update README, and add section for language on script locale.sh
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README.md
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README.md
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@ -40,6 +40,21 @@ keyword msgid is Id used in khanat, and msgstr is translation (if you have some
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* msgid "MAIN_MENU_PLAY"
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* msgid "MAIN_MENU_PLAY"
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* msgstr "Jouer"
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* msgstr "Jouer"
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### Activate your language
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Two option to activate (just use one)
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1/ Use godot editor
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in Parameter, localization, add your file
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2/ Edit project.godot
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Edit line :
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translations=PoolStringArray( "res://locale/fr.po", "res://locale/en.po", "res//locale/<your language>.po" )
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### Push your update
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### Push your update
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To send your update, could you please create a branch and send us this branch?
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To send your update, could you please create a branch and send us this branch?
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@ -16,6 +16,12 @@ function generate_locale()
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}
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}
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ORIGIN=$PWD
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ORIGIN=$PWD
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cd $WORKDIR
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cd $WORKDIR
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#######################
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# LIST LANGUAGE : START
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#######################
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generate_locale fr
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generate_locale fr
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generate_locale en
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generate_locale en
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######################
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# LIST LANGUAGE : END
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######################
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cd $ORIGIN
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cd $ORIGIN
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