convert preload to load for addons kh_slider & kh_window load when godot start [also generate an error an disable plugin]
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a6b6bb36c7
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3 changed files with 3 additions and 3 deletions
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@ -22,7 +22,7 @@ func get_plus_texture():
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func _ready():
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func _ready():
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self.add_child( preload( "res://addons/kh_slider/kh_h_slider.tscn" ).instance() )
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self.add_child( load( "res://addons/kh_slider/kh_h_slider.tscn" ).instance() )
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$kh_h_slider/minus.connect( "pressed", self, "_on_minus_pressed" )
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$kh_h_slider/minus.connect( "pressed", self, "_on_minus_pressed" )
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$kh_h_slider/value.connect( "changed", self, "_on_value_changed" )
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$kh_h_slider/value.connect( "changed", self, "_on_value_changed" )
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@ -2,7 +2,7 @@ tool
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extends EditorPlugin
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extends EditorPlugin
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func _enter_tree():
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func _enter_tree():
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add_custom_type("KhHSlider", "HBoxContainer", preload("kh_h_slider.gd"), preload("kh_h_slider.png"))
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add_custom_type("KhHSlider", "HBoxContainer", load("kh_h_slider.gd"), load("kh_h_slider.png"))
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func _exit_tree():
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func _exit_tree():
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remove_custom_type("KhHSlider")
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remove_custom_type("KhHSlider")
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@ -4,7 +4,7 @@ extends EditorPlugin
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func _enter_tree():
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func _enter_tree():
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# Initialization of the plugin goes here
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# Initialization of the plugin goes here
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# Add the new type with a name, a parent type, a script and an icon
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# Add the new type with a name, a parent type, a script and an icon
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add_custom_type("kh_window", "MarginContainer", preload("res://addons/kh_window/kh_window.gd"), preload("res://addons/kh_window/icon.png"))
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add_custom_type("kh_window", "MarginContainer", load("res://addons/kh_window/kh_window.gd"), load("res://addons/kh_window/icon.png"))
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func _exit_tree():
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func _exit_tree():
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# Clean-up of the plugin goes here
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# Clean-up of the plugin goes here
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