198 lines
5 KiB
Text
198 lines
5 KiB
Text
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://addons/zylann.hterrain/tools/terrain_preview.gd" type="Script" id=1]
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[sub_resource type="Environment" id=1]
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background_mode = 1
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background_sky_custom_fov = 0.0
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background_color = Color( 0.132813, 0.132813, 0.132813, 1 )
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background_energy = 1.0
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background_canvas_max_layer = 0
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ambient_light_color = Color( 0, 0, 0, 1 )
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ambient_light_energy = 1.0
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ambient_light_sky_contribution = 1.0
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fog_enabled = false
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fog_color = Color( 0.5, 0.6, 0.7, 1 )
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fog_sun_color = Color( 1, 0.9, 0.7, 1 )
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fog_sun_amount = 0.0
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fog_depth_enabled = true
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fog_depth_begin = 10.0
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fog_depth_curve = 1.0
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fog_transmit_enabled = false
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fog_transmit_curve = 1.0
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fog_height_enabled = false
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fog_height_min = 0.0
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fog_height_max = 100.0
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fog_height_curve = 1.0
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tonemap_mode = 0
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tonemap_exposure = 1.0
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tonemap_white = 1.0
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auto_exposure_enabled = false
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auto_exposure_scale = 0.4
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auto_exposure_min_luma = 0.05
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auto_exposure_max_luma = 8.0
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auto_exposure_speed = 0.5
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ss_reflections_enabled = false
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ss_reflections_max_steps = 64
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ss_reflections_fade_in = 0.15
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ss_reflections_fade_out = 2.0
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ss_reflections_depth_tolerance = 0.2
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ss_reflections_roughness = true
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ssao_enabled = false
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ssao_radius = 1.0
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ssao_intensity = 1.0
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ssao_radius2 = 0.0
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ssao_intensity2 = 1.0
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ssao_bias = 0.01
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ssao_light_affect = 0.0
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ssao_color = Color( 0, 0, 0, 1 )
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ssao_quality = 0
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ssao_blur = 3
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ssao_edge_sharpness = 4.0
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dof_blur_far_enabled = false
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dof_blur_far_distance = 10.0
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dof_blur_far_transition = 5.0
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dof_blur_far_amount = 0.1
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dof_blur_far_quality = 1
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dof_blur_near_enabled = false
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dof_blur_near_distance = 2.0
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dof_blur_near_transition = 1.0
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dof_blur_near_amount = 0.1
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dof_blur_near_quality = 1
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glow_enabled = false
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glow_levels/1 = false
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glow_levels/2 = false
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glow_levels/3 = true
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glow_levels/4 = false
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glow_levels/5 = true
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glow_levels/6 = false
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glow_levels/7 = false
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glow_intensity = 0.8
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glow_strength = 1.0
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glow_bloom = 0.0
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glow_blend_mode = 2
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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glow_bicubic_upscale = false
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adjustment_enabled = false
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adjustment_brightness = 1.0
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adjustment_contrast = 1.0
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adjustment_saturation = 1.0
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_sections_unfolded = [ "Background" ]
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[sub_resource type="World" id=2]
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environment = SubResource( 1 )
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[sub_resource type="PlaneMesh" id=3]
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector2( 256, 256 )
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subdivide_width = 0
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subdivide_depth = 0
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[node name="TerrainPreview" type="ViewportContainer" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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stretch = true
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stretch_shrink = 1
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script = ExtResource( 1 )
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[node name="Viewport" type="Viewport" parent="." index="0"]
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arvr = false
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size = Vector2( 1024, 600 )
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own_world = false
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world = SubResource( 2 )
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transparent_bg = false
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msaa = 0
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hdr = false
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disable_3d = false
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usage = 2
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debug_draw = 0
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render_target_v_flip = false
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render_target_clear_mode = 0
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render_target_update_mode = 3
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audio_listener_enable_2d = false
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audio_listener_enable_3d = false
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physics_object_picking = false
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gui_disable_input = false
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gui_snap_controls_to_pixels = true
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shadow_atlas_size = 512
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shadow_atlas_quad_0 = 2
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shadow_atlas_quad_1 = 2
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shadow_atlas_quad_2 = 3
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shadow_atlas_quad_3 = 4
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_sections_unfolded = [ "Rendering", "Shadow Atlas" ]
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[node name="DirectionalLight" type="DirectionalLight" parent="Viewport" index="0"]
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transform = Transform( -0.901211, 0.315056, -0.297588, 0, 0.686666, 0.726973, 0.433381, 0.655156, -0.618831, 0, 0, 0 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 1.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = true
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shadow_color = Color( 0.266667, 0.266667, 0.266667, 1 )
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shadow_bias = 0.5
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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directional_shadow_mode = 1
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directional_shadow_split_1 = 0.1
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directional_shadow_split_2 = 0.2
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directional_shadow_split_3 = 0.5
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directional_shadow_blend_splits = false
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directional_shadow_normal_bias = 0.8
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directional_shadow_bias_split_scale = 0.25
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directional_shadow_depth_range = 0
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directional_shadow_max_distance = 1000.0
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_sections_unfolded = [ "Directional Shadow", "Light", "Shadow" ]
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[node name="MeshInstance" type="MeshInstance" parent="Viewport" index="1"]
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 3 )
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skeleton = NodePath("..")
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material/0 = null
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[node name="Camera" type="Camera" parent="Viewport" index="2"]
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transform = Transform( -1, 3.31486e-008, -8.08945e-008, 0, 0.925325, 0.379176, 8.74228e-008, 0.379176, -0.925325, -2.25312e-005, 145.456, -348.286 )
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keep_aspect = 1
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cull_mask = 1048575
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environment = null
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h_offset = 0.0
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v_offset = 0.0
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doppler_tracking = 0
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projection = 0
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current = true
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fov = 70.0
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size = 1.0
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near = 1.0
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far = 1000.0
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_sections_unfolded = [ "Transform" ]
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