273 lines
7.7 KiB
GDScript3
273 lines
7.7 KiB
GDScript3
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extends Control
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var control_system_conf = {}
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func _init():
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load_control_system()
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func _ready():
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pass
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func reload_control_system():
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# Adding new Action
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for key in control_system_conf:
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if not InputMap.has_action(key):
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InputMap.add_action(key)
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# Adding new event
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for newevent in control_system_conf[key]:
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var ele = generate_inputevent(newevent)
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if not InputMap.action_has_event(key, ele):
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InputMap.action_add_event(key, ele)
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# Remove action/event not used
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for keyInput in InputMap.get_actions():
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var foundAction:bool = false
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for key in control_system_conf:
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if key == keyInput:
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foundAction = true
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break
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if not foundAction:
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InputMap.erase_action(keyInput)
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continue
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var listInput = InputMap.get_action_list(keyInput)
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for eventInput in listInput:
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var foundEvent:bool = false
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var vis = get_dict_inputevent(eventInput)
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for v in control_system_conf[keyInput]:
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if compare_dict_inputevent(v, vis):
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foundEvent = true
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break
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if not foundEvent:
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InputMap.action_erase_event(keyInput, eventInput)
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func compare_dict_inputevent(ref, cmp):
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if ref.size() != cmp.size():
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return false
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for key in ref:
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if ref[key] != cmp[key]:
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return false
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return true
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func get_dict_inputevent(event):
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if event is InputEventKey:
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return {
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'type' : 'InputEventKey',
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'keycode' : event.get_keycode(),
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'physical_keycode' : event.get_physical_keycode(),
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'unicode' :event.get_unicode(),
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'echo' : event.is_echo(),
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'alt' : event.is_alt_pressed(),
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'command' : event.is_command_pressed(),
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'control' : event.is_ctrl_pressed(),
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'meta' : event.is_meta_pressed(),
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'shift' : event.is_shift_pressed(),
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'storing_command': event.is_storing_command()
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}
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elif event is InputEventMouseButton:
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return { 'type' : 'InputEventMouseButton', 'value' : event.get_button_index() }
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elif event is InputEventJoypadButton:
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return { 'type' : 'InputEventJoypadButton', 'value' : event.get_button_index() }
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return { 'type' : 'Unknown'}
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func generate_inputevent(param):
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if param['type'] == 'InputEventKey':
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var ele:InputEventKey = InputEventKey.new()
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ele.set_physical_scancode(param['physical_scancode'])
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ele.set_scancode(param['scancode'])
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ele.set_echo(param['echo'])
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if OS.get_ime_selection():
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ele.set_unicode(param['unicode'])
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ele.set_alt(param['alt'])
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ele.set_command(param['command'])
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ele.set_control(param['control'])
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ele.set_metakey(param['meta'])
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ele.set_shift(param['shift'])
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return ele
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elif param['type'] == 'InputEventMouseButton':
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var ele:InputEventMouseButton = InputEventMouseButton.new()
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ele.set_button_index(param['value'])
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return ele
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elif param['type'] == 'InputEventJoypadButton':
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var ele:InputEventJoypadButton = InputEventJoypadButton.new()
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ele.set_button_index(param['value'])
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return ele
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return null
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func get_hash_inputevent(event):
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var head:String
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if event is InputEventKey:
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head = 'a'
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elif event is InputEventMouseButton:
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head = 'm'
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elif event is InputEventJoypadButton:
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head = 'j'
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else:
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head ='z'
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return head + str(get_string_input(event))
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func get_string_input_mousse_button(event:InputEventMouseButton):
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match event.get_button_index():
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1:
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return "BUTTON_LEFT"
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3:
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return "BUTTON_MIDDLE"
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2:
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return "BUTTON_RIGHT"
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4:
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return "BUTTON_WHEEL_UP"
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5:
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return "BUTTON_WHEEL_DOWN"
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6:
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return "BUTTON_WHEEL_LEFT"
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7:
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return "BUTTON_WHEEL_RIGHT"
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8:
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return "BUTTON_XBUTTON1"
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9:
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return "BUTTON_XBUTTON2"
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_:
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return "MOUSSE BUTTON: " + str(event.get_button_index())
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func get_string_input_joypad_button(event:InputEventJoypadButton):
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match event.get_button_index():
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0:
