# Note: `tool` is optional but without it there are no error reporting in the editor tool # TODO Remove grid_ prefixes, context is already given by the script itself # Performs a positive integer division rounded to upper (4/2 = 2, 5/3 = 2) static func up_div(a, b): if a % b != 0: return a / b + 1 return a / b # Creates a 2D array as an array of arrays. # if v is provided, all cells will contain the same value. # if v is a funcref, it will be executed to fill the grid cell per cell. static func create_grid(w, h, v=null): var is_create_func = typeof(v) == TYPE_OBJECT and v is FuncRef var grid = [] grid.resize(h) for y in range(grid.size()): var row = [] row.resize(w) if is_create_func: for x in range(row.size()): row[x] = v.call_func(x,y) else: for x in range(row.size()): row[x] = v grid[y] = row return grid # Creates a 2D array that is a copy of another 2D array static func clone_grid(other_grid): var grid = [] grid.resize(other_grid.size()) for y in range(0, grid.size()): var row = [] var other_row = other_grid[y] row.resize(other_row.size()) grid[y] = row for x in range(0, row.size()): row[x] = other_row[x] return grid # Resizes a 2D array and allows to set or call functions for each deleted and created cells. # This is especially useful if cells contain objects and you don't want to loose existing data. static func resize_grid(grid, new_width, new_height, create_func=null, delete_func=null): # Check parameters assert(new_width >= 0 and new_height >= 0) assert(grid != null) if delete_func != null: assert(typeof(delete_func) == TYPE_OBJECT and delete_func is FuncRef) var is_create_func = typeof(create_func) == TYPE_OBJECT and create_func is FuncRef # Get old size (supposed to be rectangular!) var old_height = grid.size() var old_width = 0 if grid.size() != 0: old_width = grid[0].size() # Delete old rows if new_height < old_height: if delete_func != null: for y in range(new_height, grid.size()): var row = grid[y] for x in range(0, row.size()): var elem = row[x] delete_func.call_func(elem) grid.resize(new_height) # Delete old columns if new_width < old_width: for y in range(0, grid.size()): var row = grid[y] if delete_func != null: for x in range(new_width, row.size()): var elem = row[x] delete_func.call_func(elem) row.resize(new_width) # Create new columns if new_width > old_width: for y in range(0, grid.size()): var row = grid[y] row.resize(new_width) if is_create_func: for x in range(old_width, new_width): row[x] = create_func.call_func(x,y) else: for x in range(old_width, new_width): row[x] = create_func # Create new rows if new_height > old_height: grid.resize(new_height) for y in range(old_height, new_height): var row = [] row.resize(new_width) grid[y] = row if is_create_func: for x in range(0, new_width): row[x] = create_func.call_func(x,y) else: for x in range(0, new_width): row[x] = create_func # Debug test check assert(grid.size() == new_height) for y in range(0, grid.size()): assert(grid[y].size() == new_width) # Retrieves the minimum and maximum values from a grid static func grid_min_max(grid): if grid.size() == 0 or grid[0].size() == 0: return [0,0] var vmin = grid[0][0] var vmax = vmin for y in range(0, grid.size()): var row = grid[y] for x in range(0, row.size()): var v = row[x] if v > vmax: vmax = v elif v < vmin: vmin = v return [vmin, vmax] # Copies a sub-region of a grid as a new grid. No boundary check! static func grid_extract_area(src_grid, x0, y0, w, h): var dst = create_grid(w, h) for y in range(0, h): var dst_row = dst[y] var src_row = src_grid[y0+y] for x in range(0, w): dst_row[x] = src_row[x0+x] return dst # Extracts data and crops the result if the requested rect crosses the bounds static func grid_extract_area_safe_crop(src_grid, x0, y0, w, h): # Return empty is completely out of bounds var gw = src_grid.size() if gw == 0: return [] var gh = src_grid[0].size() if x0 >= gw or y0 >= gh: return [] # Crop min pos if x0 < 0: w += x0 x0 = 0 if y0 < 0: h += y0 y0 = 0 # Crop max pos if x0 + w >= gw: w = gw-x0 if y0 + h >= gh: h = gh-y0 return grid_extract_area(src_grid, x0, y0, w, h) # Sets values from a grid inside another grid. No boundary check! static func grid_paste(src_grid, dst_grid, x0, y0): for y in range(0, src_grid.size()): var src_row = src_grid[y] var dst_row = dst_grid[y0+y] for x in range(0, src_row.size()): dst_row[x0+x] = src_row[x] # Tests if two grids are the same size and contain the same values static func grid_equals(a, b): if a.size() != b.size(): return false for y in range(0, a.size()): var a_row = a[y] var b_row = b[y] if a_row.size() != b_row.size(): return false for x in range(0, b_row.size()): if a_row[x] != b_row[x]: return false return true static func grid_get_or_default(grid, x, y, defval=null): if y >= 0 and y < len(grid): var row = grid[y] if x >= 0 and x < len(row): return row[x] return defval