Enabling auto loading of idle anilmation on start
This commit is contained in:
parent
815ceb6ff0
commit
06abafd0e7
2 changed files with 157 additions and 154 deletions
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@ -1,6 +1,6 @@
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[gd_scene load_steps=6 format=3]
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[gd_scene load_steps=6 format=3 uid="uid://ccctktndxnskh"]
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[ext_resource type="PackedScene" path="res://player/character/import/development_character_animations.glb" id="1_afwr8"]
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[ext_resource type="PackedScene" uid="uid://br4bdx1kfh8qy" path="res://player/character/import/development_character_animations.glb" id="1_afwr8"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y1oib"]
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resource_name = "white"
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@ -1278,156 +1278,159 @@ bind/407/pose = Transform3D(-0.230814, -0.972695, -0.02429, 0.939416, -0.22928,
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bones/60/rotation = Quaternion(-0.101634, -0.0119753, 0.00111911, 0.994749)
|
||||
bones/63/rotation = Quaternion(-0.0355809, -0.00116913, 0.00525473, 0.999352)
|
||||
bones/69/rotation = Quaternion(0.0968001, 0.00511831, -0.000580109, 0.995291)
|
||||
bones/72/rotation = Quaternion(-0.179816, -0.0568547, 0.00635139, 0.982035)
|
||||
bones/73/rotation = Quaternion(-0.6243, 0.272475, 0.45267, 0.57541)
|
||||
bones/74/rotation = Quaternion(0.182495, 0.020402, 0.0159006, 0.982867)
|
||||
bones/75/rotation = Quaternion(-7.16895e-09, 1.19368e-08, 0.387645, 0.921809)
|
||||
bones/77/rotation = Quaternion(-0.494147, -0.0231585, 0.0314598, 0.8685)
|
||||
bones/80/rotation = Quaternion(-0.525353, -0.103836, 0.0883586, 0.83989)
|
||||
bones/83/rotation = Quaternion(0.18853, -0.0085714, -0.149316, 0.970612)
|
||||
bones/84/rotation = Quaternion(-7.11145e-09, 1.23977e-08, 0.387645, 0.921809)
|
||||
bones/85/rotation = Quaternion(-0.52737, -0.0858371, 0.0772409, 0.841752)
|
||||
bones/90/rotation = Quaternion(-0.594808, -0.305257, -0.451758, 0.590708)
|
||||
bones/91/rotation = Quaternion(0.0882768, 0.055478, -0.258588, 0.960345)
|
||||
bones/92/rotation = Quaternion(1.87217e-10, -7.49094e-10, -0.00243846, 0.999997)
|
||||
bones/93/rotation = Quaternion(-0.5193, 0.267913, -0.219322, 0.781311)
|
||||
bones/96/rotation = Quaternion(-0.518629, 0.0260616, -0.0464759, 0.853337)
|
||||
bones/100/rotation = Quaternion(0.0833006, 0.0689074, -0.0935004, 0.989733)
|
||||
bones/101/rotation = Quaternion(6.4576e-11, -5.21662e-10, -0.00243846, 0.999997)
|
||||
bones/102/rotation = Quaternion(-0.555631, 0.0826815, -0.0951196, 0.821821)
|
||||
bones/107/position = Vector3(0.117029, 0.0275495, -0.0187109)
|
||||
bones/107/rotation = Quaternion(-0.583424, 0.0236933, -0.800418, 0.135592)
|
||||
bones/109/rotation = Quaternion(-2.05436e-05, 0.000788157, -0.137455, 0.990508)
|
||||
bones/112/rotation = Quaternion(-0.0130873, 0.00689735, -0.0172266, 0.999742)
|
||||
bones/113/position = Vector3(0.0335708, 0.241555, -3.17402e-05)
|
||||
bones/113/rotation = Quaternion(-0.0183944, 0.0216056, 0.660479, 0.750308)
|
||||
bones/115/position = Vector3(-0.11356, 0.0203686, -0.0230646)
|
||||
bones/115/rotation = Quaternion(-0.755428, -0.0134499, 0.639108, 0.143831)
|
||||
bones/116/rotation = Quaternion(-3.16425e-05, -0.00135036, 0.190965, 0.981596)
|
||||
bones/119/rotation = Quaternion(-0.00520769, -0.0851635, 0.121261, 0.988947)
|
||||
bones/121/position = Vector3(-0.0462214, 0.237226, -7.12231e-05)
|
||||
bones/121/rotation = Quaternion(-0.0175676, -0.0223351, -0.63871, 0.768921)
