[gd_scene load_steps=4 format=2] [sub_resource type="SpatialMaterial" id=2] albedo_color = Color( 0.717647, 0.0784314, 0.0784314, 1 ) [sub_resource type="PlaneMesh" id=1] material = SubResource( 2 ) [sub_resource type="ConcavePolygonShape" id=3] data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1 ) [node name="spatial" type="Spatial"] [node name="mesh_instance" type="MeshInstance" parent="."] transform = Transform( 5, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0 ) mesh = SubResource( 1 ) material/0 = null [node name="static_body" type="StaticBody" parent="mesh_instance"] transform = Transform( 5, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0 ) [node name="collision_shape" type="CollisionShape" parent="mesh_instance/static_body"] shape = SubResource( 3 )