336 lines
29 KiB
XML
336 lines
29 KiB
XML
<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<STRUCT>
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<STRUCT Name="motion states">
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<!-- Turn -->
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<STRUCT Name="turn_left">
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<ATOM Name="max duration" Value="1.0"/>
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</STRUCT>
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<STRUCT Name="turn_right">
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<ATOM Name="max duration" Value="1.0"/>
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</STRUCT>
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<STRUCT Name="turn_left_to_walk">
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<ATOM Name="max duration" Value="1.0"/>
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</STRUCT>
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<STRUCT Name="turn_right_to_walk">
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<ATOM Name="max duration" Value="1.0"/>
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</STRUCT>
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<STRUCT Name="turn_left_to_backward">
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<ATOM Name="max duration" Value="1.0"/>
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</STRUCT>
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<STRUCT Name="turn_right_to_backward">
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<ATOM Name="max duration" Value="1.0"/>
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</STRUCT>
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</STRUCT>
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<!-- SPELL STATES -->
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<STRUCT Name="spell states">
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<!-- Acid -->
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<STRUCT Name="cast_acid_init">
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<ATOM Name="default next" Value="cast_acid_loop" />
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<ATOM Name="adjust orientation" Value="false" />
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<ATOM Name="slide" Value="true" />
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</STRUCT>
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<STRUCT Name="cast_acid_loop">
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<ATOM Name="default next" Value="cast_acid_loop" />
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<ATOM Name="slide" Value="true" />
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<ATOM Name= "alert mode transition" Value="idle" />
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<ATOM Name= "combat mode transition" Value="idle" />
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<ATOM Name= "combat_float mode transition" Value="idle" />
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<ATOM Name= "death mode transition" Value="idle" />
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<ATOM Name= "normal mode transition" Value="idle" />
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<ATOM Name= "eat mode transition" Value="idle" />
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<ATOM Name= "hungry mode transition" Value="idle" />
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<ATOM Name= "rest mode transition" Value="idle" />
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<ATOM Name= "sit mode transition" Value="idle" />
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<ATOM Name= "mount_normal mode transition" Value="idle" />
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</STRUCT>
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<!-- Blind -->
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<STRUCT Name="cast_blind_init">
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<ATOM Name="default next" Value="cast_blind_loop" />
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<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
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<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
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</STRUCT>
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<STRUCT Name="cast_blind_loop">
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<ATOM Name="default next" Value="cast_blind_loop" />
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<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
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<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
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<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
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<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
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<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
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<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
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<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
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<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
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<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
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<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
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<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
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</STRUCT>
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<!-- Cold -->
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<STRUCT Name="cast_cold_init">
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<ATOM Name="default next" Value="cast_cold_loop" />
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<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
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<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
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</STRUCT>
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<STRUCT Name="cast_cold_loop">
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<ATOM Name="default next" Value="cast_cold_loop" />
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<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
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<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
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<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
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<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
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<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
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<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
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<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
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<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
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<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
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<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
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<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
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</STRUCT>
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<!-- Elec -->
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<STRUCT Name="cast_elec_init">
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<ATOM Name="default next" Value="cast_elec_loop" />
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<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
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<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
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</STRUCT>
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<STRUCT Name="cast_elec_loop">
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<ATOM Name="default next" Value="cast_elec_loop" />
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<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
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<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
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<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
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<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
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<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
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<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
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<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
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<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
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<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
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<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
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<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
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</STRUCT>
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<!-- Fear -->
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<STRUCT Name="cast_fear_init">
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<ATOM Name="default next" Value="cast_fear_loop" />
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<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
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<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
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</STRUCT>
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<STRUCT Name="cast_fear_loop">
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<ATOM Name="default next" Value="cast_fear_loop" />
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<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
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<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
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<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
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<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
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<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
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<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
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<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
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<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
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<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
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<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
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<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
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</STRUCT>
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<!-- Fire -->
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<STRUCT Name="cast_fire_init">
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<ATOM Name="default next" Value="cast_fire_loop" />
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<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
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<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
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</STRUCT>
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<STRUCT Name="cast_fire_loop">
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<ATOM Name="default next" Value="cast_fire_loop" />
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<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
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<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
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<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
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<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
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<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
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<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
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<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
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<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
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<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
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<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
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<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
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</STRUCT>
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<!-- Heal HP -->
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<STRUCT Name="cast_healhp_init">
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<ATOM Name="default next" Value="cast_healhp_loop" />
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<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
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<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
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</STRUCT>
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<STRUCT Name="cast_healhp_loop">
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<ATOM Name="default next" Value="cast_healhp_loop" />
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<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
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<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
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<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
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<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
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<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
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<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
