Ajout d'un modele de personnage temporaire basé sur makehuman et amélioration du systeme de chargement de scene et diverses autre petites chose. reste a nettoyer certaine partie du vieux code.
BIN
assets/creatures/human/human_female_skin.material
Normal file
BIN
assets/creatures/human/human_male_skin.material
Normal file
14912
assets/creatures/human/mh_human_female.escn
Normal file
BIN
assets/creatures/human/mh_human_female_body.material
Normal file
BIN
assets/creatures/human/mh_human_female_eyebrow.material
Normal file
BIN
assets/creatures/human/mh_human_female_eyelashes.material
Normal file
BIN
assets/creatures/human/mh_human_female_eyes.material
Normal file
12693
assets/creatures/human/mh_human_female_hair.escn
Normal file
BIN
assets/creatures/human/mh_human_female_hair.material
Normal file
12693
assets/creatures/human/mh_human_female_pant.escn
Normal file
BIN
assets/creatures/human/mh_human_female_pant.material
Normal file
12693
assets/creatures/human/mh_human_female_shoes.escn
Normal file
BIN
assets/creatures/human/mh_human_female_shoes.material
Normal file
BIN
assets/creatures/human/mh_human_female_teeth.material
Normal file
BIN
assets/creatures/human/mh_human_female_tongue.material
Normal file
12705
assets/creatures/human/mh_human_female_tshirt.escn
Normal file
BIN
assets/creatures/human/mh_human_female_tshirt.material
Normal file
14676
assets/creatures/human/mh_human_male.escn
Normal file
BIN
assets/creatures/human/mh_human_male.material
Normal file
BIN
assets/creatures/human/mh_human_male_eyebrow.material
Normal file
BIN
assets/creatures/human/mh_human_male_eyelashes.material
Normal file
BIN
assets/creatures/human/mh_human_male_eyes.material
Normal file
12659
assets/creatures/human/mh_human_male_hair.escn
Normal file
BIN
assets/creatures/human/mh_human_male_hair.material
Normal file
12659
assets/creatures/human/mh_human_male_pant.escn
Normal file
BIN
assets/creatures/human/mh_human_male_pant.material
Normal file
12659
assets/creatures/human/mh_human_male_shoes.escn
Normal file
BIN
assets/creatures/human/mh_human_male_shoes.material
Normal file
BIN
assets/creatures/human/mh_human_male_teeth.material
Normal file
BIN
assets/creatures/human/mh_human_male_tongue.material
Normal file
12659
assets/creatures/human/mh_human_male_tshirt.escn
Normal file
BIN
assets/creatures/human/mh_human_male_tshirt.material
Normal file
BIN
assets/creatures/human/textures/blue_eye.png
Normal file
After Width: | Height: | Size: 650 KiB |
BIN
assets/creatures/human/textures/bluegreen_eye.png
Normal file
After Width: | Height: | Size: 682 KiB |
BIN
assets/creatures/human/textures/brown_eye.png
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After Width: | Height: | Size: 596 KiB |
BIN
assets/creatures/human/textures/brownlight_eye.png
Normal file
After Width: | Height: | Size: 665 KiB |
BIN
assets/creatures/human/textures/deepblue_eye.png
Normal file
After Width: | Height: | Size: 644 KiB |
BIN
assets/creatures/human/textures/eyebrow001.png
Normal file
After Width: | Height: | Size: 88 KiB |
BIN
assets/creatures/human/textures/eyelashes01.png
Normal file
After Width: | Height: | Size: 90 KiB |
BIN
assets/creatures/human/textures/green_eye.png
Normal file
After Width: | Height: | Size: 647 KiB |
BIN
assets/creatures/human/textures/grey_eye.png
Normal file
After Width: | Height: | Size: 654 KiB |
BIN
assets/creatures/human/textures/human_female_hair_001.png
Normal file
After Width: | Height: | Size: 588 KiB |
BIN
assets/creatures/human/textures/human_female_hair_002.png
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After Width: | Height: | Size: 579 KiB |
BIN
assets/creatures/human/textures/human_female_skin_caucasian.png
Normal file
After Width: | Height: | Size: 5.9 MiB |
BIN
assets/creatures/human/textures/human_female_underwear.png
Normal file
After Width: | Height: | Size: 85 KiB |
BIN
assets/creatures/human/textures/human_male_hair.png
Normal file
After Width: | Height: | Size: 273 KiB |
BIN
assets/creatures/human/textures/human_male_hair_001.png
Normal file
After Width: | Height: | Size: 99 KiB |
BIN
assets/creatures/human/textures/human_male_hair_layout.png
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After Width: | Height: | Size: 244 KiB |
BIN
assets/creatures/human/textures/human_male_underwear.png
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After Width: | Height: | Size: 79 KiB |
BIN
assets/creatures/human/textures/ice_eye.png
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After Width: | Height: | Size: 661 KiB |
BIN
assets/creatures/human/textures/lightblue_eye.png
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After Width: | Height: | Size: 685 KiB |
After Width: | Height: | Size: 4 MiB |
After Width: | Height: | Size: 2.9 MiB |
After Width: | Height: | Size: 4.2 MiB |
After Width: | Height: | Size: 3.6 MiB |
After Width: | Height: | Size: 3.5 MiB |
After Width: | Height: | Size: 3.6 MiB |
BIN
assets/creatures/human/textures/nude.png
Normal file
After Width: | Height: | Size: 173 B |
After Width: | Height: | Size: 4 MiB |
BIN
assets/creatures/human/textures/old_darkskinned_male_diffuse.png
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After Width: | Height: | Size: 3.2 MiB |
After Width: | Height: | Size: 4.5 MiB |
After Width: | Height: | Size: 4.5 MiB |
After Width: | Height: | Size: 4.1 MiB |
After Width: | Height: | Size: 4.3 MiB |
BIN
assets/creatures/human/textures/ponytail01_diffuse.png
Normal file
After Width: | Height: | Size: 3.7 MiB |
BIN
assets/creatures/human/textures/teeth.png
Normal file
After Width: | Height: | Size: 1.7 MiB |
BIN
assets/creatures/human/textures/tex_human_female_t-shirt.png
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After Width: | Height: | Size: 78 KiB |
BIN
assets/creatures/human/textures/tongue01_diffuse.png
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After Width: | Height: | Size: 611 KiB |
After Width: | Height: | Size: 4.2 MiB |
After Width: | Height: | Size: 2.8 MiB |
After Width: | Height: | Size: 5.6 MiB |
After Width: | Height: | Size: 3.6 MiB |
After Width: | Height: | Size: 3.7 MiB |
After Width: | Height: | Size: 3.5 MiB |
After Width: | Height: | Size: 3.4 MiB |
