godot-third-person-basic-scene/player/camera.gd

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GDScript3
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extends Node3D
var starting_point = Vector2(DisplayServer.window_get_size().x / 2, DisplayServer.window_get_size().y / 2)
func _ready():
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# Place the mouse at the center of the screen
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get_viewport().warp_mouse(starting_point)
func _input(event):
# If right mouse button is pressed and mouse moves, pan horizontally camera
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# and rotate vertically
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if Input.is_mouse_button_pressed( 2 ):
if event is InputEventMouseMotion:
$horizontal_root.rotate_y( event.relative.x *0.01 )
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$horizontal_root/vertical_root.rotate_x( event.relative.y * 0.01 )