Commit 90d9f6da authored by deed's avatar deed

Merge branch 'feature/merge_ryzomcore170417' into 'develop'

Feature/merge ryzomcore170417

Closes #16, #18, #5, #3, #2, and #1

See merge request !30
parents cbf6e330 cdfe656f

Too many changes to show.

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......@@ -19,7 +19,7 @@ Linux client build:
- echo "deb http://ftp.debian.org/debian/ jessie-backports non-free contrib main" >> /etc/apt/sources.list
- apt-get update
- apt-get -y upgrade
- apt-get -t jessie-backports install libxml2 -y g++ gcc cmake libcurl4-openssl-dev libgl1-mesa-dev libjpeg-dev libpng-dev libopenal-dev libfreetype6-dev libxxf86vm-dev libxrandr-dev libxrender-dev libvorbis-dev libluabind-dev libboost-dev libmysqlclient-dev libssl-dev liblzma-dev libxml2-dev makeself
- apt-get -t jessie-backports install libxml2 -y g++ gcc cmake libcurl4-openssl-dev libgl1-mesa-dev libjpeg-dev libpng-dev libopenal-dev libfreetype6-dev libxxf86vm-dev libxrandr-dev libxrender-dev libvorbis-dev libluabind-dev libboost-dev libmysqlclient-dev libssl-dev liblzma-dev libxml2-dev makeself libgif-dev
# Installation des dépendances des dépendances statiques (à commenter si construction de Khanat en mode dynamique)
# libxml2 : python-pyicu (support d'unicode), python-dev (support de... python)
- apt-get install -y wget python-pyicu python-dev
......
# Ryzom Core [![Build Status](https://travis-ci.org/ryzom/ryzomcore.svg)](https://travis-ci.org/ryzom/ryzomcore)
Ryzom Core is the open-source project related to Ryzom Game. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom. Ryzom Core is a toolkit for the development of massively multiplayer online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
Ryzom Core is open source and released under the terms of the GNU Affero General Public License 3.0 (GNU/AGPLv3) for the source code and the Creative Commons Attributions-ShareAlike 3.0 (CC-BY-SA) for the art assets. Which means you can create your own game using Ryzom Core, for more information on doing so check out Creating Your Own Game Using Ryzom Core.
Modification par la Team Khaganat
# Ryzom Core [![Build Status](https://travis-ci.org/ryzom/ryzomcore.svg)](https://travis-ci.org/ryzom/ryzomcore)
Ryzom Core is the open-source project related to Ryzom Game. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom. Ryzom Core is a toolkit for the development of massively multiplayer online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
Ryzom Core is open source and released under the terms of the GNU Affero General Public License 3.0 (GNU/AGPLv3) for the source code and the Creative Commons Attributions-ShareAlike 3.0 (CC-BY-SA) for the art assets. Which means you can create your own game using Ryzom Core, for more information on doing so check out Creating Your Own Game Using Ryzom Core.
