khanat-ressources-NeL/leveldesign/game_elem/creature/_formuli.creature
2016-09-28 18:33:56 +02:00

176 lines
5.9 KiB
XML

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.28 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="$filename"/>
<STRUCT Name="Scores">
<ATOM Name="ChaScore1RegenerateRate" Value="1"/>
<ATOM Name="ChaScore3RegenerateRate" Value="1"/>
<ATOM Name="ChaScore2RegenerateRate" Value="1"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ARRAY Name="GroundFX">
<STRUCT>
<ATOM Name="GroundID" Value="0"/>
<ATOM Name="FXName" Value="StepRunHomWet.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="1"/>
<ATOM Name="FXName" Value="StepRunHomWet.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="2"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="3"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="4"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="5"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="6"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="7"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="8"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="9"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="10"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="11"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="12"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="13"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="14"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="15"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="16"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="17"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="18"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="19"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="20"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="21"/>
<ATOM Name="FXName" Value="StepRunHomBoue.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="22"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="23"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="24"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="25"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="26"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="27"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="28"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Harvest">
<ATOM Name="Skill" Value="quartering"/>
<STRUCT Name="MP1">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP5">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP6">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP7">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP8">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP9">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP10">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Lootable And Harvestable"/>
<ATOM Name="Mountable" Value="true"/>
</STRUCT>
<ATOM Name="attack_list0" Value="melee.attack_list"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>