khanat-client/scenes/interfaces/menu_options/menu_options.gd

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GDScript3
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2021-09-23 19:00:59 +00:00
extends Control
signal quit_pressed
signal mute_pressed
func _ready():
#get_node("option_settings").connect("mute_pressed", self, "_on_control_mute_pressed")
MusicManager.connect("mute_pressed", self, "_on_signal_mute_pressed")
MusicManager.connect_ext_func( "mute_pressed", self , "_on_signal_mute_pressed")
$option_settings.connect( "mute_pressed", self, "_on_signal_mute_pressed" )
$option_settings.connect_ext_func( "mute_pressed", self, "_on_signal_mute_pressed" )
update_sound_button()
func _on_signal_mute_pressed():
Config.msg_debug("<Option> Received Signal mute")
update_sound_button()
func update_sound_button():
Config.msg_debug("<Option> update_sound_button")
if Config.mute:
$g/g/font/menu/sound_button.texture_normal = load ( "res://assets/interfaces/Login-Khanat-sound-muted-button.png")
$g/g/font/menu/sound_button.texture_hover = load ( "res://assets/interfaces/Login-Khanat-sound-muted-button-hover.png")
else:
$g/g/font/menu/sound_button.texture_normal = load ( "res://assets/interfaces/Login-Khanat-sound-button.png")
$g/g/font/menu/sound_button.texture_hover = load ( "res://assets/interfaces/Login-Khanat-sound-button-hover.png")
func _on_language_button_pressed():
$option_language/window_dialog.show()
func _on_sound_button_pressed():
Config.msg_debug("Option mute")
MusicManager.set_sound_mute(not Config.mute)
emit_signal( "mute_pressed" )
update_sound_button()
func _on_jukebox_button_pressed():
MusicManager.open()
func _on_settings_button_pressed():
$option_settings/window_dialog.show()
func _on_help_button_pressed():
$option_info/window_dialog.show()
func _on_quit_button_pressed():
get_tree().quit()