Correction d'un bug lié au soleil qui ne se repositionnait pas correctement en fonction de l'heure.
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parent
44f1d9239b
commit
342b806370
2 changed files with 5 additions and 5 deletions
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@ -20,8 +20,8 @@ noise = SubResource( 1 )
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[sub_resource type="ShaderMaterial" id=5]
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[sub_resource type="ShaderMaterial" id=5]
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resource_local_to_scene = true
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resource_local_to_scene = true
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shader = ExtResource( 5 )
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shader = ExtResource( 5 )
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shader_param/iTime = 6165.88
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shader_param/iTime = 6392.37
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shader_param/iFrame = 199437
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shader_param/iFrame = 208147
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shader_param/COVERAGE = 0.5
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shader_param/COVERAGE = 0.5
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shader_param/THICKNESS = 25.0
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shader_param/THICKNESS = 25.0
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shader_param/ABSORPTION = 1.031
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shader_param/ABSORPTION = 1.031
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@ -72,7 +72,7 @@ texture = SubResource( 6 )
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offset = Vector2( 640, 360 )
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offset = Vector2( 640, 360 )
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script = ExtResource( 6 )
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script = ExtResource( 6 )
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editor_clouds_playing = true
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editor_clouds_playing = true
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day_time_hours = 3.67154
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day_time_hours = 14.0283
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directional_light_node_path = NodePath("../../../directional_light")
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directional_light_node_path = NodePath("../../../directional_light")
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sun_position = Vector3( -1.15706e-06, 100, 8.66537e-06 )
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sun_position = Vector3( -1.15706e-06, 100, 8.66537e-06 )
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@ -23,9 +23,9 @@ func _process( delta ):
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self.material.set("shader_param/iTime", iTime)
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self.material.set("shader_param/iTime", iTime)
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self.material.set("shader_param/iFrame", iFrame)
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self.material.set("shader_param/iFrame", iFrame)
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day_time_hours += delta
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self.set_day_time_hours( self.day_time_hours + delta )
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if day_time_hours >= 24:
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if day_time_hours >= 24:
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day_time_hours = 0
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self.set_day_time_hours( 0 )
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func cov_scb(value):
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func cov_scb(value):
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