extends WindowDialog signal mute_pressed signal musicplayer_pressed onready var music_player = $music var playlist_music = { 'player': [], 'global': ["res://assets/musics/sangakanat_ames_voyageuses.ogg"] } var lastdomain = "global" var currentmusic = "" var numberchannelplayeraudio = 1 var cacheplayeraudio = [] var music_play = false var bus = "master" var next_id = 0 var pause = false var disable_execution_mute:bool = false var playback_position_before_pause = 0 var last_update_playermusic = false func _ready(): var directory = Directory.new() get_tree().paused = false Config.msg_debug("Load MusicManager") self.last_update_playermusic = Config.get_playermusic() if not directory.dir_exists( "user://musics/" ): directory.make_dir_recursive( "user://musics/" ) directory.open( "user://musics/" ) directory.list_dir_begin() var files = [] while true: var file = directory.get_next() if file == "": break elif not file.begins_with(".") and not directory.current_is_dir() and not file.ends_with( ".import" ): files.append(file) directory.list_dir_end() # for file in files: # var button = preload( "res://scenes/interfaces/music_manager/music_button.tscn" ).instance() # button.music_filename = "res://assets/musics/" + file # button.text = file # button.connect( "music_selected", self, "_on_music_pressed" ) # $window_box/scroll_box/musics_box.add_child( button ) for file in Config.queuemusic: # # Config.msg_debug(str(file)) add_music( file ) update_volume_db() #musicplayer = AudioStreamPlayer.new() #self.add_child(music_player) # update_playermusic() if Config.mute: set_mute_on() else: set_mute_off() music_player.connect("finished", self, "_on_stream_finished", []) func connect_ext_func( signal_name, target , function_target): Config.msg_debug("Connect external [signal:" + signal_name + ", func:" + function_target + "]") target.connect( signal_name, self, function_target ) func _on_stream_finished(): # When finished playing a stream, make the player available again. Config.msg_debug("_on_stream_finished") music_play = false func play_music(filename: String): Config.msg_debug("path:" + str(filename)) music_player.stream = load_music( filename ) music_player.play() currentmusic = filename music_play = true for child in $window_box/scroll_box/musics_box.get_children(): if Config.mute: child.set_disabled() elif child.get_music() == filename or not Config.playermusic : child.set_play() else: child.set_unplay() func load_playlist(): Config.msg_debug("load_playlist") var domain="global" var pos = 0 var posmusic = -1 # if Config.mute: # if music_play: # Config.msg_debug("mute") # music_player.set_pause_mode(true) # return if music_play: music_player.set_pause_mode(false) # music_player.queue_free() if Config.playermusic: domain="player" if domain != lastdomain: Config.msg_debug("Change domain:" + domain) currentmusic = "" posmusic = -1 lastdomain = domain if len(playlist_music[domain]) == 0: Config.msg_debug("No musique on" + domain) music_player.stop() return for path in playlist_music[domain]: if Config.playermusic: if currentmusic == path.get_music(): posmusic = pos Config.msg_debug("Change domain:" + domain + " posmusic:" + str(posmusic)) break else: if currentmusic == path: posmusic = pos Config.msg_debug("Change domain:" + domain + " posmusic:" + str(posmusic)) break pos += 1 Config.msg_debug("Change domain:" + domain + " posmusic" + str(posmusic)) if posmusic == -1: posmusic = 0 Config.msg_debug("init:" + str(posmusic) + " / " + str(len(playlist_music[domain]))) else: posmusic = (posmusic + 1) % len(playlist_music[domain]) Config.msg_debug("next:" + str(posmusic)) var path = playlist_music[domain][posmusic] if Config.playermusic: currentmusic = path.get_music() else: currentmusic = path play_music(currentmusic) # Config.msg_debug("path:" + str(currentmusic)) # music_player.stream = load_music( currentmusic ) # music_player.play() # play_music = true #audio_player.add_child() func _process(_delta): if not pause and not music_play and not Config.mute: Config.msg_debug("next") load_playlist() # music_player.stream = load_music(queuemusic.pop_front()) # music_player.play() # music_play = true func load_external_music(filepath): var stream = null Config.msg_debug("load_external_music") var file = File.new() file.open(filepath, file.READ) var ext = filepath.split(".")