68 lines
1.5 KiB
GDScript
68 lines
1.5 KiB
GDScript
extends Control
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func read_license(key):
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var file = File.new()
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var filenews = ""
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if key.empty():
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filenews = "res://LICENSE"
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else:
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filenews = "res://LICENSE_" + key
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if file.file_exists(filenews):
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#print(filenews + " exist ! ")
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file.open(filenews, File.READ)
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var content = file.get_as_text()
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file.close()
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$window_dialog/margin_container/v_box_container/tab_container/OPTION_INFO_LICENSE.text = content
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return true
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return false
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func load_license():
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var current_locale = TranslationServer.get_locale()
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var root_language = current_locale.split('_')[0]
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if read_license(current_locale):
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pass
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elif read_license(root_language):
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pass
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elif read_license(""):
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pass
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func read_authors(key):
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var file = File.new()
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var filenews = ""
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if key.empty():
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filenews = "res://AUTHORS"
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else:
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filenews = "res://AUTHORS_" + key
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if file.file_exists(filenews):
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#print(filenews + " exist ! ")
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file.open(filenews, File.READ)
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var content = file.get_as_text()
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file.close()
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$window_dialog/margin_container/v_box_container/tab_container/OPTION_INFO_AUTHORS.text = content
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return true
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return false
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func load_authors():
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var current_locale = TranslationServer.get_locale()
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var root_language = current_locale.split('_')[0]
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if read_authors(current_locale):
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pass
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elif read_authors(root_language):
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pass
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elif read_authors(""):
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pass
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# Called when the node enters the scene tree for the first time.
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func _ready():
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load_authors()
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load_license()
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func _on_button_pressed():
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$window_dialog.hide()
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