Godot_bridge/addon/menus/panel_main.py

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import bpy
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from ..operators import readthedocs, export2godot
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from ..common import icons
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class GB_PT_panel_main(bpy.types.Panel):
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"""
Main panel in 3D View
"""
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = ''
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bl_category = 'Godot bridge'
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def draw_header(self, context):
layout = self.layout
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layout.label(icon_value=icons.get_icon_id("godot_bridge"))
class GB_PT_panel_header(GB_PT_panel_main):
"""
Header of the panel
"""
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = ''
bl_category = 'Godot bridge'
bl_label = 'Godot bridge'
def draw_header(self, context):
layout = self.layout
layout.label(icon_value=icons.get_icon_id("godot"))
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def draw(self, context):
layout = self.layout
row = layout.row()
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row.operator(export2godot.GB_OT_export2godot.bl_idname, icon_value=icons.get_icon_id("godot"))
layout.separator()
class GB_PT_panel_parameters(GB_PT_panel_main):
"""
Sub panel for parameters
"""
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = ''
bl_category = 'Godot bridge'
bl_parent_id = "GB_PT_panel_header"
bl_label = 'Parameters'
def draw_header(self, context):
layout = self.layout
def draw(self, context):
layout = self.layout
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layout.separator()
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row = layout.row()
row.prop(bpy.context.scene, "godot_project_path")
row = layout.row()
row.prop(bpy.context.scene, "blender_repository_path")
row = layout.row()
row.prop(bpy.context.scene, "root_collection")
row = layout.row()
row.prop(bpy.context.scene, "licence")
row = layout.row()
row.prop(bpy.context.scene, "contributor")
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class GB_PT_panel_docs(GB_PT_panel_main):
"""
Sub panel for documentation & links
"""
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = ''
bl_category = 'Godot bridge'
bl_label = 'Documentation'
bl_parent_id = "GB_PT_panel_header"
def draw_header(self, context):
layout = self.layout
def draw(self, context):
layout = self.layout
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row = layout.row()
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row.operator(readthedocs.GB_OT_readthedocs.bl_idname, icon_value=72)
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layout.separator()