khanat-ressources-NeL/leveldesign/game_element/anim/anim_set/_default.animation_set
2013-07-24 21:45:31 +02:00

246 lines
8.4 KiB
XML

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="idle_to_walk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="walk_to_run">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="idle_to_backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="strafe_left">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="strafe_right">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="stun_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="stun_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="stun_end">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="1st_person atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="attack1">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="attack2">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="walk atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="run atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="backward atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_link">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_link">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_link">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="use_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="use_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="use_end">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="alert_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="combat_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="default_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="eat_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="hungry_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mount_default_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="sit_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="sit_end">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="agree">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="disagree">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="wave">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="bye">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="bow">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="thank">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="kneel">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="angry">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="unhappy">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="sad">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="laugh">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="applaud">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Jul 03 10:52:32 2003 (puzin)
Thu Jul 03 14:37:44 2003 (puzin) .death_mode.Essential =
Thu Jul 03 14:38:30 2003 (puzin) .stun_begin.Essential = false
Thu Jul 03 14:38:30 2003 (puzin) .stun_end.Essential = false
Thu Jul 03 14:38:30 2003 (puzin) .stun_loop.Essential = false
Thu Jul 03 14:43:01 2003 (puzin) .sit_mode.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_begin.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_fail.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_fumble.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_link.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_loop.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_success.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_begin.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_fail.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_fumble.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_link.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_loop.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_success.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_begin.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_fail.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_fumble.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_link.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_loop.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_success.Essential = false</LOG>
</FORM>