98 lines
5.3 KiB
INI
98 lines
5.3 KiB
INI
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// Continent name
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continent_name = "%ContinentName%";
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// Level design directory
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level_design_directory = "%LeveldesignDirectory%";
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// World directory
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level_design_world_directory = "%LeveldesignWorldDirectory%";
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// DFN directory
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level_design_dfn_directory = "%LeveldesignDfnDirectory%";
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// Bank file name
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bank_name = "%ExportBuildDirectory%/%SmallbankExportDirectory%/%EcosystemName%.smallbank";
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bankfar_name = "%ExportBuildDirectory%/%FarbankBuildDirectory%/%EcosystemName%.farbank";
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// Search pathes
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search_pathes =
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{
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"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
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"%ExportBuildDirectory%/common/construction/shape_clodtex_build", // Construction directory
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"%ExportBuildDirectory%/common/construction/shape_with_coarse_mesh", // Construction directory
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"%ExportBuildDirectory%/common/construction/map_export", // Construction directory
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"%ExportBuildDirectory%/common/construction/map_uncompressed", // Construction directory
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"%ExportBuildDirectory%/ecosystems/desert/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/ecosystems/desert/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/ecosystems/desert/map_export", // Map directory
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"%ExportBuildDirectory%/ecosystems/desert/map_uncompressed", // Map directory
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"%ExportBuildDirectory%/ecosystems/jungle/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/ecosystems/jungle/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/ecosystems/jungle/map_export", // Map directory
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"%ExportBuildDirectory%/ecosystems/jungle/map_uncompressed", // Map directory
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"%ExportBuildDirectory%/ecosystems/lacustre/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/ecosystems/lacustre/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/ecosystems/lacustre/map_export", // Map directory
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"%ExportBuildDirectory%/ecosystems/lacustre/map_uncompressed", // Map directory
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"%ExportBuildDirectory%/continents/%ContinentName%/ig_land", // Instance group directory
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"%ExportBuildDirectory%/continents/%ContinentName%/ig_other", // Instance group directory
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"%ExportBuildDirectory%/continents/%ContinentName%/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/continents/%ContinentName%/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/continents/%ContinentName%/map_export", // Map directory
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"%ExportBuildDirectory%/continents/%ContinentName%/map_uncompressed", // Map directory
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"%ExportBuildDirectory%/continents/fyros/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/continents/fyros/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/continents/fyros/map_export", // Map directory
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"%ExportBuildDirectory%/continents/fyros/map_uncompressed", // Map directory
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"%ExportBuildDirectory%/continents/matis/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/continents/matis/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/continents/matis/map_export", // Map directory
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"%ExportBuildDirectory%/continents/matis/map_uncompressed", // Map directory
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"%ExportBuildDirectory%/continents/zorai/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/continents/zorai/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/continents/zorai/map_export", // Map directory
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"%ExportBuildDirectory%/continents/zorai/map_uncompressed", // Map directory
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"%ExportBuildDirectory%/continents/tryker/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/continents/tryker/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/continents/tryker/map_export", // Map directory
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"%ExportBuildDirectory%/continents/tryker/map_uncompressed", // Map directory
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};
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// Additional ig file name
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additionnal_ig =
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{
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};
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// Sun direction.
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sun_direction = { -0.776685, +0.216619, -0.59147 };
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// Center of the landscape pointed by the sun
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sun_center = {9954, -11017, 0};
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// Distance of the sun
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sun_distance = 50000;
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// FOV of the sun in radian
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sun_fov = 0.52359877; // Pi / 6
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// Sun radius, (for softshadow sampling)
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sun_radius = 5000;
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// GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting
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grbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.gr";
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// LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting
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rbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.rbank";
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// The lighter search in rbank any retriever with identifier ---igname*** as substring
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// where --- is col_identifier_prefix and *** is col_identifier_suffix
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// eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_",
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// then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig.
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col_identifier_prefix= "";
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col_identifier_suffix= "";
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