godot-third-person-basic-scene/PlayerB/Maps/default_env.tres

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[gd_resource type="Environment" load_steps=4 format=3 uid="uid://cuc5d2r48m747"]
[ext_resource type="Texture2D" uid="uid://dcd3eiacliu6f" path="res://PlayerB/Lut.JPG" id="1_5tnx1"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_8pwhp"]
sky_top_color = Color(0.576471, 0.690196, 0.733333, 1)
sun_angle_max = 120.35
[sub_resource type="Sky" id="1"]
sky_material = SubResource("ProceduralSkyMaterial_8pwhp")
[resource]
background_mode = 2
sky = SubResource("1")
tonemap_mode = 3
sdfgi_use_occlusion = true
glow_levels/3 = 16.0
glow_levels/5 = 16.0
glow_normalized = true
glow_blend_mode = 0
glow_hdr_threshold = 0.5
glow_map = ExtResource("1_5tnx1")
fog_enabled = true
fog_light_color = Color(0.27451, 0.423529, 0.607843, 1)
fog_density = 0.004
volumetric_fog_enabled = true
volumetric_fog_density = 0.007