extends WindowDialog signal time_of_day_changed( value ) signal mist_level_changed( value ) signal oubli_changed( value ) signal douleur_changed( value ) signal trauma_changed( value ) func _on_time_of_day_value_changed(value): emit_signal( "time_of_day_changed", value ) func _on_mist_level_value_changed(value): emit_signal( "mist_level_changed", value ) func _on_oubli_value_changed(value): emit_signal( "oubli_changed", value ) func _on_douleur_value_changed(value): emit_signal( "douleur_changed", value ) func _on_trauma_value_changed(value): emit_signal( "trauma_changed", value ) func update_fears( oubli, douleur, trauma ): $v_box_container/fears_box/oubli/value.value = oubli $v_box_container/fears_box/douleur/value.value = douleur $v_box_container/fears_box/trauma/value.value = trauma