correction du problème de physique ou le perso sauter en permanence

This commit is contained in:
AleaJactaEst 2021-09-05 17:46:34 +02:00
parent a412daf632
commit e8f6a8ad49
3 changed files with 12 additions and 36 deletions

View file

@ -299,6 +299,10 @@ translations=PoolStringArray( "res://locale/fr.po", "res://locale/en.po" )
name_num_separator=2 name_num_separator=2
name_casing=2 name_casing=2
[physics]
3d/physics_engine="GodotPhysics"
[rendering] [rendering]
threads/thread_model=2 threads/thread_model=2

View file

@ -1,40 +1,12 @@
[gd_scene load_steps=8 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/game/area_1_0.tscn" type="PackedScene" id=1] [ext_resource path="res://scenes/game/alpha.gd" type="Script" id=5]
[ext_resource path="res://scenes/game/area_0_0.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/game/area_1_1.tscn" type="PackedScene" id=3]
[ext_resource path="res://scenes/game/area_0_1.tscn" type="PackedScene" id=4]
[ext_resource path="res://scenes/game/area_1_2.tscn" type="PackedScene" id=6]
[ext_resource path="res://scenes/game/area_2_2.tscn" type="PackedScene" id=7]
[ext_resource path="res://scenes/player/playerB.tscn" type="PackedScene" id=8] [ext_resource path="res://scenes/player/playerB.tscn" type="PackedScene" id=8]
[node name="spatial" type="Spatial"] [node name="spatial" type="Spatial"]
script = ExtResource( 5 )
[node name="player" parent="." instance=ExtResource( 8 )] [node name="player" parent="." instance=ExtResource( 8 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 0 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 0 )
[node name="area_0_0" parent="." instance=ExtResource( 2 )] [node name="map" type="Spatial" parent="."]
[node name="area_0_1" parent="." instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 0 )
[node name="area_1_0" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )
[node name="area_1_1" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 10 )
[node name="area_1_2" parent="." instance=ExtResource( 6 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -9.9736, 0.0109801, -0.0108967 )
[node name="area_2_2" parent="." instance=ExtResource( 7 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 0, 10 )
[node name="area_3_0" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, -10 )
[node name="area_3_1" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10 )
[node name="area_3_2" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 0, -10 )

View file

@ -1,10 +1,10 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=4 format=2]
[sub_resource type="SpatialMaterial" id=2] [sub_resource type="SpatialMaterial" id=1]
albedo_color = Color( 0.717647, 0.0784314, 0.0784314, 1 ) albedo_color = Color( 0.717647, 0.0784314, 0.0784314, 1 )
[sub_resource type="PlaneMesh" id=1] [sub_resource type="PlaneMesh" id=2]
material = SubResource( 2 ) material = SubResource( 1 )
[sub_resource type="ConcavePolygonShape" id=3] [sub_resource type="ConcavePolygonShape" id=3]
data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1 ) data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1 )
@ -13,7 +13,7 @@ data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0,
[node name="mesh_instance" type="MeshInstance" parent="."] [node name="mesh_instance" type="MeshInstance" parent="."]
transform = Transform( 5, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0 ) transform = Transform( 5, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0 )
mesh = SubResource( 1 ) mesh = SubResource( 2 )
material/0 = null material/0 = null
[node name="static_body" type="StaticBody" parent="mesh_instance"] [node name="static_body" type="StaticBody" parent="mesh_instance"]