khanat-ressources-NeL/leveldesign/DFN/game_elem/_creature/_creature_3d.dfn
2013-07-24 21:45:31 +02:00

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2.7 KiB
XML

<?xml version="1.0"?>
<DFN Revision="$Revision: 1.27 $" State="modified">
<ELEMENT Name="Skel" Type="Type" Filename="filename.typ" FilenameExt="*.skel"/>
<ELEMENT Name="Automaton" Type="Type" Filename="string.typ" Default="creature"/>
<ELEMENT Name="AnimSetBaseName" Type="Type" Filename="string.typ"/>
<ELEMENT Name="LodCharacterName" Type="Type" Filename="string.typ"/>
<ELEMENT Name="LodCharacterDistance" Type="Type" Filename="float.typ"/>
<ELEMENT Name="CharacterScalePos" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="Shadow" Type="Dfn" Filename="_creature_3d_shadow.dfn"/>
<ELEMENT Name="HairColor" Type="Type" Filename="_creature_3d_hair_color.typ"/>
<ELEMENT Name="Skin" Type="Type" Filename="_creature_3d_skin.typ"/>
<ELEMENT Name="EyesColor" Type="Type" Filename="_creature_3d_eyes_color.typ"/>
<ELEMENT Name="Scale" Type="Type" Filename="float.typ" Default="1.0"/>
<ELEMENT Name="SoundFamily" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="SoundVariation" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="HairItem" Type="Dfn" Filename="_creature_items.dfn" Array="true"/>
<ELEMENT Name="GroundFX" Type="Dfn" Filename="_creature_3d_ground_fx.dfn" Array="true"/>
<ELEMENT Name="DisplayOSD" Type="Type" Filename="iboolean.typ" Default="true"/>
<ELEMENT Name="FX" Type="Type" Filename="filename.typ"/>
<ELEMENT Name="DisplayInRadar" Type="Type" Filename="iboolean.typ" Default="true"/>
<ELEMENT Name="DisplayName" Type="Type" Filename="iboolean.typ" Default="true"/>
<ELEMENT Name="DisplayBars" Type="Type" Filename="iboolean.typ" Default="true"/>
<ELEMENT Name="DisplayAlwaysNameOver" Type="Type" Filename="iboolean.typ" Default="false"/>
<ELEMENT Name="ForceDisplayCreatureName" Type="Type" Filename="iboolean.typ" Default="false"/>
<ELEMENT Name="NamePosZLow" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="NamePosZNormal" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="NamePosZHigh" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="ProjectileCastRay" Type="Dfn" Filename="cast_ray.dfn" Array="true"/>
<LOG>Mon Oct 09 16:42:38 2003 (puzin)
Thu Nov 20 17:36:46 2003 (vizerie) Dfn Structure =
Mon Jul 26 11:48:42 2004 (boucher) Dfn Structure =
Wed Jul 28 17:59:01 2004 (berenguier) Dfn Structure =
Wed Sep 01 19:48:50 2004 (boucher) Dfn Structure =
Mon Dec 20 12:25:38 2004 (guignot) Dfn Structure =
Mon Dec 20 19:38:38 2004 (guignot) Dfn Structure =
Mon Feb 14 18:40:54 2005 (vizerie) Dfn Structure =
Mon Feb 14 18:41:08 2005 (vizerie) Dfn Structure =
Mon Feb 14 19:15:50 2005 (vizerie) Dfn Structure =
Thu Feb 17 18:16:55 2005 (vizerie) Dfn Structure = </LOG>
</DFN>