After Width: | Height: | Size: 3.4 MiB |
|
@ -92,6 +92,7 @@ void vertex()
|
|||
rotated_uv_mask = rotateUVmatrinx(UV, vec2(0.5), (v_index));
|
||||
// rotated_uv_mask = UV;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
BIN
assets/fx/blood_splash.png
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After Width: | Height: | Size: 177 KiB |
BIN
assets/interfaces/cloth_on_icon.png
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After Width: | Height: | Size: 18 KiB |
BIN
assets/interfaces/crosshair.png
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After Width: | Height: | Size: 257 KiB |
|
@ -20,6 +20,9 @@ margin_right = 128.0
|
|||
margin_bottom = 128.0
|
||||
mouse_filter = 1
|
||||
script = ExtResource( 2 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
title = "Debug/Tests"
|
||||
background_texture = ExtResource( 3 )
|
||||
min_size = Vector2( 256, 256 )
|
||||
|
|
BIN
assets/interfaces/focus_reticle.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
assets/interfaces/underwear_on_icon.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
assets/interfaces/zoom_head_icon.png
Normal file
After Width: | Height: | Size: 2 KiB |
3
logs/godot.log
Normal file
|
@ -0,0 +1,3 @@
|
|||
Godot Engine v3.2.3.stable.official - https://godotengine.org
|
||||
OpenGL ES 3.0 Renderer: GeForce GTX 1060/PCIe/SSE2
|
||||
|
101
project.godot
|
@ -10,9 +10,9 @@ config_version=4
|
|||
|
||||
_global_script_classes=[ {
|
||||
"base": "Node",
|
||||
"class": "Creature",
|
||||
"class": "Creature_old",
|
||||
"language": "GDScript",
|
||||
"path": "res://ressources/scripts/creatures/creature.gd"
|
||||
"path": "res://ressources/scripts/creatures/creature_old.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "Equippable",
|
||||
|
@ -25,10 +25,15 @@ _global_script_classes=[ {
|
|||
"path": "res://ressources/scripts/items/inventory.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "Item",
|
||||
"class": "Item_old",
|
||||
"language": "GDScript",
|
||||
"path": "res://ressources/scripts/items/item.gd"
|
||||
}, {
|
||||
"base": "Reference",
|
||||
"class": "JSONBeautifier",
|
||||
"language": "GDScript",
|
||||
"path": "res://ressources/scripts/json_beautifier/json_beautifier.gd"
|
||||
}, {
|
||||
"base": "Spatial",
|
||||
"class": "Mannequiny",
|
||||
"language": "GDScript",
|
||||
|
@ -38,14 +43,21 @@ _global_script_classes=[ {
|
|||
"class": "Ra",
|
||||
"language": "GDScript",
|
||||
"path": "res://ressources/scripts/creatures/ra.gd"
|
||||
}, {
|
||||
"base": "MeshInstance",
|
||||
"class": "focus_reticle",
|
||||
"language": "GDScript",
|
||||
"path": "res://scenes/interfaces/focus_reticle.gd"
|
||||
} ]
|
||||
_global_script_class_icons={
|
||||
"Creature": "",
|
||||
"Creature_old": "",
|
||||
"Equippable": "",
|
||||
"Inventory": "",
|
||||
"Item": "",
|
||||
"Item_old": "",
|
||||
"JSONBeautifier": "",
|
||||
"Mannequiny": "",
|
||||
"Ra": ""
|
||||
"Ra": "",
|
||||
"focus_reticle": ""
|
||||
}
|
||||
|
||||
[application]
|
||||
|
@ -57,9 +69,11 @@ config/icon="res://icon.png"
|
|||
|
||||
[autoload]
|
||||
|
||||
Creatures="*res://ressources/scripts/creatures.gd"
|
||||
Creatures="*res://ressources/scripts/creatures_old.gd"
|
||||
MusicManager="*res://scenes/interfaces/music_manager/music_manager.tscn"
|
||||
Connection="*res://scenes/connection/connection.tscn"
|
||||
Globals="*res://ressources/scripts/global.gd"
|
||||
Datas="*res://ressources/scripts/datas/data.gd"
|
||||
|
||||
[debug]
|
||||
|
||||
|
@ -90,28 +104,28 @@ move_backward={
|
|||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_left={
|
||||
move_strafe_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_strafe_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_turn_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_right={
|
||||
move_turn_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
turn_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
turn_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
creatures_editor_rotate_view_y={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":3,"pressed":false,"doubleclick":false,"script":null)
|
||||
|
@ -142,36 +156,67 @@ free_look={
|
|||
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
|
||||
]
|
||||
}
|
||||
zoom_in={
|
||||
camera_zoom_in={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
|
||||
]
|
||||
}
|
||||
zoom_out={
|
||||
camera_zoom_out={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
|
||||
]
|
||||
}
|
||||
reset_camera={
|
||||
camera_reset_view={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
sprint={
|
||||
move_run={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
toggle_sprint={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777241,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
inventory_window={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":73,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_toggle_run={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777241,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_jump={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
focus_next={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
interact={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
menu_pause={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_show_head_infos={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":85,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
camera_switch={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":86,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[khanat]
|
||||
|
||||
|
|
BIN
ressources/interfaces/focus/focus_reticle.material
Normal file
|
@ -1,5 +1,5 @@
|
|||
extends Node
|
||||
class_name Creature
|
||||
class_name Creature_old
|
||||
|
||||
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
extends "res://ressources/scripts/creatures/creature.gd"
|
||||
extends "res://ressources/scripts/creatures/creature_old.gd"
|
||||
class_name Ra
|
||||
|
||||
var inventory = null
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
extends Node
|
||||
|
||||
class Creature_old:
|
||||
class Creature_old2:
|
||||
|
||||
enum Sex { F, M, H, A, U }
|
||||
|
||||
|
@ -13,10 +13,10 @@ class Creature_old:
