extends KinematicBody # Declare member variables here. Examples: # var a = 2 # var b = "text" var rotation_speed_factor = 0.01 var move_speed = 2.5 var run_speed = 5.0 var max_speed = 12.0 export var gravity = -9.0 var animation_walk = "_bip01_ca_female_march" var animation_run = "_bip01_ca_female_run" var animation_scan_loop = "_bip01_ca_female_scanne_loop" var animation_teleport_loop = "_bip01_ca_female_teleporte_loop" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func get_animation_idle(): return "_bip01_ca_female_idle"