import bpy from ..operators import readthedocs, export2godot from ..common import icons class GB_PT_panel_main(bpy.types.Panel): """ Main panel in 3D View """ bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_context = '' bl_category = 'Godot bridge' def draw_header(self, context): layout = self.layout layout.label(icon_value=icons.get_icon_id("godot_bridge")) class GB_PT_panel_header(GB_PT_panel_main): """ Header of the panel """ bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_context = '' bl_category = 'Godot bridge' bl_label = 'Godot bridge' def draw_header(self, context): layout = self.layout layout.label(icon_value=icons.get_icon_id("godot")) def draw(self, context): layout = self.layout row = layout.row() row.operator(export2godot.GB_OT_export2godot.bl_idname, icon_value=icons.get_icon_id("godot")) layout.separator() class GB_PT_panel_parameters(GB_PT_panel_main): """ Sub panel for parameters """ bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_context = '' bl_category = 'Godot bridge' bl_parent_id = "GB_PT_panel_header" bl_label = 'Parameters' def draw_header(self, context): layout = self.layout def draw(self, context): layout = self.layout layout.separator() row = layout.row() row.prop(bpy.context.scene, "godot_project_path") row = layout.row() row.prop(bpy.context.scene, "blender_repository_path") row = layout.row() row.prop(bpy.context.scene, "root_collection") row = layout.row() row.prop(bpy.context.scene, "licence") row = layout.row() row.prop(bpy.context.scene, "contributor") class GB_PT_panel_docs(GB_PT_panel_main): """ Sub panel for documentation & links """ bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_context = '' bl_category = 'Godot bridge' bl_label = 'Documentation' bl_parent_id = "GB_PT_panel_header" def draw_header(self, context): layout = self.layout def draw(self, context): layout = self.layout row = layout.row() row.operator(readthedocs.GB_OT_readthedocs.bl_idname, icon_value=72) layout.separator()