khanat-client/scenes/interfaces/options/option_info.gd

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GDScript3
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extends Control
func read_license(key):
var file = File.new()
var filenews = ""
if key.empty():
filenews = "res://LICENSE"
else:
filenews = "res://LICENSE_" + key
if file.file_exists(filenews):
#print(filenews + " exist ! ")
file.open(filenews, File.READ)
var content = file.get_as_text()
file.close()
$window_dialog/margin_container/v_box_container/tab_container/OPTION_INFO_LICENSE.text = content
return true
return false
func load_license():
var current_locale = TranslationServer.get_locale()
var root_language = current_locale.split('_')[0]
if read_license(current_locale):
pass
elif read_license(root_language):
pass
elif read_license(""):
pass
func read_authors(key):
var file = File.new()
var filenews = ""
if key.empty():
filenews = "res://AUTHORS"
else:
filenews = "res://AUTHORS_" + key
if file.file_exists(filenews):
#print(filenews + " exist ! ")
file.open(filenews, File.READ)
var content = file.get_as_text()
file.close()
$window_dialog/margin_container/v_box_container/tab_container/OPTION_INFO_AUTHORS.text = content
return true
return false
func load_authors():
var current_locale = TranslationServer.get_locale()
var root_language = current_locale.split('_')[0]
if read_authors(current_locale):
pass
elif read_authors(root_language):
pass
elif read_authors(""):
pass
# Called when the node enters the scene tree for the first time.
func _ready():
load_authors()
load_license()
func _on_button_pressed():
$window_dialog.hide()