Modification par la Team Khaganat
......@@ -63,10 +63,9 @@ SET(NL_VERSION_PATCH 0)
SET(YEAR "2004-${CURRENT_YEAR}")
SET(AUTHOR "Winch Gate and The Ryzom Core Community")
SET(RYZOM_VERSION_MAJOR 2)
SET(RYZOM_VERSION_MINOR 9)
SET(RYZOM_VERSION_MAJOR 3)
SET(RYZOM_VERSION_MINOR 1)
SET(RYZOM_VERSION_PATCH 0)
SET(REVISION 0)
#-----------------------------------------------------------------------------
# Redirect output files
......
......@@ -18,6 +18,7 @@ FIND_PATH(MAXSDK_DIR
PATHS
"$ENV{ADSK_3DSMAX_SDK_2012}/maxsdk"
"$ENV{3DSMAX_2011_SDK_PATH}/maxsdk"
"$ENV{PROGRAMFILES}/Autodesk/3ds Max 2017 SDK/maxsdk"
"$ENV{PROGRAMFILES}/Autodesk/3ds Max 2010 SDK/maxsdk"
"$ENV{PROGRAMFILES}/Autodesk/3ds Max 2009 SDK/maxsdk"
"$ENV{PROGRAMFILES}/Autodesk/3ds Max 2008 SDK/maxsdk"
......@@ -36,12 +37,12 @@ FIND_PATH(MAXSDK_CS_INCLUDE_DIR bipexp.h
)
IF(TARGET_X64)
SET(MAXSDK_LIBRARY_DIRS ${MAXSDK_DIR}/x64/lib)
SET(MAXSDK_LIBRARY_DIRS ${MAXSDK_DIR}/x64/lib ${MAXSDK_DIR}/lib/x64/Release)
ELSE()
SET(MAXSDK_LIBRARY_DIRS ${MAXSDK_DIR}/lib)
ENDIF()
MACRO(FIND_3DS_LIBRARY MYLIBRARY MYLIBRARYNAME)
MACRO(FIND_3DS_LIBRARY MYLIBRARY MYLIBRARYNAME)
FIND_LIBRARY(${MYLIBRARY}
NAMES ${MYLIBRARYNAME}
HINTS
......@@ -73,8 +74,26 @@ if(MAXSDK_FOUND)
${MAXSDK_MAXUTIL_LIBRARY}
${MAXSDK_MAXSCRIPT_LIBRARY}
${MAXSDK_PARAMBLK2_LIBRARY}
${MAXSDK_BMM_LIBRARY} )
${MAXSDK_BMM_LIBRARY})
# parse maxversion.h to determine SDK version
IF(EXISTS "${MAXSDK_DIR}/include/maxversion.h")
FILE(STRINGS "${MAXSDK_DIR}/include/maxversion.h" LINES REGEX "#define MAX_PRODUCT_YEAR_NUMBER ([0-9]+)")
STRING(REGEX REPLACE ".+MAX_PRODUCT_YEAR_NUMBER ([0-9]+)" "\\1" MAXSDK_VERSION "${LINES}")
UNSET(LINES)
ELSE()
SET(MAXSDK_VERSION "Unknown")
ENDIF()
MESSAGE(STATUS "Found 3dsmax version ${MAXSDK_VERSION} in ${MAXSDK_DIR}")
# 3ds Max 2013 and later are always Unicode
IF(MAXSDK_VERSION VERSION_GREATER 2012)
SET(MAXSDK_DEFINITIONS -DUNICODE -D_UNICODE)
ELSE()
SET(MAXSDK_DEFINITIONS)
ENDIF()
ELSE()
set(MAXSDK_LIBRARIES)
ENDIF()
......
......@@ -41,7 +41,7 @@ IF(MFC_FOUND)
LINK_DIRECTORIES(${MFC_LIBRARY_DIR})
# Set definitions for using MFC in DLL
SET(MFC_DEFINITIONS -D_AFXDLL)
SET(MFC_DEFINITIONS -D_AFXDLL -DUNICODE -D_UNICODE)
# Set CMake flag to use MFC DLL
SET(CMAKE_MFC_FLAG 2)
......
......@@ -55,7 +55,15 @@ MACRO(DETECT_EXPRESS_VERSION _VERSION)
ENDIF()
ENDMACRO()
IF(MSVC12)
IF(MSVC14)
DETECT_VC_VERSION("14.0")
SET(MSVC_TOOLSET "140")
IF(NOT MSVC14_REDIST_DIR)
# If you have VC++ 2015 Express, put x64/Microsoft.VC140.CRT/*.dll in ${EXTERNAL_PATH}/redist
SET(MSVC14_REDIST_DIR "${EXTERNAL_PATH}/redist")
ENDIF()
ELSEIF(MSVC12)
DETECT_VC_VERSION("12.0")
SET(MSVC_TOOLSET "120")
......@@ -98,7 +106,7 @@ IF(NOT VC_DIR)
ELSE()
SET(_COMPILER ${CMAKE_C_COMPILER})
ENDIF()
