godot-third-person-basic-scene/maps/materials/ashtarie-bench_flower-side.tres

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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://h7isf7si1v6q"]
[ext_resource type="Shader" path="res://maps/shaders/ashtarie-bench_flower.gdshader" id="1_i81qr"]
[ext_resource type="Texture2D" uid="uid://7uol8n12o25s" path="res://maps/textures/patterns/vegetal_009.png" id="2_q832q"]
[resource]
resource_local_to_scene = true
resource_name = "bench_plant"
render_priority = 0
shader = ExtResource("1_i81qr")
shader_parameter/base_color = Color(0.494118, 0.141176, 0.117647, 1)
shader_parameter/decor_color = Color(0.862745, 0.6, 0.117647, 1)
shader_parameter/metallic = 0.0
shader_parameter/metallic_texture_channel = Plane(1, 0, 0, 0)
shader_parameter/point_size = 1.0
shader_parameter/roughness = 0.5
shader_parameter/specular = 0.5
shader_parameter/texture_albedo = ExtResource("2_q832q")
shader_parameter/uv1_offset = Vector3(0, 0.01, 0)
shader_parameter/uv1_scale = Vector3(1, 1, 1)
shader_parameter/uv2_offset = Vector3(0, 0, 0)
shader_parameter/uv2_scale = Vector3(1, 1, 1)