correction du problème de physique ou le perso sauter en permanence
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e8f6a8ad49
3 changed files with 12 additions and 36 deletions
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@ -299,6 +299,10 @@ translations=PoolStringArray( "res://locale/fr.po", "res://locale/en.po" )
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name_num_separator=2
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name_casing=2
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[physics]
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3d/physics_engine="GodotPhysics"
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[rendering]
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threads/thread_model=2
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@ -1,40 +1,12 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scenes/game/area_1_0.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/game/area_0_0.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/game/area_1_1.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scenes/game/area_0_1.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenes/game/area_1_2.tscn" type="PackedScene" id=6]
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[ext_resource path="res://scenes/game/area_2_2.tscn" type="PackedScene" id=7]
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[ext_resource path="res://scenes/game/alpha.gd" type="Script" id=5]
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[ext_resource path="res://scenes/player/playerB.tscn" type="PackedScene" id=8]
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[node name="spatial" type="Spatial"]
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script = ExtResource( 5 )
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[node name="player" parent="." instance=ExtResource( 8 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 0 )
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[node name="area_0_0" parent="." instance=ExtResource( 2 )]
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[node name="area_0_1" parent="." instance=ExtResource( 4 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 0 )
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[node name="area_1_0" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )
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[node name="area_1_1" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 10 )
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[node name="area_1_2" parent="." instance=ExtResource( 6 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -9.9736, 0.0109801, -0.0108967 )
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[node name="area_2_2" parent="." instance=ExtResource( 7 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 0, 10 )
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[node name="area_3_0" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, -10 )
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[node name="area_3_1" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10 )
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[node name="area_3_2" parent="." instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 0, -10 )
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[node name="map" type="Spatial" parent="."]
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@ -1,10 +1,10 @@
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[gd_scene load_steps=4 format=2]
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[sub_resource type="SpatialMaterial" id=2]
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[sub_resource type="SpatialMaterial" id=1]
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albedo_color = Color( 0.717647, 0.0784314, 0.0784314, 1 )
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[sub_resource type="PlaneMesh" id=1]
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material = SubResource( 2 )
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[sub_resource type="PlaneMesh" id=2]
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material = SubResource( 1 )
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[sub_resource type="ConcavePolygonShape" id=3]
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data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1 )
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@ -13,7 +13,7 @@ data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0,
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[node name="mesh_instance" type="MeshInstance" parent="."]
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transform = Transform( 5, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0 )
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mesh = SubResource( 1 )
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mesh = SubResource( 2 )
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material/0 = null
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[node name="static_body" type="StaticBody" parent="mesh_instance"]
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