godot-third-person-basic-scene/addons/AMSG/Components/Interaction.gd

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GDScript3
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extends RayCast3D
var current_collider
@onready var interaction_label = get_node("../../../Status/InteractionLabel")
var collider = get_collider()
func _ready():
if interaction_label:
interaction_label.set_text("")
func _process(_delta):
collider = get_collider()
if is_colliding() and collider is Interactable:
if current_collider != collider:
set_interaction_text(collider.get_interaction_text())
current_collider = collider
elif current_collider:
current_collider = null
set_interaction_text("")
func Interact():
if is_colliding() and collider is Interactable:
collider.interact()
set_interaction_text(collider.get_interaction_text())
func set_interaction_text(text):
if interaction_label:
if text == "":
interaction_label.set_text("")
interaction_label.set_visible(false)
else:
var interaction_key = OS.get_keycode_string(InputMap.action_get_events("interaction")[0].keycode)
interaction_label.set_text("Press %s to %s" % [interaction_key , text])
interaction_label.set_visible(true)