188 lines
7.4 KiB
XML
188 lines
7.4 KiB
XML
<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.12 $" State="modified">
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<PARENT Filename="_formuli.creature"/>
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<PARENT Filename="_ai_herbivore_craintif.creature"/>
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<PARENT Filename="_medium_slashing_armor_set.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="PlayerSkillLevel" Value="2"/>
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<ATOM Name="NbPlayers" Value="2"/>
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<ATOM Name="PlayerHpLevel" Value="2"/>
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<ATOM Name="NbHitToKillPlayer" Value="5.376"/>
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<ATOM Name="Race" Value="mektoub mount"/>
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<ATOM Name="First Name" Value="lake sagass mount"/>
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<ATOM Name="Ecosystem" Value="Lacustre"/>
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<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
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<STRUCT Name="Characteristics">
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<ATOM Name="DynamicEnergyValue" Value="0.00125"/>
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</STRUCT>
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<STRUCT Name="MovementSpeeds">
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<ATOM Name="WalkSpeed" Value=""3d data.Scale"*1.1"/>
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<ATOM Name="RunSpeed" Value=""3d data.Scale"*3.536918"/>
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<ATOM Name="GroupDispersion" Value="0.85"/>
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</STRUCT>
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<STRUCT Name="Scores">
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<ATOM Name="HitPoints" Value="high"/>
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<ATOM Name="Sap" Value="default"/>
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<ATOM Name="Stamina" Value="high"/>
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</STRUCT>
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<ATOM Name="life" Value="716.4"/>
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<ATOM Name="AttackSpeed" Value="2.5"/>
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<ATOM Name="LifeRegen" Value="1.822900763"/>
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<ATOM Name="AttackLevel" Value="33"/>
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<ATOM Name="DefenseLevel" Value="33"/>
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<ATOM Name="XPLevel" Value="33"/>
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<ATOM Name="TauntLevel" Value="10"/>
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<ATOM Name="MeleeReachValue" Value="5"/>
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<ATOM Name="RegionForce" Value="2"/>
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<ATOM Name="ForceLevel" Value="3"/>
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<ATOM Name="LocalCode" Value="2"/>
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<ATOM Name="DodgeAsDefense" Value="true"/>
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<ATOM Name="Item" Value="sagassmonte_chest.item"/>
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<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
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</STRUCT>
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<STRUCT Name="Legs">
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<ATOM Name="Item" Value="medium_slashing_legs.item"/>
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</STRUCT>
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<STRUCT Name="Arms">
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<ATOM Name="Item" Value="medium_slashing_arms.item"/>
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</STRUCT>
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<STRUCT Name="Hands">
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<ATOM Name="Item" Value="medium_slashing_hands.item"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="medium_slashing_feet.item"/>
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</STRUCT>
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<STRUCT Name="Head">
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<ATOM Name="Item" Value="medium_slashing_head.item"/>
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</STRUCT>
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<STRUCT Name="Sheath0RightHand">
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<ATOM Name="Item" Value="medium_slashing_creature_melee_weapon.item"/>
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</STRUCT>
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<STRUCT Name="Sheath1RightHand">
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<ATOM Name="Item" Value="heavy_blunt_creature_melee_weapon.item"/>
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</STRUCT>
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</STRUCT>
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<ATOM Name="type" Value="pet"/>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="Scale" Value="0.95"/>
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<ATOM Name="SoundFamily" Value="0"/>
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<ATOM Name="SoundVariation" Value="1"/>
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<ATOM Name="ForceDisplayCreatureName" Value="true"/>
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<ATOM Name="Skel" Value="TR_MO_sagass_selle.skel"/>
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<ATOM Name="AnimSetBaseName" Value="sagass_selle"/>
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<ATOM Name="LodCharacterName" Value="TR_MO_sagass_LOD"/>
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<ATOM Name="LodCharacterDistance" Value="50.0"/>
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<STRUCT Name="Shadow">
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<ATOM Name="Shadow Bone 0" Value="Bip01 L Foot"/>
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<ATOM Name="Shadow Size 0" Value="2.0"/>
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<ATOM Name="Shadow Bone 1" Value="Bip01 R Foot"/>
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<ATOM Name="Shadow Size 1" Value="2.0"/>
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<ATOM Name="Shadow Bone 2" Value="Bip01 L Hand"/>
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<ATOM Name="Shadow Size 2" Value="2.0"/>
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<ATOM Name="Shadow Bone 3" Value="Bip01 R Hand"/>
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<ATOM Name="Shadow Size 3" Value="2.0"/>
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<ATOM Name="Shadow Bone 4" Value="Bip01 Spine1"/>
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<ATOM Name="Shadow Size 4" Value="2.0"/>
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<ATOM Name="Shadow Bone 5" Value="Bip01 Spine"/>
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<ATOM Name="Shadow Size 5" Value="3.0"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Harvest">
