class_name Creature extends Data # #05. signals #06. enums #07. constants #08. exported variables #09. public variables #10. private variables #11. onready variables #12. optional built-in virtual _init method #13. built-in virtual _ready method #14. remaining built-in virtual methods #15. public methods func _init( p_name = null ).( p_name ): self.set_data( "race", null ) self.set_data( "pseudonym", null ) # Caracteristiques. self.set_data( "strength", 5 ) self.set_data( "perception", 5 ) self.set_data( "endurance", 5 ) self.set_data( "constitution", 5 ) self.set_data( "agility", 5 ) self.set_data( "current_life", self.get_max_life() ) self.set_data( "current_stamina", self.get_max_stamina() ) # inventaire. self.set_data( "inventory", [] ) func get_filename(): if not self.get_data( "name", null ): return "unknow.creature" return self.get_data( "name" )+".creature" func get_max_life(): return self.get_data( "constitution", 5 ) * 1000 func get_max_stamina(): return self.get_data( "endurance", 5 ) * 1000 #16. private methods