56 lines
1.6 KiB
GDScript
56 lines
1.6 KiB
GDScript
extends Control
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signal quit_pressed
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signal mute_pressed
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func _ready():
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#get_node("option_settings").connect("mute_pressed", self, "_on_control_mute_pressed")
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MusicManager.connect("mute_pressed", self, "_on_signal_mute_pressed")
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MusicManager.connect_ext_func( "mute_pressed", self , "_on_signal_mute_pressed")
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$option_settings.connect( "mute_pressed", self, "_on_signal_mute_pressed" )
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$option_settings.connect_ext_func( "mute_pressed", self, "_on_signal_mute_pressed" )
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update_sound_button()
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func _on_signal_mute_pressed():
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Config.msg_debug("<Option> Received Signal mute")
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update_sound_button()
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func update_sound_button():
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Config.msg_debug("<Option> update_sound_button")
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if Config.mute:
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$g/g/font/menu/sound_button.texture_normal = load ( "res://assets/interfaces/Login-Khanat-sound-muted-button.png")
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$g/g/font/menu/sound_button.texture_hover = load ( "res://assets/interfaces/Login-Khanat-sound-muted-button-hover.png")
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else:
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$g/g/font/menu/sound_button.texture_normal = load ( "res://assets/interfaces/Login-Khanat-sound-button.png")
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$g/g/font/menu/sound_button.texture_hover = load ( "res://assets/interfaces/Login-Khanat-sound-button-hover.png")
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func _on_language_button_pressed():
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$option_language/window_dialog.show()
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func _on_sound_button_pressed():
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Config.msg_debug("Option mute")
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MusicManager.set_sound_mute(not Config.mute)
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emit_signal( "mute_pressed" )
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update_sound_button()
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func _on_jukebox_button_pressed():
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MusicManager.open()
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func _on_settings_button_pressed():
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$option_settings/window_dialog.show()
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func _on_help_button_pressed():
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$option_info/window_dialog.show()
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func _on_quit_button_pressed():
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get_tree().quit()
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