godot-third-person-basic-scene/maps/meshes/import/microvegetation_ab_01.tres

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[gd_resource type="ArrayMesh" load_steps=6 format=3 uid="uid://b6stmobs8wx0l"]
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[ext_resource type="Texture2D" uid="uid://diatpmk1tgi68" path="res://maps/imports/microvegetation_ab_microvegetation_ab_roughness.png" id="2_cplbv"]
[ext_resource type="Texture2D" uid="uid://d3gm0cq05m7h2" path="res://maps/imports/microvegetation_ab_microvegetation_ab_normal.png" id="3_oouee"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jut0l"]
resource_name = "microvegetation_ab"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
vertex_color_use_as_albedo = true
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albedo_texture = ExtResource("1_yk2yx")
metallic_texture = ExtResource("2_cplbv")
metallic_texture_channel = 2
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roughness_texture = ExtResource("2_cplbv")
roughness_texture_channel = 1
normal_enabled = true
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normal_texture = ExtResource("3_oouee")
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[sub_resource type="ArrayMesh" id="ArrayMesh_6nlbh"]
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blend_shape_mode = 0
[resource]
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"material": SubResource("StandardMaterial3D_jut0l"),
"name": "microvegetation_ab",
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_6nlbh")