58 lines
1.6 KiB
Text
58 lines
1.6 KiB
Text
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/fx/blood_splash.png" type="Texture" id=1]
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[ext_resource path="res://scenes/fx/blood_particles.gd" type="Script" id=2]
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[sub_resource type="Gradient" id=1]
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colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0 )
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[sub_resource type="GradientTexture" id=2]
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gradient = SubResource( 1 )
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[sub_resource type="ParticlesMaterial" id=3]
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lifetime_randomness = 1.0
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emission_shape = 1
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emission_sphere_radius = 0.1
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spread = 180.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 0.1
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initial_velocity_random = 1.0
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angular_velocity = 0.1
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angular_velocity_random = 1.0
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radial_accel = 0.1
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radial_accel_random = 1.0
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tangential_accel = 0.1
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tangential_accel_random = 1.0
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color_ramp = SubResource( 2 )
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[sub_resource type="SpatialMaterial" id=4]
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flags_transparent = true
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flags_unshaded = true
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flags_do_not_receive_shadows = true
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vertex_color_use_as_albedo = true
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params_billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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albedo_color = Color( 0.509804, 0, 0, 1 )
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albedo_texture = ExtResource( 1 )
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[sub_resource type="QuadMesh" id=5]
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material = SubResource( 4 )
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size = Vector2( 0.5, 0.5 )
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[node name="blood_particles" type="Particles"]
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emitting = false
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amount = 5
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one_shot = true
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explosiveness = 1.0
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randomness = 1.0
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visibility_aabb = AABB( -0.160859, -0.176793, -0.256905, 0.351465, 0.346999, 0.438635 )
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local_coords = false
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process_material = SubResource( 3 )
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draw_pass_1 = SubResource( 5 )
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script = ExtResource( 2 )
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[node name="lifetime" type="Timer" parent="."]
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one_shot = true
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[connection signal="timeout" from="lifetime" to="." method="_on_lifetime_timeout"]
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