2020-10-15 17:23:55 +00:00
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[gd_scene load_steps=7 format=2]
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2020-03-21 09:10:26 +00:00
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[ext_resource path="res://scenes/player/player.gd" type="Script" id=1]
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2020-10-15 17:23:55 +00:00
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[ext_resource path="res://scenes/characters/character.tscn" type="PackedScene" id=2]
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[sub_resource type="CylinderShape" id=1]
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height = 1.88531
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[sub_resource type="QuadMesh" id=2]
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size = Vector2( 0.1, 0.1 )
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[sub_resource type="SpatialMaterial" id=3]
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flags_unshaded = true
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flags_no_depth_test = true
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flags_fixed_size = true
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params_billboard_mode = 1
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params_use_alpha_scissor = true
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params_alpha_scissor_threshold = 0.1
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[sub_resource type="SphereShape" id=4]
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radius = 0.197459
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2020-03-21 09:10:26 +00:00
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[node name="player" type="Spatial"]
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script = ExtResource( 1 )
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2020-10-15 17:23:55 +00:00
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[node name="character" parent="." instance=ExtResource( 2 )]
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[node name="spring_arm" type="Spatial" parent="character"]
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2020-03-27 11:43:49 +00:00
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2020-10-15 17:23:55 +00:00
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[node name="camera_tps" type="Camera" parent="character/spring_arm"]
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transform = Transform( -1, -1.37706e-07, 2.95312e-07, 0, 0.906308, 0.422618, -3.25841e-07, 0.422618, -0.906308, 0, 2, -2 )
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current = true
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near = 0.01
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far = 100000.0
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2020-03-21 09:10:26 +00:00
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2020-10-15 17:23:55 +00:00
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[node name="camera_position" type="Spatial" parent="character/spring_arm"]
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2020-03-27 11:43:49 +00:00
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2020-10-15 17:23:55 +00:00
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[node name="camera_fps" type="Camera" parent="character/spring_arm"]
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transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 1.5, 0.158843 )
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2020-04-08 12:38:05 +00:00
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near = 0.01
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2020-10-15 17:23:55 +00:00
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far = 100000.0
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[node name="interact_area" type="Area" parent="character"]
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collision_layer = 1024
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collision_mask = 2147484672
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[node name="collision_shape" type="CollisionShape" parent="character/interact_area"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.822584, 0 )
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shape = SubResource( 1 )
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[node name="target_spring_arm" type="SpringArm" parent="character"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.18955, 0 )
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visible = false
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spring_length = 10.0
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[node name="crosshair" type="MeshInstance" parent="character/target_spring_arm"]
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mesh = SubResource( 2 )
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material/0 = SubResource( 3 )
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[node name="crosshair" type="MeshInstance" parent="character"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.18955, 0 )
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visible = false
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mesh = SubResource( 2 )
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material/0 = SubResource( 3 )
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2020-04-08 12:38:05 +00:00
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2020-10-15 17:23:55 +00:00
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[node name="crosshair_area" type="Area" parent="character/crosshair"]
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2020-03-29 11:29:57 +00:00
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2020-10-15 17:23:55 +00:00
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[node name="collision_shape" type="CollisionShape" parent="character/crosshair/crosshair_area"]
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shape = SubResource( 4 )
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2021-06-22 16:22:58 +00:00
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2020-10-15 17:23:55 +00:00
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[connection signal="equip" from="character" to="." method="_on_character_equip"]
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[connection signal="unequip" from="character" to="." method="_on_character_unequip"]
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[connection signal="body_entered" from="character/interact_area" to="." method="_on_interact_area_body_entered"]
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[connection signal="body_exited" from="character/interact_area" to="." method="_on_interact_area_body_exited"]
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[connection signal="body_entered" from="character/crosshair/crosshair_area" to="." method="_on_crosshair_area_body_entered"]
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[connection signal="body_exited" from="character/crosshair/crosshair_area" to="." method="_on_crosshair_area_body_exited"]
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