[-1].to_lower() var buffer = file.get_buffer(file.get_len()) Config.msg_debug(ext) match ext: "ogg": stream = AudioStreamOGGVorbis.new() "mp3": stream = AudioStreamMP3.new() #"wav": # # We need decode message to get format (Stero/size bit/ ... # stream = AudioStreamSample.new() # stream.format = AudioStreamSample.FORMAT_16_BITS # #stream.stereo = true _: Config.msg_error("Impossible to identify type of file (file:" + filepath + ", ext:" + ext + ")") return stream.data = buffer Config.msg_debug("load_external_music : End") return stream func load_music(filepath: String): if filepath.left(5) == "res:/": return load( filepath ) return load_external_music(filepath) func reinitialize(): pass func play_next_music(stream): Config.msg_debug("play_next_music") func update_volume_db(): Config.msg_debug("update_volume_db") if Config.mute: music_player.set_volume_db(linear2db(0.0)) music_player.set_pause_mode(true) #update_playermusic() return var lvl = Config.sound_lvl_global * Config.sound_lvl_music / 10000.0 music_player.set_volume_db(linear2db(lvl)) music_player.set_pause_mode(false) #update_playermusic() func set_sound_mute(value: bool): Config.msg_debug("set_sound_mute") Config.set_sound_mute(value) update_volume_db() Config.save_config() func set_level_global(value: int): Config.msg_debug("set_level_global") Config.sound_lvl_global = value update_volume_db() func set_level_music(value: int): Config.msg_debug("set_level_music") Config.sound_lvl_music = value update_volume_db() func set_level_effect(value: int): Config.msg_debug("set_level_effect") Config.sound_lvl_effect = value update_volume_db() func clear_music(): pass func load_music_to_config(): Config.msg_debug("load_music_to_config") Config.queuemusic = [] for child in $window_box/scroll_box/musics_box.get_children(): Config.queuemusic.append( child.get_music() ) Config.save_config() func add_music(file: String): var music_box = preload( "res://scenes/interfaces/music_manager/music_button.tscn" ).instance() music_box.set_music( file, self.next_id ) music_box.connect( "del_pressed", self, "_on_music_box_delete_pressed" ) music_box.connect( "down_pressed", self, "_on_music_box_down_pressed" ) music_box.connect( "up_pressed", self, "_on_music_box_up_pressed" ) $window_box/scroll_box/musics_box.add_child( music_box ) self.next_id += 1 playlist_music['player'] = $window_box/scroll_box/musics_box.get_children() load_music_to_config() auto_sizing_windows() func _on_music_box_delete_pressed( id ): Config.msg_debug("_on_music_box_delete_pressed") for child in $window_box/scroll_box/musics_box.get_children(): if child.id == id: child.queue_free() auto_sizing_windows() func _on_music_box_down_pressed( id ): Config.msg_debug("_on_music_box_down_pressed") var pos = 0 for child in $window_box/scroll_box/musics_box.get_children(): if child.id == id: break pos += 1 if pos >= $window_box/scroll_box/musics_box.get_child_count(): Config.msg_error("Out of range : " + "pos:" + str(pos) + " count:" + str($window_box/scroll_box/musics_box.get_child_count())) return self.move_child_id(id, pos + 1) func _on_music_box_up_pressed( id ): Config.msg_debug("_on_music_box_up_pressed") var pos = 0 for child in $window_box/scroll_box/musics_box.get_children(): if child.get_id() == id: break pos += 1 if pos <= 0: Config.msg_error("Out of range : " + "pos:" + str(pos)) return self.move_child_id(id, pos - 1) func move_child(music_filename, pos): var ele = null for child in $window_box/scroll_box/musics_box.get_children(): if child.get_music() == music_filename: ele = child break if ele: $window_box/scroll_box/musics_box.move_child(ele, pos) playlist_music['player'] = $window_box/scroll_box/musics_box.get_children() func move_child_id(id, pos): var ele = null for child in $window_box/scroll_box/musics_box.get_children(): if child.get_id() == id: ele = child break if ele: $window_box/scroll_box/musics_box.move_child(ele, pos) playlist_music['player'] = $window_box/scroll_box/musics_box.get_children() load_music_to_config() func auto_sizing_windows(): Config.msg_debug("Auto sizing Jukebox") var max_x = 0 var max_y = $window_box/controls_box.rect_size.y for child in $window_box/scroll_box/musics_box.get_children(): var x = 0 for child2 in child.get_children(): x += child2.rect_size.x if max_x < x: max_x += x max_y += 24 var tx = int( (get_viewport().size.x - max_x) / 2 ) var ty = int( (get_viewport().size.y - max_y) / 2 ) if tx <= 20: max_x = get_viewport().size.x - 20 tx = 10 if ty <= 20: max_y = get_viewport().size.y - 20 ty = 10 self.rect_size.x = max_x self.rect_position.x = tx self.rect_size.y = max_y self.rect_position.y = ty func open(): Config.msg_debug("Open") update_playermusic() # auto_sizing_windows() self.popup() func close(): Config.msg_debug("Close") self.hide() func toggle(): Config.msg_debug("toggle") if self.visible: self.close() else: