2021-12-15 20:55:20 +00:00
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# Variables definitions
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SHELL=/bin/bash
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2021-12-17 21:45:16 +00:00
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# Get Configuration informations from global or local config file
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2021-12-20 21:50:52 +00:00
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LOCAL_CONFIG = $(wildcard local-config.mk)
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CONFIG_FILES = global-config.mk $(LOCAL_CONFIG)
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2021-12-17 21:45:16 +00:00
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include $(CONFIG_FILES)
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2021-12-15 20:55:20 +00:00
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# sbsar files generation part
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2021-12-17 21:45:16 +00:00
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2021-12-15 20:55:20 +00:00
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export SBSFILES = $(wildcard $(SBS_DIR)/*.sbs)
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export SBSARDESTINATION = $(subst $(SBS_DIR)/, $(SBSAR_DIR)/, $(SBSFILES))
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export SBSARFILES = $(SBSARDESTINATION:.sbs=.sbsar)
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2021-12-27 17:11:50 +00:00
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# existing texturesets list
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export TEXTURES := $(wildcard $(TEXTURESET_FOLDER)/*)
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2021-12-15 21:15:57 +00:00
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### RECIPE PART ###
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2021-12-27 17:11:50 +00:00
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all : previews subformats del_obsolete
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2021-12-15 20:55:20 +00:00
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previews: $(SBSARFILES)
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$(MAKE) -f Makefile_previews all
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subformats: $(SBSARFILES)
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$(MAKE) -f Makefile_subformats all
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2021-12-27 17:11:50 +00:00
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del_obsolete: $(SBS_DIR)
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@ for material in $(TEXTURES); do \
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rootname=$$(echo $$material | sed -r 's|$(TEXTURESET_FOLDER)/(.*)_.*|\1|');\
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sbs_name=$(SBS_DIR)/$$rootname.sbs ;\
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if [ ! -f $$sbs_name ] ;\
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then echo "CLEANUP : The corresponding $$sbs_name doesn’t exist any more, deleting the corresponding obsolete files :" ;\
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rm -Rf $(SBSAR_DIR)/$$rootname.sbsar ;\
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echo " -"$(SBSAR_DIR)/$$rootname.sbsar ;\
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rm -Rf $(PNG1024_DIR)/$$(basename $$material)* ;\
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echo " -"$(PNG1024_DIR)/$$(basename $$material)* ;\
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rm -Rf $(PNG512_DIR)/$$(basename $$material)* ;\
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echo " -"$(PNG512_DIR)/$$(basename $$material)* ;\
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rm -Rf $(PNG256_DIR)/$$(basename $$material)* ;\
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echo " -"$(PNG256_DIR)/$$(basename $$material)* ;\
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rm -Rf $(TEXTURESET_FOLDER)/$$(basename $$material) ;\
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echo " -"$(TEXTURESET_FOLDER)/$$(basename $$material) ;\
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rm -Rf $(PREVIEW_FOLDER)/$$(basename $$material)* ;\
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echo " -"$(PREVIEW_FOLDER)/$$(basename $$material)* ;\
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fi ;\
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done
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2021-12-15 20:55:20 +00:00
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export: $(SBSARFILES)
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$(MAKE) -f Makefile_export all
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# Recipe to make sbsar, its main PNG files and its preset textureset file
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$(SBSAR_DIR)/%.sbsar: $(SBS_DIR)/%.sbs
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@ echo "Processing" $< "->" $@
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@ mkdir -p $(SBSAR_DIR)
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@ $(MAKESBSAR) --output-path $(SBSAR_DIR) $<
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# Then build png imageset from sbsar
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# There is a png imageset for each preset of a base texture
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# All png are stored in a png_1024 folder
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@ mkdir -p $(PNG1024_DIR)
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2021-12-27 17:11:50 +00:00
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# Get all presets for the graph
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2021-12-15 20:55:20 +00:00
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@ $(eval PRESETLIST=`$(GETPRESET) --input $< | grep PRESET | sed -r 's/PRESET "(.*)"/\1/g'`)
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2021-12-27 17:11:50 +00:00
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# Get graph outputs list
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2021-12-15 20:55:20 +00:00
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@ declare -i graphcount=0 ;\
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output_list="" ;\
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for line in $$($(GETOUTPUT) $<) ; do \
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if [ "$$line" = "GRAPH-URL" ] ;\
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then ((graphcount++)) ;\
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fi ;\
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if [ $$graphcount -le 1 ] ;\
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then if [ "$$line" != "OUTPUT" ] && [ "$$line" != "GRAPH-URL" ] && [ "$${line:0:4}" != "pkg:" ] ;\
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then output_list+=" $${line}" ;\
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fi ;\
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else : ;\
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fi ;\
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done;\
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2021-12-27 17:11:50 +00:00
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echo " - Graph output_list :"$$output_list;\
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echo "Building 1024 png imageset(s) from presets of" $@ ;\
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2021-12-15 20:55:20 +00:00
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pngfiles="";\
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for preset in $(PRESETLIST) ; do \
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echo "- Preset" $$preset; \
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2021-12-27 17:11:50 +00:00
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material=$$(basename -s .sbsar $@);\
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echo "material :"$$material;\
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obsolete="$${material}_$${preset}" ;\
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echo "Cleaning old entries from the material : $$obsolete" ;\
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rm -Rf $(PNG1024_DIR)/$$obsolete* ;\
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rm -Rf $(PNG512_DIR)/$$obsolete* ;\
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rm -Rf $(PNG256_DIR)/$$obsolete* ;\
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2021-12-15 20:55:20 +00:00
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listitem="";\
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for item in $$output_list;\
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do itemfull="$(PNG1024_DIR)/$${material}_$${preset}_$${item}.png";\
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listitem="$$listitem $$itemfull";\
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done;\
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echo "listitem :"$$listitem;\
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mkdir --parents $(TEXTURESET_FOLDER);\
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2021-12-27 17:11:50 +00:00
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echo $$listitem > $(TEXTURESET_FOLDER)/$$(basename -s .sbsar $@)_$$preset;\
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2021-12-15 20:55:20 +00:00
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$(SBSRENDER) render $@ --use-preset $$preset --output-name {inputGraphUrl}\_$$preset\_{outputNodeName} --set-value \$$outputsize@10,10# --output-path $(PNG1024_DIR); \
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done;\
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