|
||||
bones/127/position = Vector3(0.0594321, -0.0251728, 1.41397)
|
||||
bones/127/rotation = Quaternion(0.000285748, -0.63689, -0.770384, 0.0296281)
|
||||
bones/128/rotation = Quaternion(-0.082878, -0.0507127, 0.00261551, 0.995265)
|
||||
bones/130/position = Vector3(-0.0671819, 0.0554207, 0.478772)
|
||||
bones/130/rotation = Quaternion(-0.423682, -0.499325, 0.653989, 0.378771)
|
||||
bones/131/rotation = Quaternion(-2.65271e-07, 0.00148739, -1.76767e-07, 0.999999)
|
||||
bones/137/position = Vector3(0.127672, 0.0698831, 0.474554)
|
||||
bones/137/rotation = Quaternion(-0.450166, 0.483325, -0.655841, 0.365541)
|
||||
bones/138/rotation = Quaternion(-4.67195e-08, -0.0023054, 5.99445e-08, 0.999997)
|
||||
bones/144/position = Vector3(-0.0367717, 0.0246918, 0.692237)
|
||||
bones/144/rotation = Quaternion(-0.346393, -0.578526, 0.556228, 0.485725)
|
||||
bones/149/position = Vector3(0.109439, 0.0355199, 0.688802)
|
||||
bones/149/rotation = Quaternion(-0.390032, 0.567192, -0.518572, 0.507199)
|
||||
bones/154/position = Vector3(-0.0895666, -0.0418807, 1.17837)
|
||||
bones/154/rotation = Quaternion(-0.510193, -0.363837, 0.501661, 0.596372)
|
||||
bones/159/position = Vector3(0.183973, -0.0358692, 1.15944)
|
||||
bones/159/rotation = Quaternion(-0.441825, 0.488838, -0.571949, 0.488572)
|
||||
bones/164/position = Vector3(-0.117242, -0.0447523, 1.05883)
|
||||
bones/164/rotation = Quaternion(-0.456013, -0.429773, 0.414928, 0.659682)
|
||||
bones/165/rotation = Quaternion(1.54042e-08, 0.0084553, -1.53169e-08, 0.999964)
|
||||
bones/171/position = Vector3(0.199569, -0.0413615, 1.03763)
|
||||
bones/171/rotation = Quaternion(-0.34042, 0.564021, -0.466338, 0.59036)
|
||||
bones/172/rotation = Quaternion(-5.72553e-08, -0.0991086, 1.40007e-07, 0.995077)
|
||||
bones/178/position = Vector3(-0.117242, -0.0447523, 1.05883)
|
||||
bones/178/rotation = Quaternion(-0.456013, -0.429773, 0.414928, 0.659681)
|
||||
bones/179/rotation = Quaternion(0.0090819, 0.00976429, -0.0163846, 0.999777)
|
||||
bones/183/rotation = Quaternion(-0.294948, -0.0763759, 0.0718343, 0.949743)
|
||||
bones/186/rotation = Quaternion(-0.325026, -5.59736e-05, 0.0327655, 0.945137)
|
||||
bones/188/rotation = Quaternion(-0.277658, 0.00385458, 0.0279585, 0.960265)
|
||||
bones/192/rotation = Quaternion(-0.283305, 0.0131823, 0.071651, 0.956259)
|
||||
bones/195/rotation = Quaternion(-0.335733, 0.000342015, 0.0338585, 0.941348)
|
||||
bones/197/rotation = Quaternion(-0.348459, 0.000568778, 0.0352006, 0.936663)
|
||||
bones/201/rotation = Quaternion(-0.219324, -0.00407225, 0.036985, 0.974942)
|
||||
bones/204/rotation = Quaternion(-0.304523, 0.0021358, 0.0307791, 0.952005)
|
||||
bones/206/rotation = Quaternion(-0.266105, 0.000873784, 0.0271812, 0.96356)
|
||||
bones/210/rotation = Quaternion(-0.190983, -0.0116966, -0.0211415, 0.981296)
|
||||
bones/213/rotation = Quaternion(-0.29937, -0.00166341, 0.0301323, 0.95366)
|
||||
bones/215/rotation = Quaternion(-0.186994, 0.00462433, 0.0187295, 0.982172)
|
||||
bones/219/rotation = Quaternion(0.032279, 0.0246846, 0.196435, 0.979675)
|
||||
bones/222/rotation = Quaternion(-0.16581, 0.0724392, -0.126851, 0.975279)
|
||||
bones/224/rotation = Quaternion(0.134889, -0.106528, 0.188422, 0.96693)
|
||||
bones/226/position = Vector3(0.199569, -0.0413615, 1.03763)
|
||||
bones/226/rotation = Quaternion(-0.34042, 0.564021, -0.466338, 0.59036)
|
||||
bones/227/rotation = Quaternion(0.016409, -0.0903007, 0.118681, 0.988682)
|
||||
bones/231/rotation = Quaternion(-0.283742, 0.118898, -0.116276, 0.944369)
|
||||
bones/234/rotation = Quaternion(-0.286792, 5.26767e-05, -0.0228689, 0.95772)
|
||||
