khanat-client/scenes/player/creature_raference.gd

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extends CreatureRoot
#extends KinematicBody
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func _ready():
animation_walk = "_bip01_ca_female_march"
animation_run = "_bip01_ca_female_run"
animation_scan_loop = "_bip01_ca_female_scanne_loop"
animation_teleport_loop = "_bip01_ca_female_teleporte_loop"
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func get_animation_idle():
return "_bip01_ca_female_idle"