khanat-client/ressources/scripts/config/config.gd

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GDScript3
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extends Node
# Localization configuration on linux
# $HOME/.local/share/godot/app_userdata/Khanat
var font_size = 14
var SettingsFile = "user://settings.cfg"
var screen_number = 0
var screen_orientation = 0
var window_maximized:bool = false
var video_default:bool = true
var window_fullscreen:bool = true
var window_borderless:bool = false
var window_resizable:bool = true
var window_size_x = 0
var window_size_y = 0
var window_always_on_top:bool = true
var debug:bool = true
var sound_lvl_music = 50
var sound_lvl_effect = 50
var sound_lvl_global = 50
var mute:bool = false
var playermusic:bool = false
var queuemusic = []
onready var rand = RandomNumberGenerator.new()
func msg_debug(text):
if debug:
var frame = get_stack()[1]
print("DEBUG [%s:%d] %s" % [frame.source, frame.line, text] )
func msg_info(text):
var frame = get_stack()[1]
print("INFO [%s:%d] %s" % [frame.source, frame.line, text] )
func msg_error(text):
var frame = get_stack()[1]
print("ERROR [%s:%d] %s" % [frame.source, frame.line, text] )
# Called when the node enters the scene tree for the first time.
func _ready():
load_config()
rand.randomize()
msg_debug("load end")
func set_playermusic(state):
Config.msg_debug("player music:" + str(state))
self.playermusic = state
#MusicManager.load_playlist()
#load_playlist
func get_playermusic():
return self.playermusic
func set_window_fullscreen(value: bool):
#if ProjectSettings.has_setting( "display/window/size/fullscreen" ):
# ProjectSettings.set_setting("display/window/size/fullscreen", value)
window_fullscreen = value
if video_default == false:
OS.window_fullscreen = window_fullscreen
func set_window_borderless(value: bool):
#if ProjectSettings.has_setting( "display/window/size/borderless" ):
# ProjectSettings.set_setting("display/window/size/borderless", value)
window_borderless = value
if video_default == false:
OS.window_borderless = window_borderless
func set_window_resizable(value: bool):
#if ProjectSettings.has_setting( "display/window/size/resizable" ):
# ProjectSettings.set_setting("display/window/size/resizable", value)
window_resizable = value
if video_default == false:
OS.window_resizable = window_resizable
func set_window_width(value: int):
#if ProjectSettings.has_setting( "display/window/size/width" ):
# ProjectSettings.set_setting("display/window/size/width", value)
window_size_x = value
if video_default == false:
OS.window_size.x = window_size_x
#OS.window_fullscreen = ProjectSettings.get_setting("display/window/size/width")
func set_window_height(value: int):
#if ProjectSettings.has_setting( "display/window/size/height" ):
# ProjectSettings.set_setting("display/window/size/height", value)
window_size_y = value
if video_default == false:
OS.window_size.y = window_size_y
#OS.window_fullscreen = ProjectSettings.get_setting("display/window/size/height")
func set_font_size(value: int):
font_size = value
if video_default == false:
pass
func set_video_default(value):
video_default = value
func set_window_always_on_top(value: bool):
window_always_on_top = value
if video_default == false:
OS.set_window_always_on_top(window_always_on_top)
func set_current_screen(value: int):
screen_number = int(value)
if video_default == false:
OS.current_screen = screen_number
func set_screen_orientation(value: int):
if video_default == false:
screen_orientation = int(value)
OS.set_screen_orientation(screen_orientation)
func set_window_maximized(value: bool):
if value:
window_maximized = true
else:
window_maximized = false
if not video_default:
OS.set_window_maximized(window_maximized)
func enable_window_default():
# display/window/handheld/orientation
if ProjectSettings.has_setting( "display/window/handheld/orientation" ):
var num = 0
var default_orientation = ProjectSettings.get_setting("display/window/handheld/orientation")
match default_orientation:
"landscape":
num = 0
"portrait":
num = 1
"reverse_landscape":
num = 2
"reverse_portrait":
num = 3
"sensor_landscape":
num = 4
"sensor_portrait":
num = 5
"sensor":
num = 6
_:
num = 6
OS.set_screen_orientation(num)
OS.set_window_maximized(window_maximized)
OS.current_screen = screen_number
# display/window/size/always_on_top
if ProjectSettings.has_setting( "display/window/size/always_on_top" ):