bones/236/rotation = Quaternion(-0.238759, -0.0031203, -0.0190254, 0.970887)
|
||||
bones/240/rotation = Quaternion(-0.307153, -0.00485378, -0.038747, 0.950859)
|
||||
bones/243/rotation = Quaternion(-0.34174, -0.000350903, -0.0272803, 0.939398)
|
||||
bones/245/rotation = Quaternion(-0.238197, -0.000178031, -0.0190588, 0.97103)
|
||||
bones/249/rotation = Quaternion(-0.245985, 0.0148849, 0.00583153, 0.969142)
|
||||
bones/252/rotation = Quaternion(-0.330461, -0.00233795, -0.0264533, 0.943446)
|
||||
bones/254/rotation = Quaternion(-0.272978, -5.42684e-05, -0.0222227, 0.961764)
|
||||
bones/257/rotation = Quaternion(-0.141092, 0.00744825, 0.0460153, 0.988899)
|
||||
bones/260/rotation = Quaternion(-0.367359, 0.00204729, -0.0292534, 0.929617)
|
||||
bones/262/rotation = Quaternion(-0.267815, -0.00624385, -0.0212056, 0.963217)
|
||||
bones/267/rotation = Quaternion(0.00690398, -0.0154897, -0.134069, 0.990827)
|
||||
bones/270/rotation = Quaternion(-0.200857, -0.0937824, 0.0462497, 0.974024)
|
||||
bones/272/rotation = Quaternion(0.117237, 0.110616, -0.149526, 0.975531)
|
||||
bones/274/position = Vector3(0.168377, -0.0303769, 1.28124)
|
||||
bones/274/rotation = Quaternion(-0.441825, 0.488838, -0.571949, 0.488572)
|
||||
bones/277/position = Vector3(0.199569, -0.0413615, 1.03763)
|
||||
bones/277/rotation = Quaternion(-0.340419, 0.564021, -0.466338, 0.59036)
|
||||
bones/279/position = Vector3(-0.0615122, -0.0390561, 1.29809)
|
||||
bones/279/rotation = Quaternion(-0.510193, -0.363837, 0.501661, 0.596372)
|
||||
bones/282/position = Vector3(-0.117242, -0.0447523, 1.05883)
|
||||
bones/282/rotation = Quaternion(-0.456013, -0.429773, 0.414927, 0.659681)
|
||||
bones/284/position = Vector3(-0.00644922, -0.00606739, 0.905677)
|
||||
bones/284/rotation = Quaternion(-0.346393, -0.578527, 0.556228, 0.485725)
|
||||
bones/287/position = Vector3(-0.0671819, 0.0554207, 0.478772)
|
||||
bones/287/rotation = Quaternion(-0.423682, -0.499325, 0.653989, 0.378771)
|
||||
bones/289/position = Vector3(0.091358, 0.0011938, 0.903114)
|
||||
bones/289/rotation = Quaternion(-0.390033, 0.567192, -0.518572, 0.507199)
|
||||
bones/292/position = Vector3(0.127672, 0.0698831, 0.474554)
|
||||
bones/292/rotation = Quaternion(-0.450166, 0.483325, -0.655841, 0.365541)
|
||||
bones/298/position = Vector3(0.297893, 1.31725, -0.295224)
|
||||
bones/298/rotation = Quaternion(-0.00157584, 0.0370434, 0.0131373, 0.999226)
|
||||
bones/299/position = Vector3(-0.443374, 1.29787, -0.240029)
|
||||
bones/299/rotation = Quaternion(-0.00157584, 0.0370433, 0.0131373, 0.999226)
|
||||
bones/321/position = Vector3(1.33379e-05, -3.78553e-06, 0.000268512)
|
||||
bones/321/rotation = Quaternion(-0.140694, 0.000331475, 0.00218064, 0.990049)
|
||||
bones/322/rotation = Quaternion(0.0918839, -0.714137, -0.102597, 0.686323)
|
||||
bones/323/position = Vector3(-2.14934e-05, 7.55645e-05, 1.94295e-06)
|
||||
bones/323/rotation = Quaternion(-0.000273231, -0.693265, -0.000241304, 0.720683)
|
||||
|
||||
[node name="AnimationPlayer" parent="." index="1"]
|
||||
autoplay = "CHAR_idle"
|
||||
|
||||
[node name="basemesh" type="MeshInstance3D" parent="." index="2"]
|
||||
gi_mode = 1
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
[gd_scene load_steps=4 format=3]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://dwxrvijqyym70"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://player/character/character.tscn" id="1_rqqo8"]
|
||||
[ext_resource type="PackedScene" uid="uid://ccctktndxnskh" path="res://player/character/character.tscn" id="1_rqqo8"]
|
||||
[ext_resource type="Script" path="res://player/camera.gd" id="2_xvdvx"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_w6qjk"]
|
||||
|
|
Loading…
Reference in a new issue