|
|||
self.pseudonym = p_pseudonym
|
||||
|
||||
|
||||
class Ra_old extends Creature_old:
|
||||
class Ra_old2 extends Creature_old2:
|
||||
|
||||
|
||||
var sex = Creature_old.Sex.F
|
||||
var sex = Creature_old2.Sex.F
|
||||
|
||||
var female_boobs = 0.0
|
||||
var female_hip = 0.0
|
307
ressources/scripts/datas/data.gd
Normal file
|
@ -0,0 +1,307 @@
|
|||
tool
|
||||
extends Node
|
||||
|
||||
var JSONBeautifier = preload( "res://ressources/scripts/json_beautifier/json_beautifier.gd" )
|
||||
|
||||
class Data:
|
||||
var datas = {}
|
||||
|
||||
func _init( p_name = null ):
|
||||
self.set_data( "name", p_name )
|
||||
|
||||
func get_data( p_key, p_default_value = null ):
|
||||
return self.datas.get( p_key, p_default_value )
|
||||
|
||||
func set_data( p_key, p_value ):
|
||||
self.datas[ p_key ] = p_value
|
||||
|
||||
func get_filename():
|
||||
if not self.get_data( "name", null ):
|
||||
return "unknow.data"
|
||||
if self.get_data( "name" ).get_extension():
|
||||
return self.get_data( "name" )
|
||||
return self.get_data( "name" ) + ".data"
|
||||
|
||||
func save( p_emplacement = "res"):
|
||||
var filename = self.get_filename()
|
||||
var ext = filename.get_extension()
|
||||
var file = File.new()
|
||||
|
||||
if p_emplacement == "res":
|
||||
if file.open("res://ressources/files/"+ext+"s/"+filename, File.WRITE) == OK:
|
||||
file.store_line( JSONBeautifier.beautify_json( to_json(self.datas), 4 ) )
|
||||
file.close()
|
||||
elif p_emplacement == "user":
|
||||
var dir = Directory.new()
|
||||
if not dir.dir_exists( "user://saves/save_temp/ressources/files/"+ext+"s/" ):
|
||||
dir .make_dir_recursive( "user://saves/save_temp/ressources/files/"+ext+"s/" )
|
||||
|
||||
if file.open("user://saves/save_temp/ressources/files/"+ext+"s/"+filename, File.WRITE) == OK:
|
||||
file.store_line( JSONBeautifier.beautify_json( to_json(self.datas), 4 ) )
|
||||
file.close()
|
||||
elif p_emplacement == "pc":
|
||||
var dir = Directory.new()
|
||||
if not dir.dir_exists( "user://saves/save_temp/ressources/files/"+ext+"s/pc/" ):
|
||||
dir .make_dir_recursive( "user://saves/save_temp/ressources/files/"+ext+"s/pc/" )
|
||||
|
||||
if file.open("user://saves/save_temp/ressources/files/"+ext+"s/pc/"+filename, File.WRITE) == OK:
|
||||
file.store_line( JSONBeautifier.beautify_json( to_json(self.datas), 4 ) )
|
||||
file.close()
|
||||
|
||||
|
||||
func load( p_path = null, p_emplacement = null ):
|
||||
|
||||
var dict = null
|
||||
|
||||
if not p_path:
|
||||
var filename = self.get_filename()
|
||||
var ext = filename.get_extension()
|
||||
var file = File.new()
|
||||
if not p_emplacement:
|
||||
if file.open("user://saves/save_temp/ressources/files/"+ext+"s/"+filename, File.READ) == OK or file.open("res://ressources/files/"+ext+"s/"+filename, File.READ) == OK:
|
||||
dict = JSON.parse(file.get_as_text()).get_result()
|
||||
else:
|
||||
var path = "res://ressources/files/"+ext+"s/"+filename
|
||||
if p_emplacement == "usr":
|
||||
path = "user://saves/save_temp/ressources/files/"+ext+"s/"+filename
|
||||
elif p_emplacement == "pc":
|
||||
path = "user://saves/save_temp/ressources/files/"+ext+"s/pc/"+filename
|
||||
|
||||
if file.open(path, File.READ) == OK:
|
||||
dict = JSON.parse(file.get_as_text()).get_result()
|
||||
file.close()
|
||||
|
||||
else:
|
||||
var file = File.new()
|
||||
if file.open(p_path, File.READ) == OK:
|
||||
dict = JSON.parse(file.get_as_text()).get_result()
|
||||
file.close()
|
||||
|
||||
if dict:
|
||||
for key in dict.keys():
|
||||
self.set_data( key, dict[key] )
|
||||
|
||||
class ProxyData extends Data:
|
||||
|
||||
var data = null
|
||||
|
||||
func _init( p_data_filename, p_data = null ):
|
||||
.set_data( "item_filename", p_data_filename )
|
||||
.set_data( "modified_values", {} )
|
||||
|
||||
var ref_data = Data.new()
|
||||
ref_data.set_data( "name", .get_data( "item_filename" ) )
|
||||
ref_data.load()
|
||||
if ref_data and ref_data is Data:
|
||||
self.data = ref_data
|
||||
var modified_values = {}
|
||||
for data_name in self.data.datas.keys():
|
||||
if self.data and p_data and not self.data.get_data( data_name ) == p_data.get_data( data_name ):
|
||||
modified_values[ data_name ] = p_data.get_data( data_name )
|
||||
.set_data( "modified_values", modified_values )
|
||||
|
||||
|
||||
func set_data( p_data_name, p_value ):
|
||||
if not .get_data( "modified_values" ):
|
||||
.set_data( "modified_values", {} )
|
||||
|
||||
var new_modified_value = .get_data( "modified_values" )
|
||||
new_modified_value[ p_data_name ] = p_value
|
||||
.set_data( "modified_values", new_modified_value )
|
||||
|
||||
func get_data( p_key, p_default_value = null ):
|
||||
if .get_data( "modified_values" ) and p_key in .get_data( "modified_values" ):
|
||||
return .get_data( "modified_values" )[ p_key ]
|
||||
elif self.data:
|
||||
return self.data.get_data( p_key, p_default_value )
|
||||
return p_default_value
|
||||
|
||||
func save( p_emplacement = "usr"):
|
||||
.save( p_emplacement )
|
||||
|
||||
func load( p_path = null, p_emplacement = "usr" ):
|
||||
.load( p_path, p_emplacement )
|
||||
|
||||
class Creature extends Data:
|
||||
func _init( p_name = null ).( p_name ):
|
||||
self.set_data( "race", null )
|
||||
# Caracteristiques.
|
||||
self.set_data( "strength", 5 )
|
||||
self.set_data( "perception", 5 )
|
||||
self.set_data( "endurance", 5 )
|
||||
self.set_data( "constitution", 5 )
|
||||
self.set_data( "agility", 5 )
|
||||
self.set_data( "current_life", self.get_max_life() )
|
||||
self.set_data( "current_stamina", self.get_max_stamina() )
|
||||
# inventaire.
|
||||
self.set_data( "inventory", [] )
|
||||
|
||||
func get_filename():
|
||||
if not self.get_data( "name", null ):
|
||||
return "unknow.creature"
|
||||
return self.get_data( "name" )+".creature"
|
||||
|
||||
func get_max_life():
|
||||
return self.get_data( "constitution", 5 ) * 1000
|
||||
func get_max_stamina():
|
||||
return self.get_data( "endurance", 5 ) * 1000
|
||||
|
||||
class Human extends Creature:
|
||||
func _init( p_name = null ).( p_name ):
|
||||
self.set_data( "first_name", null )
|
||||
self.set_data( "last_name", null )
