
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if y != 0:
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var dt = y * delta * speed_rotate_1sec
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@ -85,7 +88,7 @@ func _physics_process(delta):
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elif camera_rotate_y <= -PI:
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camera_rotate_y += TWO_PI
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$camera_root/horizontal_root.rotate_y( dt )
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input_dir = Input.get_vector("ui_strafe_right", "ui_strafe_left", "ui_down", "ui_up")
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input_dir = Input.get_vector("nothing", "nothing", "ui_down", "ui_up")
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var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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if direction:
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@ -97,6 +100,7 @@ func _physics_process(delta):
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move_and_slide()
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func _process( delta ):
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if debug:
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print(reconciliate_rotate_camer_player, ", ", camera_rotate_y,", ", player_rotate_y)
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