self.open() func _on_music_pressed(): Config.msg_debug("Music") func _on_music_bis_pressed( p_filename ): Config.msg_debug(p_filename) func _on_previous_pressed(): Config.msg_debug("Previous") var previous = null for child in $window_box/scroll_box/musics_box.get_children(): if child.get_music() == currentmusic: if previous != null: pause = false play_music(previous.get_music()) return previous = child func _on_pause_pressed(): Config.msg_debug("Pause") if pause: return pause = true playback_position_before_pause = music_player.get_playback_position( ) #music_player.stop() func _on_play_pressed(): Config.msg_debug("Play") if not pause: return music_player.play(playback_position_before_pause) pause = false func _on_next_pressed(): Config.msg_debug("Next") var detected = false for child in $window_box/scroll_box/musics_box.get_children(): if child.get_music() == currentmusic: detected = true break if detected: pause = false play_music(child.get_music()) return func _on_sound_pressed(): Config.msg_debug("Music") func _on_soundeffect_pressed(): Config.msg_debug("Sound Effect") func _on_auto_pressed(): Config.msg_debug("Auto") Config.set_playermusic(not Config.get_playermusic()) Config.save_config() emit_signal( "musicplayer_pressed" ) func _on_mute_toggled(button_pressed): Config.msg_debug("Mute") MusicManager.set_sound_mute(button_pressed) emit_signal( "mute_pressed" ) func _on_mute_pressed(): Config.msg_debug("Button JukeBox Mute") MusicManager.set_sound_mute(not Config.mute) emit_signal( "mute_pressed" ) func set_playermusic_on(): Config.msg_debug("playermusic on") $window_box/controls_box/h_box_container_3/auto.texture_normal = load ( "res://assets/interfaces/jukebox/auto_on.png") func set_playermusic_off(): Config.msg_debug("playermusic off") $window_box/controls_box/h_box_container_3/auto.texture_normal = load ( "res://assets/interfaces/jukebox/auto_off.png") Config.msg_debug("playermusic off : End") func set_mute_on(): Config.msg_debug("mute on") self.disable_execution_mute = true $window_box/controls_box/h_box_container/mute.texture_normal = load ( "res://assets/interfaces/jukebox/sound_off.png") self.disable_execution_mute = false func set_mute_off(): Config.msg_debug("mute off") self.disable_execution_mute = true $window_box/controls_box/h_box_container/mute.texture_normal = load ( "res://assets/interfaces/jukebox/sound_on.png") self.disable_execution_mute = false func _on_add_pressed(): Config.msg_debug("") $file_dialog.show() func _on_file_dialog_files_selected(paths): Config.msg_debug("multi files") #if self.slots_number > 0: # self.slots[self.slots_number - 1].disable_down() for path in paths: var found = false for child in $window_box/scroll_box/musics_box.get_children(): if child.get_music() == path: found = true break if found: continue Config.msg_debug("file: "+ path) MusicManager.add_music(path) self.next_id += 1 self.open() func update_playermusic(): Config.msg_debug("update_playermusic") if Config.get_playermusic(): #Config.msg_debug("update_playermusic: player music") set_playermusic_on() for child in $window_box/scroll_box/musics_box.get_children(): if child.get_music() == currentmusic: #Config.msg_debug("update_playermusic: player music : on " + child.get_music()) child.set_play() elif Config.mute: child.set_disabled() else: #Config.msg_debug("update_playermusic: player music : off " + child.get_music()) child.set_unplay() else: #Config.msg_debug("update_playermusic: khanat music") set_playermusic_off() for child in $window_box/scroll_box/musics_box.get_children(): child.set_disabled() if last_update_playermusic != Config.get_playermusic(): Config.msg_debug("*** last_update_playermusic different ***") load_playlist() last_update_playermusic = Config.get_playermusic() Config.msg_debug("update_playermusic : End") func _on_check_button_toggled(button_pressed): Config.msg_debug("_on_check_button_toggled") #Config.set_playermusic(not Config.get_playermusic()) Config.set_playermusic(button_pressed) emit_signal( "musicplayer_toggled" , not Config.playermusic ) func _on_music_manager_musicplayer_pressed(): Config.msg_debug("Signal musicplayer_pressed recieved on MusicManager") update_playermusic() func _on_music_manager_mute_pressed(): Config.msg_debug("Signal mute_pressed") update_playermusic() if Config.mute: set_mute_on() else: set_mute_off() func _on_signal_mute_pressed(): Config.msg_debug(" Received signal mute") update_playermusic() if Config.mute: set_mute_on() else: set_mute_off() func _on_signal_musicplayer_pressed(): Config.msg_debug(" Received signal musicplayer") update_playermusic()