|
||||
# Aspect.
|
||||
self.set_data( "caucasian", 0.0 )
|
||||
self.set_data( "african", 0.0 )
|
||||
self.set_data( "asian", 0.0 )
|
||||
self.set_data( "size", 1.0 )
|
||||
self.set_data( "fat", 0.0 )
|
||||
self.set_data( "muscles", 0.0 )
|
||||
self.set_data( "proportion", 0.0 )
|
||||
self.set_data( "breast", 0.0 )
|
||||
self.set_data( "pregnancy", 0.0 )
|
||||
self.set_data( "skin_tone", 0.0 )
|
||||
self.set_data( "hair", 0 )
|
||||
self.set_data( "hair_color", Color.white )
|
||||
self.set_data( "cleft_chin", 0.0 )
|
||||
self.set_data( "chin_angle", 0.0 )
|
||||
self.set_data( "mouth_horiz", 0.0 )
|
||||
self.set_data( "mouth_vert", 0.0 )
|
||||
self.set_data( "nose_galbe", 0.0 )
|
||||
self.set_data( "nose_grec", 0.0 )
|
||||
self.set_data( "nose_horiz", 0.0 )
|
||||
self.set_data( "nose_depth", 0.0 )
|
||||
self.set_data( "eyes_vert", 0.0 )
|
||||
self.set_data( "eyes_gap", 0.0 )
|
||||
self.set_data( "earlobes", 0.0 )
|
||||
self.set_data( "ears_wing", 0.0 )
|
||||
self.set_data( "lips_up_shape", 0.0 )
|
||||
self.set_data( "lips_up_shape_2", 0.0 )
|
||||
|
||||
|
||||
func get_filename():
|
||||
if not self.get_data( "first_name" ) and not self.get_data( "last_name" ):
|
||||
return "unknow.creature"
|
||||
elif not self.get_data( "last_name" ):
|
||||
return self.get_data( "first_name" ) + ".creature"
|
||||
elif not self.get_data( "first_name" ):
|
||||
return self.get_data( "last_name" ) + ".creature"
|
||||
return self.get_data( "first_name" ) + "_" + self.get_data( "last_name" ) + ".creature"
|
||||
|
||||
|
||||
|
||||
class Item extends Data:
|
||||
func _init( p_name = null ).( p_name ):
|
||||
self.set_data( "model", null )
|
||||
self.set_data( "label", "" )
|
||||
self.set_data( "description", "" )
|
||||
self.set_data( "icon", null )
|
||||
self.set_data( "stack", 1 )
|
||||
self.set_data( "default_num_given", 1 )
|
||||
self.set_data( "pickable", true )
|
||||
self.set_data( "dropable", true )
|
||||
self.set_data( "hit_points", -1 )
|
||||
|
||||
func get_filename():
|
||||
if not self.get_data( "name", null ):
|
||||
return "unknow.item"
|
||||
return self.get_data( "name" )+".item"
|
||||
|
||||
class Equipment extends Item:
|
||||
|
||||
enum SLOT {
|
||||
cloth_hand,
|
||||
cloth_face,
|
||||
cloth_head,
|
||||
cloth_torso,
|
||||
cloth_legs,
|
||||
cloth_feet,
|
||||
cloth_back,
|
||||
weapon_hand_right,
|
||||
weapon_hand_left,
|
||||
weapon_hands,
|
||||
weapon_hip_right,
|
||||
weapon_hip_left,
|
||||
weapon_back_right,
|
||||
weapon_back_left,
|
||||
weapon_holster_right,
|
||||
weapon_holster_left
|
||||
}
|
||||
|
||||
func _init( p_name = null ).( p_name ):
|
||||
self.set_data( "slots", [SLOT.weapon_hand_right] )
|
||||
self.set_data( "default_slot", SLOT.weapon_hand_right )
|
||||
self.set_data( "model_equiped", null )
|
||||
self.set_data( "attachment", "attachment_hand_R" )
|
||||
self.set_data( "attachment_equiped", "attachment_hand_R" )
|
||||
|
||||
func get_filename():
|
||||
if not self.get_data( "name", null ):
|
||||
return "unknow.equipment"
|
||||
return self.get_data( "name" )+".equipment"
|
||||
|
||||
class Cloth extends Equipment:
|
||||
|
||||
enum LIMB {
|
||||
head,
|
||||
torso,
|
||||
left_upper_arm,
|
||||
right_upper_arm,
|
||||
left_lower_arm,
|
||||
right_lower_arm,
|
||||
left_hand,
|
||||
right_hand,
|
||||
left_upper_leg,
|
||||
right_upper_leg,
|
||||
left_lower_leg,
|
||||
right_lower_leg,
|
||||
left_feet,
|
||||
right_feet
|
||||
}
|
||||
|
||||
func _init( p_name = null ).( p_name ):
|
||||
self.set_data( "protection", 0 )
|
||||
self.set_data( "protected_limbs", [] )
|
||||
self.set_data( "texture", null )
|
||||
|
||||
func get_filename():
|
||||
if not self.get_data( "name", null ):
|
||||
return "unknow.cloth"
|
||||
return self.get_data( "name" )+".cloth"
|
||||
|
||||
class Weapon extends Equipment:
|
||||
|
||||
enum TYPE {
|
||||
melee,
|
||||
ranged,
|
||||
throwed
|
||||
}
|
||||
|
||||
func _init( p_name = null ).( p_name ):
|
||||
self.set_data( "damage", 0.0 )
|
||||
self.set_data( "reload_needed", 0 )
|
||||
self.set_data( "range", 1.0 )
|
||||
self.set_data( "type", TYPE.melee )
|
||||
self.set_data( "attack_delay", 1.0 )
|
||||
|
||||
func get_filename():
|
||||
if not self.get_data( "name", null ):
|
||||
return "unknow.weapon"
|
||||
return self.get_data( "name" )+".weapon"
|
||||
|
||||
|
||||
class InventoryItem extends ProxyData:
|
||||
|
||||
func _init( p_item_filename, p_number = 1, p_item = null ).( p_item_filename, p_item ):
|
||||
self.set_data( "number", p_number )
|
||||
|
||||
class PickupItem extends ProxyData:
|
||||
|
||||
func _init( p_item_filename, p_global_transform, p_item = null ).( p_item_filename, p_item ):
|
||||
self.set_data( "global_transform", p_global_transform )
|
||||
|
||||
#
|
||||
#class Character extends ProxyData:
|
||||
# func _init( p_item_filename, p_item = null ).( p_item_filename, p_item ):
|
||||
# self.set_data( "current_life", self.get_data( "constitution", 5 )*1000 )
|
||||
# self.set_data( "current_stamina", self.get_data( "endurance", 5 )*1000 )
|
|
@ -1,6 +1,6 @@
|
|||
extends Spatial
|
||||
|
||||
var Creature = preload( "res://ressources/scripts/creatures.gd" )
|
||||
var Creature = preload( "res://ressources/scripts/creatures_old.gd" )
|
||||
|
||||
export(bool) var gravity_enabled = true
|
||||
|
||||
|
|
35
ressources/scripts/global.gd
Normal file
|
@ -0,0 +1,35 @@
|
|||
extends Node
|
||||
|
||||
var version = 0.0
|
||||
|
||||
var player_name = null
|
||||
|
||||
var ressource_queue = preload("res://ressources/scripts/resource_queue.gd").new()
|
||||
|
||||
enum RACE {
|
||||
human
|
||||
}
|
||||
var race_label = [ "Humain" ]
|
||||
func get_race_id( p_label ):
|
||||
return race_label.find( p_label )
|
||||
|
||||
enum SEX {
|
||||
female,
|
||||
male
|
||||
}
|
||||
var sex_label = [ "Femme", "Homme" ]
|
||||
func get_sex_id( p_label ):
|
||||
return race_label.find( p_label )
|
||||
|
||||
enum CREATURES_EDITOR_MODE {
|
||||
player,
|
||||
npc
|
||||
}
|
||||
var creatures_editor_mode = CREATURES_EDITOR_MODE.player
|
||||
|
||||
|
||||
|
||||
func goto_scene( path ):
|
||||
self.get_tree().get_root().get_node("main").goto_scene( path )
|
||||
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
extends Node
|
||||
class_name Item
|
||||
class_name Item_old
|
||||
|
||||
var label = ""
|
||||
var icon = null
|
||||
|
|
373
ressources/scripts/json_beautifier/LICENSE
Normal file
|
@ -0,0 +1,373 @@
|
|||
Mozilla Public License Version 2.0
|
||||
==================================
|
||||
|
||||
1. Definitions
|
||||
--------------
|
||||
|
||||
1.1. "Contributor"
|
||||
means each individual or legal entity that creates, contributes to
|
||||
the creation of, or owns Covered Software.