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<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
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<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
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<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
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<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
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<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
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</STRUCT>
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<!-- Mad -->
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<STRUCT Name="cast_mad_init">
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<ATOM Name="default next" Value="cast_mad_loop" />
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<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
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<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
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</STRUCT>
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<STRUCT Name="cast_mad_loop">
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<ATOM Name="default next" Value="cast_mad_loop" />
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<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
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<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
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<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
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<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
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<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
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<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
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<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
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<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
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<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
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<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
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<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
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</STRUCT>
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<!-- Poison -->
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<STRUCT Name="cast_poison_init">
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<ATOM Name="default next" Value="cast_poison_loop" />
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<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
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<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
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</STRUCT>
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<STRUCT Name="cast_poison_loop">
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<ATOM Name="default next" Value="cast_poison_loop" />
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<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
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<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
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<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
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<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
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<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
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<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
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<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
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<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
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<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
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<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
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<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
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</STRUCT>
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<!-- Root -->
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<STRUCT Name="cast_root_init">
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<ATOM Name="default next" Value="cast_root_loop" />
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<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
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<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
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</STRUCT>
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<STRUCT Name="cast_root_loop">
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<ATOM Name="default next" Value="cast_root_loop" />
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<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
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<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
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<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
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<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
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<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
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<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
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<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
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<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
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<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
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<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
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<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
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</STRUCT>
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<!-- Rot -->
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<STRUCT Name="cast_rot_init">
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<ATOM Name="default next" Value="cast_rot_loop" />
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<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
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<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
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</STRUCT>
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<STRUCT Name="cast_rot_loop">
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<ATOM Name="default next" Value="cast_rot_loop" />
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<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
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<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
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<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
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<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
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<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
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<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
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<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
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<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
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<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
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<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
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<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
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</STRUCT>
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<!-- Shock -->
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<STRUCT Name="cast_shock_init">
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<ATOM Name="default next" Value="cast_shock_loop" />
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<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
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<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
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</STRUCT>
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<STRUCT Name="cast_shock_loop">
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<ATOM Name="default next" Value="cast_shock_loop" />
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<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
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<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
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<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
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<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
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<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
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<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
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<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
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<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
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<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
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<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
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<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
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</STRUCT>
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<!-- Sleep -->
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<STRUCT Name="cast_sleep_init">
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<ATOM Name="default next" Value="cast_sleep_loop" />
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<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
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<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
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</STRUCT>
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<STRUCT Name="cast_sleep_loop">
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<ATOM Name="default next" Value="cast_sleep_loop" />
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<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
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<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
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<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
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<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
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<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
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<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
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<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
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<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
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<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
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<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
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<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
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</STRUCT>
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<!-- Slow -->
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<STRUCT Name="cast_slow_init">
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<ATOM Name="default next" Value="cast_slow_loop" />
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<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
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<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
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</STRUCT>
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<STRUCT Name="cast_slow_loop">
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<ATOM Name="default next" Value="cast_slow_loop" />
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<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
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<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
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<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
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<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
|
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
|
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
|
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
|
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
|
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
|
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
|
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
|
</STRUCT>
|
|
<!-- Stun -->
|
|
<STRUCT Name="cast_stun_init">
|
|
<ATOM Name="default next" Value="cast_stun_loop" />
|
|
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
|
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
|
</STRUCT>
|
|
<STRUCT Name="cast_stun_loop">
|
|
<ATOM Name="default next" Value="cast_stun_loop" />
|
|
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
|
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
|
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
|
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
|
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
|
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
|
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
|
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
|
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
|
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
|
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
|
</STRUCT>
|
|
</STRUCT>
|
|
|
|
</STRUCT>
|
|
<STRUCT/>
|
|
<STRUCT/>
|
|
<STRUCT/>
|
|
<STRUCT/>
|
|
<LOG>Tue Aug 19 19:13:43 2003 (puzin)</LOG>
|
|
</FORM>
|