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extends CreatureRoot
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#extends KinematicBody
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func _ready():
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animation_walk = "raference_march_loop"
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animation_run = "raference_run_loop"
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2021-09-08 21:19:32 +00:00
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2021-09-04 10:49:56 +00:00
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func get_animation_idle():
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return "raference_idle_loop"
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