|
||||
|
||||
1.2. "Contributor Version"
|
||||
means the combination of the Contributions of others (if any) used
|
||||
by a Contributor and that particular Contributor's Contribution.
|
||||
|
||||
1.3. "Contribution"
|
||||
means Covered Software of a particular Contributor.
|
||||
|
||||
1.4. "Covered Software"
|
||||
means Source Code Form to which the initial Contributor has attached
|
||||
the notice in Exhibit A, the Executable Form of such Source Code
|
||||
Form, and Modifications of such Source Code Form, in each case
|
||||
including portions thereof.
|
||||
|
||||
1.5. "Incompatible With Secondary Licenses"
|
||||
means
|
||||
|
||||
(a) that the initial Contributor has attached the notice described
|
||||
in Exhibit B to the Covered Software; or
|
||||
|
||||
(b) that the Covered Software was made available under the terms of
|
||||
version 1.1 or earlier of the License, but not also under the
|
||||
terms of a Secondary License.
|
||||
|
||||
1.6. "Executable Form"
|
||||
means any form of the work other than Source Code Form.
|
||||
|
||||
1.7. "Larger Work"
|
||||
means a work that combines Covered Software with other material, in
|
||||
a separate file or files, that is not Covered Software.
|
||||
|
||||
1.8. "License"
|
||||
means this document.
|
||||
|
||||
1.9. "Licensable"
|
||||
means having the right to grant, to the maximum extent possible,
|
||||
whether at the time of the initial grant or subsequently, any and
|
||||
all of the rights conveyed by this License.
|
||||
|
||||
1.10. "Modifications"
|
||||
means any of the following:
|
||||
|
||||
(a) any file in Source Code Form that results from an addition to,
|
||||
deletion from, or modification of the contents of Covered
|
||||
Software; or
|
||||
|
||||
(b) any new file in Source Code Form that contains any Covered
|
||||
Software.
|
||||
|
||||
1.11. "Patent Claims" of a Contributor
|
||||
means any patent claim(s), including without limitation, method,
|
||||
process, and apparatus claims, in any patent Licensable by such
|
||||
Contributor that would be infringed, but for the grant of the
|
||||
License, by the making, using, selling, offering for sale, having
|
||||
made, import, or transfer of either its Contributions or its
|
||||
Contributor Version.
|
||||
|
||||
1.12. "Secondary License"
|
||||
means either the GNU General Public License, Version 2.0, the GNU
|
||||
Lesser General Public License, Version 2.1, the GNU Affero General
|
||||
Public License, Version 3.0, or any later versions of those
|
||||
licenses.
|
||||
|
||||
1.13. "Source Code Form"
|
||||
means the form of the work preferred for making modifications.
|
||||
|
||||
1.14. "You" (or "Your")
|
||||
means an individual or a legal entity exercising rights under this
|
||||
License. For legal entities, "You" includes any entity that
|
||||
controls, is controlled by, or is under common control with You. For
|
||||
purposes of this definition, "control" means (a) the power, direct
|
||||
or indirect, to cause the direction or management of such entity,
|
||||
whether by contract or otherwise, or (b) ownership of more than
|
||||
fifty percent (50%) of the outstanding shares or beneficial
|
||||
ownership of such entity.
|
||||
|
||||
2. License Grants and Conditions
|
||||
--------------------------------
|
||||
|
||||
2.1. Grants
|
||||
|
||||
Each Contributor hereby grants You a world-wide, royalty-free,
|
||||
non-exclusive license:
|
||||
|
||||
(a) under intellectual property rights (other than patent or trademark)
|
||||
Licensable by such Contributor to use, reproduce, make available,
|
||||
modify, display, perform, distribute, and otherwise exploit its
|
||||
Contributions, either on an unmodified basis, with Modifications, or
|
||||
as part of a Larger Work; and
|
||||
|
||||
(b) under Patent Claims of such Contributor to make, use, sell, offer
|
||||
for sale, have made, import, and otherwise transfer either its
|
||||
Contributions or its Contributor Version.
|
||||
|
||||
2.2. Effective Date
|
||||
|
||||
The licenses granted in Section 2.1 with respect to any Contribution
|
||||
become effective for each Contribution on the date the Contributor first
|
||||
distributes such Contribution.
|
||||
|
||||
2.3. Limitations on Grant Scope
|
||||
|
||||
The licenses granted in this Section 2 are the only rights granted under
|
||||
this License. No additional rights or licenses will be implied from the
|
||||
distribution or licensing of Covered Software under this License.
|
||||
Notwithstanding Section 2.1(b) above, no patent license is granted by a
|
||||
Contributor:
|
||||
|
||||
(a) for any code that a Contributor has removed from Covered Software;
|
||||
or
|
||||
|
||||
(b) for infringements caused by: (i) Your and any other third party's
|
||||
modifications of Covered Software, or (ii) the combination of its
|
||||
Contributions with other software (except as part of its Contributor
|
||||
Version); or
|
||||
|
||||
(c) under Patent Claims infringed by Covered Software in the absence of
|
||||
its Contributions.
|
||||
|
||||
This License does not grant any rights in the trademarks, service marks,
|
||||
or logos of any Contributor (except as may be necessary to comply with
|
||||
the notice requirements in Section 3.4).
|
||||
|
||||
2.4. Subsequent Licenses
|
||||
|
||||
No Contributor makes additional grants as a result of Your choice to
|
||||
distribute the Covered Software under a subsequent version of this
|
||||
License (see Section 10.2) or under the terms of a Secondary License (if
|
||||
permitted under the terms of Section 3.3).
