khanat-ressources-NeL/leveldesign/game_element/anim/automaton/homin_combat_float.automaton
2013-07-24 21:45:31 +02:00

125 lines
5.6 KiB
XML

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_combat_float.automaton"/>
<PARENT Filename="_homin.automaton"/>
<STRUCT>
<!-- ATK STATES -->
<STRUCT Name="atk states">
<STRUCT Name="attack1">
<ATOM Name="slide" Value="false"/>
</STRUCT>
<STRUCT Name="attack2">
<ATOM Name="slide" Value="false"/>
</STRUCT>
</STRUCT>
<!-- SPELL STATES -->
<STRUCT Name="spell states">
<!-- Offensive -->
<STRUCT Name="offensive_cast_init">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="offensive_cast_loop">
<ATOM Name="slide" Value="false" />
<ATOM Name="on move forward" Value="offensive_cast_end"/>
<ATOM Name="on move backward" Value="offensive_cast_end"/>
<ATOM Name="on move left" Value="offensive_cast_end"/>
<ATOM Name="on move right" Value="offensive_cast_end"/>
</STRUCT>
<STRUCT Name="offensive_cast_fail">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="offensive_cast_fumble">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="offensive_cast_link">
<ATOM Name="slide" Value="false" />
</STRUCT>
<!-- Curative -->
<STRUCT Name="curative_cast_init">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="curative_cast_loop">
<ATOM Name="slide" Value="false" />
<ATOM Name="on move forward" Value="curative_cast_end"/>
<ATOM Name="on move backward" Value="curative_cast_end"/>
<ATOM Name="on move left" Value="curative_cast_end"/>
<ATOM Name="on move right" Value="curative_cast_end"/>
</STRUCT>
<STRUCT Name="curative_cast_fail">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="curative_cast_fumble">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="curative_cast_success">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="curative_cast_link">
<ATOM Name="slide" Value="false" />
</STRUCT>
<!-- Mixed -->
<STRUCT Name="mixed_cast_init">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="mixed_cast_loop">
<ATOM Name="slide" Value="false" />
<ATOM Name="on move forward" Value="mixed_cast_end"/>
<ATOM Name="on move backward" Value="mixed_cast_end"/>
<ATOM Name="on move left" Value="mixed_cast_end"/>
<ATOM Name="on move right" Value="mixed_cast_end"/>
</STRUCT>
<STRUCT Name="mixed_cast_fail">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="mixed_cast_fumble">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="mixed_cast_link">
<ATOM Name="slide" Value="false" />
</STRUCT>
</STRUCT>
<!-- OTHER STATES -->
<STRUCT Name="other states">
<STRUCT Name="use_init">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="use_begin">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="use_loop">
<ATOM Name="default next" Value="use_loop" />
<ATOM Name="slide" Value="false" />
<ATOM Name="on move forward" Value="use_end" />
<ATOM Name="on move backward" Value="use_end" />
<ATOM Name="on move left" Value="use_end" />
<ATOM Name="on move right" Value="use_end" />
</STRUCT>
<STRUCT Name="use_end">
<ATOM Name="slide" Value="false" />
</STRUCT>
<STRUCT Name="use_post_end">
<ATOM Name="slide" Value="false" />
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Tue Aug 19 19:13:43 2003 (puzin)</LOG>
</FORM>