114 lines
3 KiB
Python
114 lines
3 KiB
Python
#!/usr/bin/python
|
|
#
|
|
# \file config.py
|
|
# \brief Process configuration
|
|
# \date 2010-08-27 17:02GMT
|
|
# \author Jan Boon (Kaetemi)
|
|
# Python port of game data build pipeline.
|
|
# Process configuration.
|
|
#
|
|
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
# Copyright (C) 2010 Winch Gate Property Limited
|
|
#
|
|
# This program is free software: you can redistribute it and/or modify
|
|
# it under the terms of the GNU Affero General Public License as
|
|
# published by the Free Software Foundation, either version 3 of the
|
|
# License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU Affero General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU Affero General Public License
|
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
#
|
|
|
|
# *** PROCESS CONFIGURATION ***
|
|
|
|
|
|
# *** PROCESS CONFIG ***
|
|
ProcessToComplete = [ ]
|
|
ProcessToComplete += [ "properties" ]
|
|
ProcessToComplete += [ "shape" ]
|
|
ProcessToComplete += [ "map" ]
|
|
ProcessToComplete += [ "ig" ]
|
|
ProcessToComplete += [ "ig_light" ]
|
|
|
|
|
|
# *** COMMON NAMES AND PATHS ***
|
|
EcosystemName = "outgame"
|
|
EcosystemPath = "common/" + EcosystemName
|
|
ContinentName = EcosystemName
|
|
ContinentPath = EcosystemPath
|
|
CommonName = ContinentName
|
|
CommonPath = ContinentPath
|
|
|
|
|
|
# *** SHAPE EXPORT OPTIONS ***
|
|
|
|
# Compute lightmaps ?
|
|
ShapeExportOptExportLighting = "true"
|
|
|
|
# Cast shadow in lightmap ?
|
|
ShapeExportOptShadow = "true"
|
|
|
|
# Lighting limits. 0 : normal, 1 : soft shadows
|
|
ShapeExportOptLightingLimit = 0
|
|
|
|
# Lightmap lumel size
|
|
ShapeExportOptLumelSize = "0.25"
|
|
|
|
# Oversampling value. Can be 1, 2, 4 or 8
|
|
ShapeExportOptOversampling = 1
|
|
|
|
# Does the lightmap must be generated in 8 bits format ?
|
|
ShapeExportOpt8BitsLightmap = "false"
|
|
|
|
# Does the lightmaps export must generate logs ?
|
|
ShapeExportOptLightmapLog = "true"
|
|
|
|
# Coarse mesh texture mul size
|
|
TextureMulSizeValue = "1.5"
|
|
|
|
BuildShadowSkinEnabled = False
|
|
|
|
ClodConfigFile = ""
|
|
|
|
# *** COARSE MESH TEXTURE NAME ***
|
|
CoarseMeshTextureNames = [ ]
|
|
|
|
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
|
MultipleTilesPostfix = [ ]
|
|
MultipleTilesPostfix += [ "_sp" ]
|
|
MultipleTilesPostfix += [ "_su" ]
|
|
MultipleTilesPostfix += [ "_au" ]
|
|
MultipleTilesPostfix += [ "_wi" ]
|
|
|
|
# Name of the tilebank to use
|
|
BankTileBankName = ""
|
|
|
|
# *** LANDSCAPE NAME ***
|
|
LandscapeName = ""
|
|
|
|
# *** LIGO OPTIONS ***
|
|
LigoExportLand = ""
|
|
LigoExportOnePass = 0
|
|
LigoExportColormap = "colormap_invalid.png"
|
|
LigoExportHeightmap1 = "big_invalid.png"
|
|
LigoExportZFactor1 = "1.0"
|
|
LigoExportHeightmap2 = "noise_invalid.png"
|
|
LigoExportZFactor2 = "0.5"
|
|
LigoTileBankFile = ""
|
|
|
|
# *** MAPS OPTIONS ***
|
|
|
|
ReduceBitmapFactor = 0
|
|
# list all panoply files
|
|
MapPanoplyFileList = None
|
|
# name of the .hlsbank to build.
|
|
MapHlsBankFileName = None
|
|
|
|
# *** ANIMATIONS OPTIONS ***
|
|
|
|
DoOptimizeAnimations = 0
|