|
||||
|
||||
2.5. Representation
|
||||
|
||||
Each Contributor represents that the Contributor believes its
|
||||
Contributions are its original creation(s) or it has sufficient rights
|
||||
to grant the rights to its Contributions conveyed by this License.
|
||||
|
||||
2.6. Fair Use
|
||||
|
||||
This License is not intended to limit any rights You have under
|
||||
applicable copyright doctrines of fair use, fair dealing, or other
|
||||
equivalents.
|
||||
|
||||
2.7. Conditions
|
||||
|
||||
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
|
||||
in Section 2.1.
|
||||
|
||||
3. Responsibilities
|
||||
-------------------
|
||||
|
||||
3.1. Distribution of Source Form
|
||||
|
||||
All distribution of Covered Software in Source Code Form, including any
|
||||
Modifications that You create or to which You contribute, must be under
|
||||
the terms of this License. You must inform recipients that the Source
|
||||
Code Form of the Covered Software is governed by the terms of this
|
||||
License, and how they can obtain a copy of this License. You may not
|
||||
attempt to alter or restrict the recipients' rights in the Source Code
|
||||
Form.
|
||||
|
||||
3.2. Distribution of Executable Form
|
||||
|
||||
If You distribute Covered Software in Executable Form then:
|
||||
|
||||
(a) such Covered Software must also be made available in Source Code
|
||||
Form, as described in Section 3.1, and You must inform recipients of
|
||||
the Executable Form how they can obtain a copy of such Source Code
|
||||
Form by reasonable means in a timely manner, at a charge no more
|
||||
than the cost of distribution to the recipient; and
|
||||
|
||||
(b) You may distribute such Executable Form under the terms of this
|
||||
License, or sublicense it under different terms, provided that the
|
||||
license for the Executable Form does not attempt to limit or alter
|
||||
the recipients' rights in the Source Code Form under this License.
|
||||
|
||||
3.3. Distribution of a Larger Work
|
||||
|
||||
You may create and distribute a Larger Work under terms of Your choice,
|
||||
provided that You also comply with the requirements of this License for
|
||||
the Covered Software. If the Larger Work is a combination of Covered
|
||||
Software with a work governed by one or more Secondary Licenses, and the
|
||||
Covered Software is not Incompatible With Secondary Licenses, this
|
||||
License permits You to additionally distribute such Covered Software
|
||||
under the terms of such Secondary License(s), so that the recipient of
|
||||
the Larger Work may, at their option, further distribute the Covered
|
||||
Software under the terms of either this License or such Secondary
|
||||
License(s).
|
||||
|
||||
3.4. Notices
|
||||
|
||||
You may not remove or alter the substance of any license notices
|
||||
(including copyright notices, patent notices, disclaimers of warranty,
|
||||
or limitations of liability) contained within the Source Code Form of
|
||||
the Covered Software, except that You may alter any license notices to
|
||||
the extent required to remedy known factual inaccuracies.
|
||||
|
||||
3.5. Application of Additional Terms
|
||||
|
||||
You may choose to offer, and to charge a fee for, warranty, support,
|
||||
indemnity or liability obligations to one or more recipients of Covered
|
||||
Software. However, You may do so only on Your own behalf, and not on
|
||||
behalf of any Contributor. You must make it absolutely clear that any
|
||||
such warranty, support, indemnity, or liability obligation is offered by
|
||||
You alone, and You hereby agree to indemnify every Contributor for any
|
||||
liability incurred by such Contributor as a result of warranty, support,
|
||||
indemnity or liability terms You offer. You may include additional
|
||||
disclaimers of warranty and limitations of liability specific to any
|
||||
jurisdiction.
|
||||
|
||||
4. Inability to Comply Due to Statute or Regulation
|
||||
---------------------------------------------------
|
||||
|
||||
If it is impossible for You to comply with any of the terms of this
|
||||
License with respect to some or all of the Covered Software due to
|
||||
statute, judicial order, or regulation then You must: (a) comply with
|
||||
the terms of this License to the maximum extent possible; and (b)
|
||||
describe the limitations and the code they affect. Such description must
|
||||
be placed in a text file included with all distributions of the Covered
|
||||
Software under this License. Except to the extent prohibited by statute
|
||||
or regulation, such description must be sufficiently detailed for a
|
||||
recipient of ordinary skill to be able to understand it.
|
||||
|
||||
5. Termination
|
||||
--------------
|
||||
|
||||
5.1. The rights granted under this License will terminate automatically
|
||||
if You fail to comply with any of its terms. However, if You become
|
||||
compliant, then the rights granted under this License from a particular
|
||||
Contributor are reinstated (a) provisionally, unless and until such
|
||||
Contributor explicitly and finally terminates Your grants, and (b) on an
|
||||
ongoing basis, if such Contributor fails to notify You of the
|
||||
non-compliance by some reasonable means prior to 60 days after You have
|
||||
come back into compliance. Moreover, Your grants from a particular
|
||||
Contributor are reinstated on an ongoing basis if such Contributor
|
||||
notifies You of the non-compliance by some reasonable means, this is the
|
||||
first time You have received notice of non-compliance with this License
|
||||
from such Contributor, and You become compliant prior to 30 days after
|
||||
Your receipt of the notice.
|
||||
|
||||
5.2. If You initiate litigation against any entity by asserting a patent
|
||||
infringement claim (excluding declaratory judgment actions,
|
||||
counter-claims, and cross-claims) alleging that a Contributor Version
|
||||
directly or indirectly infringes any patent, then the rights granted to
|
||||
You by any and all Contributors for the Covered Software under Section
|
||||
2.1 of this License shall terminate.
|
||||
|
||||
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
|
||||
end user license agreements (excluding distributors and resellers) which
|
||||
have been validly granted by You or Your distributors under this License
|
||||
prior to termination shall survive termination.