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return "JOY_BUTTON_A"
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1:
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return "JOY_BUTTON_B"
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2:
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return "JOY_BUTTON_X"
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3:
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return "JOY_BUTTON_Y"
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4:
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return "JOY_BUTTON_BACK"
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5:
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return "JOY_BUTTON_GUIDE"
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6:
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return "JOY_BUTTON_START"
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7:
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return "JOY_BUTTON_LEFT_STICK"
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8:
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return "JOY_BUTTON_RIGHT_STICK"
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9:
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return "JOY_BUTTON_LEFT_SHOULDER"
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10:
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return "JOY_BUTTON_RIGHT_SHOULDER"
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11:
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return "JOY_BUTTON_DPAD_UP"
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12:
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return "JOY_BUTTON_DPAD_DOWN"
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13:
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return "JOY_BUTTON_DPAD_LEFT"
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14:
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return "JOY_BUTTON_DPAD_RIGHT"
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_:
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return "JOYPAD BUTTON: " + str(event.get_button_index())
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func get_string_input_keyboard(event:InputEventKey):
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return OS.get_keycode_string(event.keycode)
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func get_string_input(event):
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if event is InputEventKey:
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return get_string_input_keyboard(event) # OS.get_scancode_string(event.get_scancode_with_modifiers())
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elif event is InputEventMouseButton:
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return get_string_input_mousse_button(event)
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elif event is InputEventJoypadButton:
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return get_string_input_joypad_button(event)
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else:
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return str(event)
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func load_current_control():
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var conf = {}
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for key in InputMap.get_actions():
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var a = InputMap.action_get_events(key)
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var beta = []
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for z in a:
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beta.append( get_dict_inputevent(z) )
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conf[key] = beta
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return conf
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func configure_control():
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if $Window/VBox/Menu/SortByInput.is_pressed():
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configure_control_sort_by_input()
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else:
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configure_control_sort_by_categories()
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func configure_control_sort_by_input():
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#$Window/VBox/Input/Control
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var def = {}
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for action in InputMap.get_actions():
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for z in InputMap.action_get_events(action):
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var id = str(get_hash_inputevent(z)) + "_" + str(action)
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def[id] = { 'event': z, 'action': action }
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var defsorted = def.keys()
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defsorted.sort()
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var lastevent = null
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for id in defsorted:
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var z = def[id]['event']
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var action = def[id]['action']
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var zhash = get_dict_inputevent(z).hash()
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if zhash != lastevent:
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var separator = HSeparator.new()
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$Window/VBox/Input/Control.add_child( separator )
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lastevent = zhash
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if z is InputEventKey:
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var item = preload( "res://scenes/controls/control_input.tscn" ).instantiate(1) #.instance()
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item.set_param(action, get_string_input_keyboard(z), action, z)
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#item.connect( "del_pressed", self, "_on_input_box_del_pressed" )
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#print(action,':', z, z.get_scancode_with_modifiers(),' - ', z.get_scancode(), ' - ', z.unicode , ' - ', OS.get_scancode_string(z.get_scancode_with_modifiers()))
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$Window/VBox/Input/Control.add_child( item )
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#$Window/VBox/Test.add_child( item )
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elif z is InputEventMouseButton:
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var item = preload( "res://scenes/controls/control_input.tscn" ).instantiate()
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#item.set_label(action, "Mouse Button: " + str(z.get_button_index()))
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item.set_param(action, "Mouse Button: " + get_string_input_mousse_button(z), action, z)
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#item.connect( "del_pressed", self, "_on_input_box_del_pressed" )
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$Window/VBox/Input/Control.add_child( item )
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#print(action,':', z, z.get_button_mask(), ' - ', z.get_factor(), ' - ' , z.get_button_index() )
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elif z is InputEventJoypadButton:
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#print(action,':', z, z.get_button_index() )
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var item = preload( "res://scenes/controls/control_input.tscn" ).instantiate()
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#item.set_label(action, "Joypad Button: " + str(z.get_button_index()))
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item.set_param(action, "Joypad Button: " + get_string_input_joypad_button(z), action, z)
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#item.connect( "del_pressed", self, "_on_input_box_del_pressed" )
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$Window/VBox/Input/Control.add_child( item )
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for action in InputMap.get_actions():
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var separator = HSeparator.new()
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$Window/VBox/Input/Control.add_child( separator )
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var control_box = preload( "res://scenes/controls/control_function.tscn" ).instantiate()
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#control_box.set_label(key)
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control_box.set_param(action, action, true)
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#control_box.connect( "add_pressed", self, "_on_control_box_add_pressed" )
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$Window/VBox/Input/Control.add_child( control_box )
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func configure_control_sort_by_categories():
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print("configure_control_sort_by_categories")
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func load_control_system():
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control_system_conf = load_current_control()
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func _on_quit_pressed():
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$Window.visible = false
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func _on_sort_by_input_pressed():
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configure_control()
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