87 lines
2.8 KiB
GDScript3
87 lines
2.8 KiB
GDScript3
extends Spatial
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# var list_creature = []
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func generate_map(pos : Vector3):
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Config.msg_info("Generate Map")
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# Clear old map
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for n in $map.get_children():
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$map.remove_child(n)
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n.queue_free()
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# Push new map
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for y in range(-20, 21):
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for x in range(-20, 21):
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var z = (x + y) * (x - y)
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if z < 0:
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z = -z
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var position:Vector3 = 10.0 * Vector3( x, 0.0, y )
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var name = "res://scenes/game/area_0_0.tscn"
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if int(z/3) % 3 == 0:
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if z % 2 == 0:
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name = "res://scenes/game/area_0_0.tscn"
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else:
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name = "res://scenes/game/area_0_1.tscn"
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elif int(z/3) % 3 == 1:
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if z % 2 == 0:
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name = "res://scenes/game/area_1_0.tscn"
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else:
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name = "res://scenes/game/area_1_1.tscn"
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else:
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if z % 2 == 0:
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name = "res://scenes/game/area_1_2.tscn"
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else:
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name = "res://scenes/game/area_2_2.tscn"
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Config.msg_info("Map:" + str(x) + ":" + str(y) + " -> " + name + " : "+ str(z) + " / " + str(int(z/3)%3))
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var map:Spatial = load( name ).instance()
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map.set_translation(position)
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$map.add_child( map )
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func add_creature(name:String, model:String, position:Vector3, orientation:Vector3):
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var creature:Spatial = load( model ).instance()
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creature.set_name(name)
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creature.set_rotation(orientation)
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creature.set_translation(position)
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# list_creature.push_back(creature)
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$creatures.add_child(creature)
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func move_creature(name, model, posx, posy, posz):
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var position:Vector3 = Vector3( posx, posy, posz )
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if $creatures.has_node(name):
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var creature:Spatial = $creatures.get_node(name)
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var pos : Vector3 = $creature.get_global_transform().origin
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# $creatures.get_node(name).get_
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var current: Vector3 = Vector3( 0.0, 0.0, 0.0 )
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generate_map(current)
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self.add_creature("RA_1", "res://scenes/player/creature_raference.tscn", Vector3( 1.0, 1.0, 1.0 ), Vector3( 0.0, 0.0, 0.0 ))
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self.add_creature("RA_2", "res://scenes/player/creature_raference.tscn", Vector3( 2.0, 0.01, 5.0 ), Vector3( 0.0, 1.0, 0.0 ))
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self.add_creature("RA_3", "res://scenes/player/creature_raference.tscn", Vector3( 1.0, 0.01, 5.0 ), Vector3( 0.0, -3.141592, 0.0 ))
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self.add_creature("Arche_1", "res://scenes/player/creature_arche.tscn", Vector3( -2.0, 0.01, 2.0 ), Vector3( 0.0, -3.141592, 0.0 ))
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self.add_creature("Isidor_1", "res://scenes/player/creature_isidor.tscn", Vector3( -2.0, 0.01, 5.0 ), Vector3( 0.0, -3.141592, 0.0 ))
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$player.connect("menu_options_pressed", self, "_on_menu_options")
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func _on_menu_options():
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Config.msg_info("Received menu options")
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if $menu_options.is_visible():
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$menu_options.hide()
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else:
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$menu_options.show()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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#Config.msg_info("update Map")
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pass
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