|
||||
|
||||
************************************************************************
|
||||
* *
|
||||
* 6. Disclaimer of Warranty *
|
||||
* ------------------------- *
|
||||
* *
|
||||
* Covered Software is provided under this License on an "as is" *
|
||||
* basis, without warranty of any kind, either expressed, implied, or *
|
||||
* statutory, including, without limitation, warranties that the *
|
||||
* Covered Software is free of defects, merchantable, fit for a *
|
||||
* particular purpose or non-infringing. The entire risk as to the *
|
||||
* quality and performance of the Covered Software is with You. *
|
||||
* Should any Covered Software prove defective in any respect, You *
|
||||
* (not any Contributor) assume the cost of any necessary servicing, *
|
||||
* repair, or correction. This disclaimer of warranty constitutes an *
|
||||
* essential part of this License. No use of any Covered Software is *
|
||||
* authorized under this License except under this disclaimer. *
|
||||
* *
|
||||
************************************************************************
|
||||
|
||||
************************************************************************
|
||||
* *
|
||||
* 7. Limitation of Liability *
|
||||
* -------------------------- *
|
||||
* *
|
||||
* Under no circumstances and under no legal theory, whether tort *
|
||||
* (including negligence), contract, or otherwise, shall any *
|
||||
* Contributor, or anyone who distributes Covered Software as *
|
||||
* permitted above, be liable to You for any direct, indirect, *
|
||||
* special, incidental, or consequential damages of any character *
|
||||
* including, without limitation, damages for lost profits, loss of *
|
||||
* goodwill, work stoppage, computer failure or malfunction, or any *
|
||||
* and all other commercial damages or losses, even if such party *
|
||||
* shall have been informed of the possibility of such damages. This *
|
||||
* limitation of liability shall not apply to liability for death or *
|
||||
* personal injury resulting from such party's negligence to the *
|
||||
* extent applicable law prohibits such limitation. Some *
|
||||
* jurisdictions do not allow the exclusion or limitation of *
|
||||
* incidental or consequential damages, so this exclusion and *
|
||||
* limitation may not apply to You. *
|
||||
* *
|
||||
************************************************************************
|
||||
|
||||
8. Litigation
|
||||
-------------
|
||||
|
||||
Any litigation relating to this License may be brought only in the
|
||||
courts of a jurisdiction where the defendant maintains its principal
|
||||
place of business and such litigation shall be governed by laws of that
|
||||
jurisdiction, without reference to its conflict-of-law provisions.
|
||||
Nothing in this Section shall prevent a party's ability to bring
|
||||
cross-claims or counter-claims.
|
||||
|
||||
9. Miscellaneous
|
||||
----------------
|
||||
|
||||
This License represents the complete agreement concerning the subject
|
||||
matter hereof. If any provision of this License is held to be
|
||||
unenforceable, such provision shall be reformed only to the extent
|
||||
necessary to make it enforceable. Any law or regulation which provides
|
||||
that the language of a contract shall be construed against the drafter
|
||||
shall not be used to construe this License against a Contributor.
|
||||
|
||||
10. Versions of the License
|
||||
---------------------------
|
||||
|
||||
10.1. New Versions
|
||||
|
||||
Mozilla Foundation is the license steward. Except as provided in Section
|
||||
10.3, no one other than the license steward has the right to modify or
|
||||
publish new versions of this License. Each version will be given a
|
||||
distinguishing version number.
|
||||
|
||||
10.2. Effect of New Versions
|
||||
|
||||
You may distribute the Covered Software under the terms of the version
|
||||
of the License under which You originally received the Covered Software,
|
||||
or under the terms of any subsequent version published by the license
|
||||
steward.
|
||||
|
||||
10.3. Modified Versions
|
||||
|
||||
If you create software not governed by this License, and you want to
|
||||
create a new license for such software, you may create and use a
|
||||
modified version of this License if you rename the license and remove
|
||||
any references to the name of the license steward (except to note that
|
||||
such modified license differs from this License).
|
||||
|
||||
10.4. Distributing Source Code Form that is Incompatible With Secondary
|
||||
Licenses
|
||||
|
||||
If You choose to distribute Source Code Form that is Incompatible With
|
||||
Secondary Licenses under the terms of this version of the License, the
|
||||
notice described in Exhibit B of this License must be attached.
|
||||
|
||||
Exhibit A - Source Code Form License Notice
|
||||
-------------------------------------------
|
||||
|
||||
This Source Code Form is subject to the terms of the Mozilla Public
|
||||
License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
|
||||
If it is not possible or desirable to put the notice in a particular
|
||||
file, then You may include the notice in a location (such as a LICENSE
|
||||
file in a relevant directory) where a recipient would be likely to look
|
||||
for such a notice.
|
||||
|
||||
You may add additional accurate notices of copyright ownership.
|
||||
|
||||
Exhibit B - "Incompatible With Secondary Licenses" Notice
|
||||
---------------------------------------------------------
|
||||
|
||||
This Source Code Form is "Incompatible With Secondary Licenses", as
|
||||
defined by the Mozilla Public License, v. 2.0.
|
129
ressources/scripts/json_beautifier/json_beautifier.gd
Normal file
|
@ -0,0 +1,129 @@
|
|||
###############################################################################
|
||||
# JSON Beautifier #
|
||||
# Copyright (C) 2018-2020 Michael Alexsander #
|
||||
#-----------------------------------------------------------------------------#
|
||||
# This Source Code Form is subject to the terms of the Mozilla Public #
|
||||
# License, v. 2.0. If a copy of the MPL was not distributed with this #
|
||||
# file, You can obtain one at http://mozilla.org/MPL/2.0/. #
|
||||
###############################################################################
|
||||
|
||||
class_name JSONBeautifier
|
||||
|
||||
|
||||
# Takes valid JSON (if invalid, it will return a error according with Godot's
|
||||
# 'validade_json()' method) and a number of spaces for indentation (default is
|
||||
# '0', in which it will use tabs instead), returning properly formatted JSON.
|
||||
static func beautify_json(json: String, spaces := 0) -> String:
|
||||
var error_message: String = validate_json(json)
|
||||
if not error_message.empty():
|
||||
return error_message
|
||||
|
||||
var indentation := ""
|
||||
if spaces > 0:
|
||||
for i in spaces:
|
||||
indentation += " "
|
||||
else:
|
||||
indentation = "\t"
|
||||
|
||||
var quotation_start := -1
|
||||
var char_position := 0
|
||||
for i in json:
|
||||
# Avoid formating inside strings.
|
||||
if i == "\"":
|
||||
if quotation_start == -1:
|
||||
quotation_start = char_position
|
||||
elif json[char_position - 1] != "\\":
|
||||
quotation_start = -1
|
||||
|
||||
char_position += 1
|
||||
|
||||
continue
|
||||
elif quotation_start != -1:
|
||||
char_position += 1
|
||||
|
||||
continue
|
||||
|
||||
match i:
|
||||
# Remove pre-existing formatting.
|
||||
" ", "\n", "\t":
|
||||
json[char_position] = ""
|
||||
char_position -= 1
|
||||
|
||||
"{", "[", ",":
|
||||
if json[char_position + 1] != "}" and\
|
||||
json[char_position + 1] != "]":
|
||||
json = json.insert(char_position + 1, "\n")
|
||||
char_position += 1
|
||||
"}", "]":
|
||||
if json[char_position - 1] != "{" and\
|
||||
json[char_position - 1] != "[":
|
||||
json = json.insert(char_position, "\n")
|
||||
char_position += 1
|
||||
":":
|
||||
json = json.insert(char_position + 1, " ")
|
||||
char_position += 1
|
||||
|
||||
char_position += 1
|
||||
|
||||
for i in [["{", "}"], ["[", "]"]]:
|
||||
var bracket_start: int = json.find(i[0])
|
||||
while bracket_start != -1:
|
||||
var bracket_end: int = json.find("\n", bracket_start)
|
||||
var bracket_count := 0
|
||||
while bracket_end != - 1:
|
||||
if json[bracket_end - 1] == i[0]:
|
||||
bracket_count += 1
|
||||
elif json[bracket_end + 1] == i[1]:
