khanat-ressources-NeL/leveldesign/game_element/anim/automaton/_rest.automaton
2013-07-24 21:45:31 +02:00

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_parent.automaton"/>
<STRUCT>
<ATOM Name="mode" Value="rest"/>
<STRUCT Name="idle">
<ATOM Name="alert mode transition" Value="alert_mode"/>
<ATOM Name="combat mode transition" Value="combat_mode"/>
<ATOM Name="combat_float mode transition" Value="combat_float_mode"/>
<ATOM Name="normal mode transition" Value="default_mode"/>
<ATOM Name="eat mode transition" Value="eat_mode"/>
<ATOM Name="hungry mode transition" Value="hungry_mode"/>
</STRUCT>
<STRUCT Name="mode states">
<STRUCT Name="alert_mode">
<ATOM Name="default next" Value="alert_mode"/>
<ATOM Name="next automaton" Value="normal"/>
</STRUCT>
<STRUCT Name="combat_mode">
<ATOM Name="default next" Value="combat_mode"/>
<ATOM Name="next automaton" Value="normal"/>
</STRUCT>
<STRUCT Name="combat_float_mode">
<ATOM Name="default next" Value="combat_float_mode"/>
<ATOM Name="next automaton" Value="normal"/>
</STRUCT>
<STRUCT Name="eat_mode">
<ATOM Name="default next" Value="eat_mode"/>
<ATOM Name="next automaton" Value="normal"/>
</STRUCT>
<STRUCT Name="hungry_mode">
<ATOM Name="default next" Value="hungry_mode"/>
<ATOM Name="next automaton" Value="normal"/>
</STRUCT>
<STRUCT Name="rest_mode">
<ATOM Name="default next" Value="rest_mode"/>
</STRUCT>
<STRUCT Name="sit_mode">
<ATOM Name="default next" Value="sit_mode"/>
<ATOM Name="next automaton" Value="normal"/>
</STRUCT>
<STRUCT Name="mount_default_mode">
<ATOM Name="default next" Value="mount_default_mode"/>
<ATOM Name="next automaton" Value="normal"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Aug 21 11:23:16 2003 (puzin)
Tue Dec 05 15:16:41 2006 (nouveau) .mode states.rest_mode.default next = rest_mode</LOG>
</FORM>