; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Equipment", "class": "Cloth", "language": "GDScript", "path": "res://ressources/scripts/datas/cloth.gd" }, { "base": "Data", "class": "Creature", "language": "GDScript", "path": "res://ressources/scripts/datas/creature.gd" }, { "base": "Reference", "class": "CreatureOld", "language": "GDScript", "path": "res://ressources/scripts/creatures/creature.gd" }, { "base": "KinematicBody", "class": "CreatureRoot", "language": "GDScript", "path": "res://scenes/player/creature_root.gd" }, { "base": "Node", "class": "Creature_old", "language": "GDScript", "path": "res://ressources/scripts/creatures/creature_old.gd" }, { "base": "Object", "class": "Data", "language": "GDScript", "path": "res://ressources/scripts/datas/data.gd" }, { "base": "Item", "class": "Equipment", "language": "GDScript", "path": "res://ressources/scripts/datas/equipment.gd" }, { "base": "Node", "class": "Equippable", "language": "GDScript", "path": "res://ressources/scripts/items/equippable.gd" }, { "base": "Creature", "class": "Human", "language": "GDScript", "path": "res://ressources/scripts/datas/human.gd" }, { "base": "Node", "class": "Inventory", "language": "GDScript", "path": "res://ressources/scripts/items/inventory.gd" }, { "base": "Data", "class": "Item", "language": "GDScript", "path": "res://ressources/scripts/datas/item.gd" }, { "base": "Node", "class": "Item_old", "language": "GDScript", "path": "res://ressources/scripts/items/item.gd" }, { "base": "Reference", "class": "JSONBeautifier", "language": "GDScript", "path": "res://ressources/scripts/json_beautifier/json_beautifier.gd" }, { "base": "Spatial", "class": "Mannequiny", "language": "GDScript", "path": "res://scenes/creatures/ra/ra_model.gd" }, { "base": "ProxyData", "class": "PickupItem", "language": "GDScript", "path": "res://ressources/scripts/datas/pickup_item.gd" }, { "base": "Data", "class": "ProxyData", "language": "GDScript", "path": "res://ressources/scripts/datas/proxy_data.gd" }, { "base": "Reference", "class": "Ra", "language": "GDScript", "path": "res://ressources/scripts/creatures/ra.gd" }, { "base": "MeshInstance", "class": "focus_reticle", "language": "GDScript", "path": "res://scenes/interfaces/focus_reticle.gd" } ] _global_script_class_icons={ "Cloth": "", "Creature": "", "CreatureOld": "", "CreatureRoot": "", "Creature_old": "", "Data": "", "Equipment": "", "Equippable": "", "Human": "", "Inventory": "", "Item": "", "Item_old": "", "JSONBeautifier": "", "Mannequiny": "", "PickupItem": "", "ProxyData": "", "Ra": "", "focus_reticle": "" } [application] config/name="Khanat" run/main_scene="res://scenes/main/main.tscn" boot_splash/image="res://assets/interfaces/new_launcher_bg_0-1.png" boot_splash/bg_color=Color( 0.12549, 0.145098, 0.192157, 1 ) config/icon="res://icon.png" [audio] enable_audio_input=true [autoload] Config="*res://ressources/scripts/config/config.gd" Creatures="res://ressources/scripts/creatures_old.gd" MusicManager="*res://scenes/interfaces/music_manager/music_manager.tscn" Connection="*res://scenes/connection/connection.tscn" Globals="*res://ressources/scripts/global.gd" Datas="*res://ressources/scripts/datas/data.gd" GeneratorMap="*res://scenes/game/generate_map.gd" [debug] settings/stdout/verbose_stdout=true gdscript/completion/autocomplete_setters_and_getters=true gdscript/warnings/unused_class_variable=true gdscript/warnings/return_value_discarded=false gdscript/warnings/unsafe_property_access=true gdscript/warnings/unsafe_method_access=true gdscript/warnings/unsafe_cast=true gdscript/warnings/unsafe_call_argument=true [display] window/size/width=1280 window/size/height=720 window/size/always_on_top=true [editor_plugins] enabled=PoolStringArray( "res://addons/kh_slider/plugin.cfg", "res://addons/kh_window/plugin.cfg" ) [input] move_forward={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) ] } move_backward={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) ] } move_strafe_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null) ] } move_strafe_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) ] } move_turn_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) ] } move_turn_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) ] } creatures_editor_rotate_view_y={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":3,"pressed":false,"doubleclick":false,"script":null) ] } creatures_editor_zoom_in={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null) ] } creatures_editor_zoom_out={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null) ] } music_manager={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"unicode":0,"echo":false,"script":null) ] } debug_window={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":79,"unicode":0,"echo":false,"script":null) ] } free_look={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null) ] } camera_zoom_in={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null) ] } camera_zoom_out={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null) ] } camera_reset_view={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null) ] } move_run={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) ] } inventory_window={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":73,"unicode":0,"echo":false,"script":null) ] } move_toggle_run={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777241,"unicode":0,"echo":false,"script":null) ] } move_jump={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) ] } focus_next={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) ] } interact={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null) ] } menu={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) ] } ui_show_head_infos={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":85,"unicode":0,"echo":false,"script":null) ] } camera_switch={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":86,"unicode":0,"echo":false,"script":null) ] } [khanat] debug_mode=true [locale] locale_filter=[ 0, [ ] ] translations=PoolStringArray( "res://locale/fr.po", "res://locale/en.po" ) [node] name_num_separator=2 name_casing=2 [physics] 3d/physics_engine="GodotPhysics" [rendering] threads/thread_model=2 environment/default_environment="res://default_env.tres"