|
||||
bracket_count -= 1
|
||||
|
||||
# Move through the indentation to see if there is a match.
|
||||
while json[bracket_end + 1] == indentation:
|
||||
bracket_end += 1
|
||||
|
||||
if json[bracket_end + 1] == i[1]:
|
||||
bracket_count -= 1
|
||||
|
||||
if bracket_count <= 0:
|
||||
break
|
||||
|
||||
bracket_end = json.find("\n", bracket_end + 1)
|
||||
|
||||
# Skip one newline so the end bracket doesn't get indented.
|
||||
bracket_end = json.rfind("\n", json.rfind("\n", bracket_end) - 1)
|
||||
while bracket_end > bracket_start:
|
||||
json = json.insert(bracket_end + 1, indentation)
|
||||
bracket_end = json.rfind("\n", bracket_end - 1)
|
||||
|
||||
bracket_start = json.find(i[0], bracket_start + 1)
|
||||
|
||||
return json
|
||||
|
||||
|
||||
# Takes valid JSON (if invalid, it will return a error according with Godot's
|
||||
# 'validade_json()' method), returning JSON in a single line.
|
||||
static func uglify_json(json: String) -> String:
|
||||
var quotation_start := -1
|
||||
var char_position := 0
|
||||
for i in json:
|
||||
# Avoid formating inside strings.
|
||||
if i == "\"":
|
||||
if quotation_start == -1:
|
||||
quotation_start = char_position
|
||||
elif json[char_position - 1] != "\\":
|
||||
quotation_start = -1
|
||||
|
||||
char_position += 1
|
||||
|
||||
continue
|
||||
elif quotation_start != -1:
|
||||
char_position += 1
|
||||
|
||||
continue
|
||||
|
||||
if i == " " or i == "\n" or i == "\t":
|
||||
json[char_position] = ""
|
||||
char_position -= 1
|
||||
|
||||
char_position += 1
|
||||
|
||||
return json
|
145
ressources/scripts/resource_queue.gd
Normal file
|
@ -0,0 +1,145 @@
|
|||
var thread
|
||||
var mutex
|
||||
var sem
|
||||
|
||||
var time_max = 100 # Milliseconds.
|
||||
|
||||
var queue = []
|
||||
var pending = {}
|
||||
|
||||
func _lock(_caller):
|
||||
mutex.lock()
|
||||
|
||||
|
||||
func _unlock(_caller):
|
||||
mutex.unlock()
|
||||
|
||||
|
||||
func _post(_caller):
|
||||
sem.post()
|
||||
|
||||
|
||||
func _wait(_caller):
|
||||
sem.wait()
|
||||
|
||||
|
||||
func queue_resource(path, p_in_front = false):
|
||||
_lock("queue_resource")
|
||||
if path in pending:
|
||||
_unlock("queue_resource")
|
||||
return
|
||||
elif ResourceLoader.has_cached(path):
|
||||
var res = ResourceLoader.load(path)
|
||||
pending[path] = res
|
||||
_unlock("queue_resource")
|
||||
return
|
||||
else:
|
||||
var res = ResourceLoader.load_interactive(path)
|
||||
res.set_meta("path", path)
|
||||
if p_in_front:
|
||||
queue.insert(0, res)
|
||||
else:
|
||||
queue.push_back(res)
|
||||
pending[path] = res
|
||||
_post("queue_resource")
|
||||
_unlock("queue_resource")
|
||||
return
|
||||
|
||||
|
||||
func cancel_resource(path):
|
||||
_lock("cancel_resource")
|
||||
if path in pending:
|
||||
if pending[path] is ResourceInteractiveLoader:
|
||||
queue.erase(pending[path])
|
||||
pending.erase(path)
|
||||
_unlock("cancel_resource")
|
||||
|
||||
|
||||
func get_progress(path):
|
||||
_lock("get_progress")
|
||||
var ret = -1
|
||||
if path in pending:
|
||||
if pending[path] is ResourceInteractiveLoader:
|
||||
ret = float(pending[path].get_stage()) / float(pending[path].get_stage_count())
|
||||
else:
|
||||
ret = 1.0
|
||||
_unlock("get_progress")
|
||||
return ret
|
||||
|
||||
|
||||
func is_ready(path):
|
||||
var ret
|
||||
_lock("is_ready")
|
||||
if path in pending:
|
||||
ret = !(pending[path] is ResourceInteractiveLoader)
|
||||
else:
|
||||
ret = false
|
||||
_unlock("is_ready")
|
||||
return ret
|
||||
|
||||
|
||||
func _wait_for_resource(res, path):
|
||||
_unlock("wait_for_resource")
|
||||
while true:
|
||||
VisualServer.sync()
|
||||
OS.delay_usec(16000) # Wait approximately 1 frame.
|
||||
_lock("wait_for_resource")
|
||||
if queue.size() == 0 || queue[0] != res:
|
||||
return pending[path]
|
||||
_unlock("wait_for_resource")
|
||||
|
||||
|
||||
func get_resource(path):
|
||||
_lock("get_resource")
|
||||
if path in pending:
|
||||
if pending[path] is ResourceInteractiveLoader:
|
||||
var res = pending[path]
|
||||
if res != queue[0]:
|
||||
var pos = queue.find(res)
|
||||
queue.remove(pos)
|
||||
queue.insert(0, res)
|
||||
|
||||
res = _wait_for_resource(res, path)
|
||||
pending.erase(path)
|
||||
_unlock("return")
|
||||
return res
|
||||
else:
|
||||
var res = pending[path]
|
||||
pending.erase(path)
|
||||
_unlock("return")
|
||||
return res
|
||||
else:
|
||||
_unlock("return")
|
||||
return ResourceLoader.load(path)
|
||||
|
||||
|
||||
func thread_process():
|
||||
_wait("thread_process")
|
||||
_lock("process")
|
||||
|
||||
while queue.size() > 0:
|
||||
var res = queue[0]
|
||||
_unlock("process_poll")
|
||||
var ret = res.poll()
|
||||
_lock("process_check_queue")
|
||||
|
||||
if ret == ERR_FILE_EOF || ret != OK:
|
||||
var path = res.get_meta("path")
|
||||
if path in pending: # Else, it was already retrieved.
|
||||
pending[res.get_meta("path")] = res.get_resource()
|
||||
# Something might have been put at the front of the queue while
|
||||
# we polled, so use erase instead of remove.
|
||||
queue.erase(res)
|
||||
_unlock("process")
|
||||
|
||||
|
||||
func thread_func(_u):
|
||||
while true:
|
||||
thread_process()
|
||||
|
||||
|
||||
func start():
|
||||
mutex = Mutex.new()
|
||||
sem = Semaphore.new()
|
||||
thread = Thread.new()
|
||||
thread.start(self, "thread_func", 0)
|