STRING(REGEX REPLACE "/bin/.+" "" VC_DIR ${_COMPILER})
STRING(REGEX REPLACE "/(bin|BIN|Bin)/.+" "" VC_DIR ${_COMPILER})
ENDIF()
SET(VC_INCLUDE_DIR "${VC_DIR}/include")
......
......@@ -60,12 +60,12 @@ IF(Mercurial_HG_EXECUTABLE)
EXECUTE_PROCESS(COMMAND ${Mercurial_HG_EXECUTABLE} --version
OUTPUT_VARIABLE Mercurial_VERSION_HG
OUTPUT_STRIP_TRAILING_WHITESPACE)
STRING(REGEX REPLACE ".*version ([\\.0-9]+).*"
"\\1" Mercurial_VERSION_HG "${Mercurial_VERSION_HG}")
MACRO(Mercurial_WC_INFO dir prefix)
EXECUTE_PROCESS(COMMAND ${Mercurial_HG_EXECUTABLE} tip --template "{rev};{node};{tags};{author}"
EXECUTE_PROCESS(COMMAND ${Mercurial_HG_EXECUTABLE} log -r . --template "{rev};{node};{tags};{author}"
WORKING_DIRECTORY ${dir}
OUTPUT_VARIABLE ${prefix}_WC_INFO
ERROR_VARIABLE Mercurial_hg_info_error
......@@ -73,7 +73,7 @@ IF(Mercurial_HG_EXECUTABLE)
OUTPUT_STRIP_TRAILING_WHITESPACE)
IF(NOT ${Mercurial_hg_info_result} EQUAL 0)
MESSAGE(SEND_ERROR "Command \"${Mercurial_HG_EXECUTABLE} tip\" failed with output:\n${Mercurial_hg_info_error}")
MESSAGE(SEND_ERROR "Command \"${Mercurial_HG_EXECUTABLE} log\" failed with output:\n${Mercurial_hg_info_error}")
ELSE()
LIST(LENGTH ${prefix}_WC_INFO _COUNT)
IF(_COUNT EQUAL 4)
......
......@@ -255,8 +255,19 @@ MACRO(USE_CURRENT_WINSDK)
SET(WINSDK_VERSION "6.0A")
ENDIF()
ELSEIF(MSVC80)
IF(NOT MSVC_EXPRESS)
# TODO: fix this version
SET(WINSDK_MSVC80_COMPATIBLES "7.1" "7.1A" "7.0" "7.0A" "6.1" "6.0" "6.0A" "5.2A")
# look for each Windows SDK supported by VC++ 2005 (7.1 is the latest)
FOREACH(_VERSION ${WINSDK_DETECTED_VERSIONS})
# look if this version of Windows SDK is installed
LIST(FIND WINSDK_MSVC80_COMPATIBLES ${_VERSION} _FOUND)
IF(NOT _FOUND EQUAL -1)
SET(WINSDK_VERSION "${_VERSION}")
BREAK()
ENDIF()
ENDFOREACH()
IF(NOT MSVC_EXPRESS AND NOT WINSDK_VERSION)
SET(WINSDK_VERSION "5.2A")
ENDIF()
ELSE()
......@@ -441,8 +452,8 @@ IF(WINSDK_INCLUDE_DIR)
SET(CMAKE_LIBRARY_PATH ${WINSDK_LIBRARY_DIR} ${CMAKE_LIBRARY_PATH})
# Fix for using Windows SDK 7.1 with Visual C++ 2012
IF(WINSDK_VERSION STREQUAL "7.1" AND MSVC11)
# Fix for using Windows SDK 7.1 with Visual C++ 2012, 2013 and 2015
IF(WINSDK_VERSION STREQUAL "7.1" AND (MSVC11 OR MSVC12 OR MSVC14))
ADD_DEFINITIONS(-D_USING_V110_SDK71_)
ENDIF()
ELSE()
......
......@@ -27,6 +27,16 @@ ELSE()
ENDIF()
ENDIF()
MACRO(APPEND_DEFINITION _NAME _VAL)
IF(CMAKE_VERSION VERSION_LESS "2.8.12")
# don't support logical expressions, append definition
LIST(APPEND ${_NAME} "-D${_VAL}")
ELSE()
# support logical expressions, use them
LIST(APPEND ${_NAME} "$<$<BOOL:${_VAL}>:-D$<JOIN:${_VAL},-D>>")
ENDIF()
ENDMACRO()
# Set PCH_FLAGS for common flags, PCH_ARCH_XXX_FLAGS for specific archs flags and PCH_ARCHS for archs
MACRO(PCH_SET_COMPILE_FLAGS _target)
SET(PCH_FLAGS)
......@@ -77,28 +87,28 @@ MACRO(PCH_SET_COMPILE_FLAGS _target)