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<STRUCT Name="MP1">
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<ATOM Name="Name" Value="mektoub packer meat"/>
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<ATOM Name="AssociatedItem" Value="mektoub_packer_meat.item"/>
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</STRUCT>
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<STRUCT Name="MP2">
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<ATOM Name="Name" Value="mektoub packer claws"/>
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<ATOM Name="AssociatedItem" Value="mektoub_packer_claws.item"/>
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</STRUCT>
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<STRUCT Name="MP3">
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<ATOM Name="Name" Value="mektoub packer trunk"/>
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<ATOM Name="AssociatedItem" Value="forest_mektoub_packer_trunk.item"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Collision">
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<ATOM Name="CollisionRadius" Value="1.13"/>
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</STRUCT>
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<STRUCT Name="Properties">
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<ATOM Name="Attackable" Value="false"/>
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<ATOM Name="Curativable" Value="false"/>
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<ATOM Name="Mountable" Value="true"/>
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<ATOM Name="LootHarvestState" Value="Harvestable"/>
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<ATOM Name="XPGainCoef" Value="1.5"/>
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</STRUCT>
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<STRUCT Name="animal_bag">
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<ATOM Name="bag" Value="steed_inventory.sitem"/>
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</STRUCT>
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<STRUCT Name="Combat">
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<ATOM Name="AggroRadiusNotHungry" Value="15"/>
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<ATOM Name="AggroRadiusHungry" Value="15"/>
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<ATOM Name="AggroRadiusHunting" Value="15"/>
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<ATOM Name="DistModulator" Value="0.2"/>
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<ATOM Name="TargetModulator" Value="0.25"/>
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<ATOM Name="LifeLevelModulator" Value="0.01"/>
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<ATOM Name="CourageModulator" Value="1"/>
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<ATOM Name="GroupCohesionModulator" Value="0.01"/>
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<ATOM Name="AssistDist" Value="5"/>
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</STRUCT>
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<STRUCT Name="Protections">
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<ATOM Name="PiercingMax" Value="0"/>
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<ATOM Name="PiercingFactor" Value="0"/>
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<ATOM Name="SlashingMax" Value="0"/>
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<ATOM Name="SlashingFactor" Value="0"/>
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<ATOM Name="BluntMax" Value="0"/>
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<ATOM Name="BluntFactor" Value="0"/>
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<ATOM Name="RotMax" Value="247.5"/>
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<ATOM Name="RotFactor" Value="50"/>
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<ATOM Name="AcidMax" Value="0"/>
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<ATOM Name="AcidFactor" Value="0"/>
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<ATOM Name="ColdMax" Value="0"/>
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<ATOM Name="ColdFactor" Value="0"/>
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<ATOM Name="FireMax" Value="0"/>
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<ATOM Name="FireFactor" Value="0"/>
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<ATOM Name="PoisonMax" Value="0"/>
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<ATOM Name="PoisonFactor" Value="0"/>
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<ATOM Name="ElectricityMax" Value="0"/>
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<ATOM Name="ElectricityFactor" Value="0"/>
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<ATOM Name="ShockMax" Value="0"/>
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<ATOM Name="ShockFactor" Value="0"/>
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</STRUCT>
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<STRUCT Name="Resists">
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<ATOM Name="Fear" Value="33"/>
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<ATOM Name="Sleep" Value="33"/>
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<ATOM Name="Stun" Value="33"/>
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<ATOM Name="Root" Value="33"/>
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<ATOM Name="Blind" Value="33"/>
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<ATOM Name="Snare" Value="33"/>
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<ATOM Name="Slow" Value="33"/>
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<ATOM Name="Acid" Value="33"/>
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<ATOM Name="Cold" Value="33"/>
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<ATOM Name="Electricity" Value="33"/>
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<ATOM Name="Fire" Value="33"/>
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<ATOM Name="Poison" Value="3"/>
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<ATOM Name="Rot" Value="33"/>
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</STRUCT>
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<STRUCT Name="Damage Shield">
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<ATOM Name="Damage" Value="0"/>
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<ATOM Name="Drained HP" Value="0"/>
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</STRUCT>
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<ATOM Name="category" Value="H"/>
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<ATOM Name="race_code" Value="I"/>
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<ATOM Name="creature_level" Value="3.3"/>
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<ATOM Name="group_id" Value="HI"/>
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<STRUCT Name="Loot">
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<ATOM Name="loot1" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
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<ATOM Name="loot2" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS></COMMENTS>
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<LOG></LOG>
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</FORM>
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