OS.set_window_always_on_top( ProjectSettings.get_setting( "display/window/size/always_on_top" ) )
#OS.window_size.x = window_size_x
#OS.window_size.y = window_size_y
if ProjectSettings.has_setting( "display/window/size/fullscreen" ):
OS.window_fullscreen = ProjectSettings.get_setting( "display/window/size/fullscreen" )
if ProjectSettings.has_setting( "display/window/size/borderless" ):
OS.window_borderless = ProjectSettings.get_setting( "display/window/size/borderless" )
if ProjectSettings.has_setting( "display/window/size/resizable" ):
OS.window_resizable = ProjectSettings.get_setting( "display/window/size/resizable" )
func disable_window_default():
OS.set_screen_orientation(screen_orientation)
OS.set_window_maximized(window_maximized)
OS.current_screen = screen_number
OS.set_window_always_on_top(window_always_on_top)
#OS.window_size.x = window_size_x
#OS.window_size.y = window_size_y
OS.window_fullscreen = window_fullscreen
OS.window_borderless = window_borderless
OS.window_resizable = window_resizable
func set_sound_mute(value: bool):
Config.msg_debug("mute:" + str(value))
mute = value
func save_config():
var config_file = ConfigFile.new()
config_file.set_value( "theme", "font_size", 14 )
config_file.set_value( "display", "default", video_default )
config_file.set_value( "display", "fullscreen", OS.window_fullscreen )
config_file.set_value( "display", "borderless", OS.window_borderless )
config_file.set_value( "display", "resizable", OS.window_resizable )
#config_file.set_value( "display", "width", int( OS.window_size.x ) )
#config_file.set_value( "display", "height", int( OS.window_size.y ) )
config_file.set_value( "display", "window_always_on_top", OS.keep_screen_on )
config_file.set_value( "display", "screen_orientation", OS.get_screen_orientation() )
config_file.set_value( "display", "current_screen", screen_number )
config_file.set_value( "display", "window_maximized", window_maximized )
config_file.set_value( "sound", "global_level", sound_lvl_global )
config_file.set_value( "sound", "music_level", sound_lvl_music )
config_file.set_value( "sound", "effect_level", sound_lvl_effect )
config_file.set_value( "sound", "mute", mute )
config_file.set_value( "sound", "playermusic", playermusic )
var posmusic = 0
for child in queuemusic:
#Config.msg_debug("" + child )
config_file.set_value( "playermusic", str(posmusic), child )
posmusic += 1
config_file.set_value("debug", "console", debug)
config_file.save( SettingsFile )
#print("[res://ressources/scripts/config/config.gd] save_config")
func load_config():
var config_file = ConfigFile.new()
var err = config_file.load( SettingsFile )
if err == ERR_CANT_OPEN or err == ERR_FILE_NOT_FOUND:
# On suppose que le fichier n'existe pas encore, donc on le crée.
#print("[res://ressources/scripts/config/config.gd] Error to read, recreate config")
save_config()
elif not err == OK:
print("[res://ressources/scripts/config/config.gd] Error code when loading user://settings.cfg file: ", err)
font_size = config_file.get_value("theme", "font_size", false)
video_default = config_file.get_value("display", "default", true)
set_window_fullscreen(config_file.get_value("display", "fullscreen", true))
set_window_borderless(config_file.get_value("display", "borderless", false))
set_window_resizable(config_file.get_value("display", "resizable", true))
set_window_always_on_top(config_file.get_value("display", "window_always_on_top", true))
set_screen_orientation(config_file.get_value("display", "screen_orientation", 0))
set_current_screen(config_file.get_value("display", "current_screen", 0))
#set_window_width(config_file.get_value("display", "width", OS.window_size.x))
#set_window_height(config_file.get_value("display", "height", OS.window_size.y))
set_window_maximized(config_file.get_value("display", "window_maximized", OS.window_maximized))
sound_lvl_global = config_file.get_value("sound", "global_level", 100)
sound_lvl_music = config_file.get_value("sound", "music_level", 100)
sound_lvl_effect = config_file.get_value("sound", "effect_level", 100)
mute = config_file.get_value("sound", "mute", false)
playermusic = config_file.get_value("sound", "playermusic", false)
for key in config_file.get_section_keys( "playermusic" ):
var file = config_file.get_value( "playermusic", key, "" )
# Config.msg_debug( "playermusic:" + key + " " + str(file) )
queuemusic.append(file)
debug = config_file.get_value("debug", "console", false)