88 lines
3.4 KiB
Makefile
88 lines
3.4 KiB
Makefile
# Variables definitions
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SHELL=/bin/bash
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# Get Configuration informations from global or local config file
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LOCAL_CONFIG = $(wildcard local-config.mk)
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CONFIG_FILES = global-config.mk $(LOCAL_CONFIG)
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include $(CONFIG_FILES)
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# sbsar files generation part
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export SBSFILES = $(wildcard $(SBS_DIR)/*.sbs)
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export SBSARDESTINATION = $(subst $(SBS_DIR)/, $(SBSAR_DIR)/, $(SBSFILES))
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export SBSARFILES = $(SBSARDESTINATION:.sbs=.sbsar)
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# existing texturesets list
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export TEXTURES := $(wildcard $(TEXTURESET_FOLDER)/*)
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### RECIPE PART ###
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all : del_obsolete export
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previews: $(SBSARFILES) | subformats
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$(MAKE) -f Makefile_previews all
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subformats: $(SBSARFILES)
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$(MAKE) -f Makefile_subformats all
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del_obsolete: $(SBS_DIR) | previews
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@ for material in $$(ls $(SBSAR_DIR)); do \
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rootname=$$(echo $$material | sed -r 's|(.*)\.sbsar|\1|');\
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sbs_name=$(SBS_DIR)/$$rootname.sbs ;\
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if [ ! -f $$sbs_name ] ;\
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then echo "CLEANUP : The corresponding $$sbs_name doesn’t exist any more, deleting the corresponding obsolete files :" ;\
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rm -Rf $(SBSAR_DIR)/$$rootname.sbsar ;\
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echo " -"$(SBSAR_DIR)/$$rootname.sbsar ;\
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rm -Rf $(PNG1024_DIR)/$$(basename $$material)* ;\
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echo " -"$(PNG1024_DIR)/$$(basename $$material)* ;\
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rm -Rf $(PNG512_DIR)/$$(basename $$material)* ;\
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echo " -"$(PNG512_DIR)/$$(basename $$material)* ;\
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rm -Rf $(PNG256_DIR)/$$(basename $$material)* ;\
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echo " -"$(PNG256_DIR)/$$(basename $$material)* ;\
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rm -Rf $(TEXTURESET_FOLDER)/$$(basename $$material) ;\
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echo " -"$(TEXTURESET_FOLDER)/$$(basename $$material) ;\
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rm -Rf $(PREVIEW_FOLDER)/$$(basename $$material)* ;\
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echo " -"$(PREVIEW_FOLDER)/$$(basename $$material)* ;\
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fi ;\
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done
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export: $(SBSARFILES) | subformats
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$(MAKE) -f Makefile_export all
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# Recipe to make sbsar, its main PNG files and its preset textureset file
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$(SBSAR_DIR)/%.sbsar: $(SBS_DIR)/%.sbs
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@ echo "Processing" $< "->" $@
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@ mkdir -p $(SBSAR_DIR)
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@ $(MAKESBSAR) --output-path $(SBSAR_DIR) $<
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# Then build png imageset from sbsar
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# There is a png imageset for each preset of a base texture
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# All png are stored in a png_1024 folder
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@ mkdir -p $(PNG1024_DIR)
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# Get graph outputs list
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@ outputs=$$(xmlstarlet sel -t -m "//content/graph[1]/graphOutputs/graphoutput/identifier" -o " " -v "@v" $<) ;\
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echo " - Graph OUTPUTS : $$outputs";\
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echo "Building 1024 png imageset(s) from presets of" $@ ;\
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pngfiles="";\
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presetlist=$$(xmlstarlet sel -t -m "//content/graph[1]/sbspresets/sbspreset/label" -o " " -v "@v" $<);\
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echo " presetlist: " $$presetlist ; \
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for preset in $$presetlist ; do \
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echo "- Preset" $$preset; \
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material=$$(basename -s .sbsar $@);\
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echo "material :"$$material;\
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obsolete="$${material}_$${preset}" ;\
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echo "Cleaning old entries from the material : $$obsolete" ;\
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rm -Rf $(PNG1024_DIR)/$$obsolete* ;\
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rm -Rf $(PNG512_DIR)/$$obsolete* ;\
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rm -Rf $(PNG256_DIR)/$$obsolete* ;\
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listitem="";\
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for item in $$outputs;\
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do itemfull="$(PNG1024_DIR)/$${material}_$${preset}_$${item}.png";\
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listitem="$$listitem $$itemfull";\
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done;\
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echo "listitem :"$$listitem;\
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mkdir --parents $(TEXTURESET_FOLDER);\
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echo $$listitem > $(TEXTURESET_FOLDER)/$$(basename -s .sbsar $@)_$$preset;\
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rendersize=$$(cat $(MATERIALLIST) | jq -r --arg folder "$${material}_$${preset}" '.[] | select(.name==$$folder) | .format') ;\
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$(SBSRENDER) render $@ --use-preset $$preset --output-name {inputGraphUrl}\_$$preset\_{outputNodeName} --set-value \$$outputsize@$$rendersize# --output-path $(PNG1024_DIR); \
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done;\
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